Player Matchup

Fenrir
Fenrir
Gastly257
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
HoXiiMo
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kali
Kali
OoKagemaru
Kali
Level 19
God Stats
18W - 13L
1,251 SR
Queue Stats
62W - 58L
1,500 Elo+
Solo
Poseidon
Poseidon
RenShiRoxW_EWD
Poseidon
Level 18
God Stats
38W - 41L
1,480 SR
Queue Stats
133W - 129L
1,444 Elo+
Solo
Medusa
Medusa
fat4l_bl0w_1
Medusa
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Team Averages
Level 9
1,446 SR
1,489 Elo+

VS

Team Averages
Level 16
1,623 SR
1,322 Elo+
He Bo
He Bo
AltoSquid10987
He Bo
Level 17
God Stats
4W - 1L
1,714 SR
Queue Stats
115W - 103L
1,389 Elo+
Party 1
Da Ji
Da Ji
SourceーofーSoul
Da Ji
Level 13
God Stats
23W - 17L
1,537 SR
Queue Stats
99W - 120L
1,341 Elo+
Solo
Ra
Ra
Yang_Gunna
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,066 Elo+
Solo
Khepri
Khepri
Zealous5128
Khepri
Level 18
God Stats
4W - 0L
1,846 SR
Queue Stats
358W - 345L
1,382 Elo+
Party 1
Nu Wa
Nu Wa
demkoray
Nu Wa
Level 28
God Stats
20W - 18L
1,520 SR
Queue Stats
80W - 94L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gastly257
Fenrir
8
6 / 11 / 1
6,143
512
7,691
10,282
4,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
HoXiiMo
Neith
4
0 / 9 / 0
4,103
342
2,828
7,041
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 2
5,615
468
1,184
5,625
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
10
1 / 2 / 2
5,835
486
3,883
6,100
1,728
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
9
1 / 5 / 0
5,433
453
3,225
8,836
2,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 0 / 2
6,848
571
5,047
5,315
1,693
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
8 / 1 / 1
7,499
625
5,010
7,530
2,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
8 / 2 / 2
6,494
541
4,995
6,069
1,803
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Khepri
10
2 / 1 / 8
6,546
546
3,698
5,593
2,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
demkoray
Nu Wa
9
0 / 4 / 10
5,895
491
2,200
5,313
1,128
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
8
Kills
27
29
Deaths
8
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
9
0
2
10
L
Fenrir
Gastly257
Fenrir
6
11
1
0.59
L
Neith
HoXiiMo
Neith
0
9
0
0
L
0
2
2
0.5
L
Poseidon
1
2
2
1
W
8
1
1
8.5
W
8
2
2
4.5
W
Khepri
2
1
8
6
W
Nu Wa
demkoray
Nu Wa
0
4
10
1.25
L
Medusa
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,811
Damage
20,950
37,884
Taken
29,820
14,692
Mitigated
9,786
6,856
Healing
11,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,047
1,085
451
3,144
5,315
1,693
445
0
5,315
28,994
0
L
Fenrir
Gastly257
Fenrir
7,691
2,051
0
683
10,282
4,693
532
3,614
6,668
0
14,166
L
Neith
HoXiiMo
Neith
2,828
1,749
0
730
7,041
1,783
0
3,234
3,807
0
7,698
L
1,184
432
0
947
5,625
3,598
0
1,208
4,417
0
26,296
L
Poseidon
3,883
109
0
2,253
6,100
1,728
0
2,053
4,047
35,029
0
W
5,010
1,184
0
4,662
7,530
2,431
1,268
525
6,845
0
29,943
W
4,995
1,072
347
1,435
6,069
1,803
126
1,881
3,940
22,923
0
W
Khepri
3,698
498
0
741
5,593
2,731
279
0
5,593
14,713
0
W
Nu Wa
demkoray
Nu Wa
2,200
446
0
500
5,313
1,128
28
1,181
3,819
11,660
0
L
Medusa
3,225
1,350
0
2,243
8,836
2,890
0
5,831
3,005
0
24,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,129
Gold Earned
33,282
179
Minions Killed
207
0
Camps Cleared
0
1,083,596
Distance Traveled
1,062,867
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,848
571
54
5
0
191,085
2
L
Fenrir
6,143
512
13
1
0
235,217
1
L
Neith
4,103
342
5
0
0
224,550
0
L
Kali
5,615
468
55
5
0
229,793
1
L
Poseidon
5,835
486
69
6
0
201,519
1
W
Da Ji
7,499
625
69
6
0
240,736
0
W
Ra
6,494
541
38
3
0
232,248
0
W
Khepri
6,546
546
20
2
0
221,939
0
W
Nu Wa
5,895
491
26
2
0
176,859
0
L
Medusa
5,433
453
37
3
0
192,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role