Player Matchup

Hun Batz
Hun Batz
Draztheman
Hun Batz
Level 69
God Stats
4W - 5L
1,500 SR
Queue Stats
206W - 223L
1,576 Elo+
Party 1
Kukulkan
Kukulkan
Kevezz
Kukulkan
Level 57
God Stats
15W - 13L
1,705 SR
Queue Stats
105W - 136L
1,645 Elo+
Party 1
King Arthur
King Arthur
QuarterGuy
King Arthur
Level 49
God Stats
0W - 2L
1,194 SR
Queue Stats
147W - 160L
1,565 Elo+
Party 1
Team Averages
Level 58
1,466 SR
1,595 Elo+

VS

Team Averages
Level 109
1,727 SR
1,464 Elo+
Ganesha
Ganesha
Alexitobonito
Ganesha
Level 109
God Stats
3W - 2L
1,775 SR
Queue Stats
6W - 5L
1,586 Elo+
Party 2
Neith
Neith
CostiForza
Neith
Level 92
God Stats
3W - 1L
1,906 SR
Queue Stats
6W - 5L
1,586 Elo+
Party 2
Scylla
Scylla
filitor
Scylla
Level 126
God Stats
7W - 7L
1,500 SR
Queue Stats
151W - 203L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Draztheman
Hun Batz
15
0 / 8 / 1
12,042
547
5,092
20,368
8,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Kevezz
Kukulkan
18
1 / 4 / 0
13,193
600
15,464
12,772
4,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
QuarterGuy
King Arthur
14
0 / 5 / 1
11,573
526
5,484
29,608
25,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
17
0 / 0 / 14
12,892
586
12,562
17,331
17,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
18
11 / 1 / 6
15,274
694
24,023
14,857
6,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
filitor
Scylla
19
6 / 0 / 10
14,659
666
18,360
9,289
3,096
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
1
Kills
17
17
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ganesha
0
0
14
7
W
Neith
11
1
6
14
L
Hun Batz
Draztheman
Hun Batz
0
8
1
0.06
L
Kukulkan
Kevezz
Kukulkan
1
4
0
0.25
L
King Arthur
QuarterGuy
King Arthur
0
5
1
0.1
W
Scylla
filitor
Scylla
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,040
Damage
54,945
62,748
Taken
41,477
37,846
Mitigated
26,883
12,626
Healing
11,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
12,562
372
0
2,856
17,331
17,642
498
6,660
10,009
57,164
0
W
Neith
24,023
13,567
0
5,678
14,857
6,145
1,153
5,402
9,115
0
103,939
L
Hun Batz
Draztheman
Hun Batz
5,092
788
0
3,198
20,368
8,246
884
8,414
11,954
0
64,918
L
Kukulkan
Kevezz
Kukulkan
15,464
885
0
831
12,772
4,567
622
5,768
7,004
92,409
0
L
King Arthur
QuarterGuy
King Arthur
5,484
950
375
8,222
29,608
25,033
304
16,867
12,741
532
18,830
W
Scylla
filitor
Scylla
18,360
2,704
0
3,104
9,289
3,096
1,917
3,609
5,354
86,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,808
Gold Earned
42,825
264
Minions Killed
282
0
Camps Cleared
0
1,117,144
Distance Traveled
1,219,183
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,892
586
15
1
0
437,174
2
W
Neith
15,274
694
118
5
0
388,964
4
L
Hun Batz
12,042
547
81
4
0
332,973
1
L
Kukulkan
13,193
600
156
7
0
401,443
1
L
King Arthur
11,573
526
27
1
0
382,728
2
W
Scylla
14,659
666
149
7
0
393,045
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role