Player Matchup

Neith
Neith
 
Neith
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
 
Terra
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
NoHonorHere9387
Cerberus
Level 24
God Stats
3W - 7L
1,091 SR
Queue Stats
12W - 25L
1,442 Elo+
Party 2
Discordia
Discordia
TAGExceeding
Discordia
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 59L
1,324 Elo+
Party 2
Ne Zha
Ne Zha
li Coas il
Ne Zha
Level 115
God Stats
6W - 8L
1,500 SR
Queue Stats
257W - 261L
1,666 Elo+
Party 2
Team Averages
Level 76
1,418 SR
1,487 Elo+

VS

Team Averages
Level 83
1,588 SR
1,440 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
ETIENNE1803
Pele
Level 28
God Stats
1W - 6L
1,714 SR
Queue Stats
32W - 48L
1,431 Elo+
Party 1
King Arthur
King Arthur
LaikaQc
King Arthur
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
255W - 321L
1,444 Elo+
Party 1
Izanami
Izanami
Litaholic Qc
Izanami
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 138L
1,405 Elo+
Party 1
Hel
Hel
QCpopo124
Hel
Level 84
God Stats
0W - 1L
1,725 SR
Queue Stats
27W - 49L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
6 / 0 / 5
7,258
660
10,256
6,551
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
 
Terra
12
7 / 0 / 4
6,974
634
3,693
8,805
4,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
8
1 / 4 / 0
4,941
449
3,151
9,500
4,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Discordia
TAGExceeding
Discordia
11
1 / 0 / 2
6,185
562
2,865
3,036
1,023
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
li Coas il
Ne Zha
11
0 / 1 / 2
5,971
543
3,000
8,194
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
4 / 1 / 0
7,063
642
9,044
7,959
5,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 3 / 0
5,776
525
1,569
7,600
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
LaikaQc
King Arthur
8
0 / 5 / 0
4,707
428
3,271
8,293
4,892
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Litaholic Qc
Izanami
8
0 / 4 / 0
5,179
471
5,253
6,898
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 0
6,092
554
2,902
6,331
1,653
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
15
Kills
5
5
Deaths
16
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
0
5
8.5
W
Terra
 
Terra
7
0
4
9
L
Erlang Shen
 
Erlang Shen
4
1
0
4
L
1
3
0
0.33
L
King Arthur
LaikaQc
King Arthur
0
5
0
0
L
Izanami
Litaholic Qc
Izanami
0
4
0
0
W
Cerberus
1
4
0
0.25
L
0
3
0
0
W
Discordia
TAGExceeding
Discordia
1
0
2
2
W
Ne Zha
li Coas il
Ne Zha
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,965
Damage
22,039
36,086
Taken
37,081
14,461
Mitigated
15,483
16,068
Healing
10,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,256
6,217
0
4,744
6,551
1,921
0
0
6,551
0
50,769
W
Terra
 
Terra
3,693
924
647
2,459
8,805
4,243
125
119
8,686
12,578
0
L
Erlang Shen
 
Erlang Shen
9,044
5,117
0
3,510
7,959
5,118
706
2,915
4,808
0
40,566
L
1,569
278
0
2,822
7,600
2,138
0
1,674
5,878
0
30,617
L
King Arthur
LaikaQc
King Arthur
3,271
569
0
0
8,293
4,892
58
1,325
6,968
0
14,016
L
Izanami
Litaholic Qc
Izanami
5,253
4,041
0
1,640
6,898
1,682
863
1,177
5,721
0
26,870
W
Cerberus
3,151
666
0
3,491
9,500
4,758
0
0
9,500
18,744
0
L
2,902
126
243
2,548
6,331
1,653
871
2,046
3,997
32,962
0
W
Discordia
TAGExceeding
Discordia
2,865
0
0
511
3,036
1,023
452
1,935
1,101
32,004
0
W
Ne Zha
li Coas il
Ne Zha
3,000
1,102
0
4,216
8,194
2,516
0
848
7,346
0
33,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,329
Gold Earned
28,817
323
Minions Killed
296
0
Camps Cleared
0
997,260
Distance Traveled
976,459
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,258
660
98
9
0
177,906
1
W
Terra
6,974
634
12
1
0
195,864
0
L
Erlang Shen
7,063
642
85
8
0
208,061
5
L
Pele
5,776
525
65
6
0
221,500
0
L
King Arthur
4,707
428
16
1
0
183,871
0
L
Izanami
5,179
471
50
5
0
172,615
2
W
Cerberus
4,941
449
62
6
0
180,225
2
L
Hel
6,092
554
80
7
0
190,412
1
W
Discordia
6,185
562
72
7
0
208,887
1
W
Ne Zha
5,971
543
79
7
0
234,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role