Player Matchup

Neith
Neith
Wimis
Neith
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 17L
1,424 Elo+
Solo
Sun Wukong
Sun Wukong
YuKho23
Sun Wukong
Level 4
God Stats
1W - 1L
1,111 SR
Queue Stats
2W - 1L
1,687 Elo+
Party 1
Jing Wei
Jing Wei
bySuperMonster
Jing Wei
Level 4
God Stats
1W - 1L
1,750 SR
Queue Stats
6W - 7L
1,722 Elo+
Solo
Tsukuyomi
Tsukuyomi
ichigo04
Tsukuyomi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,687 Elo+
Party 1
Ra
Ra
tedystecuenta
Ra
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,687 Elo+
Party 1
Team Averages
Level 11
1,472 SR
1,641 Elo+

VS

Team Averages
Level 23
1,525 SR
1,329 Elo+
Chaac
Chaac
Certament
Chaac
Level 29
God Stats
3W - 3L
1,482 SR
Queue Stats
54W - 104L
1,312 Elo+
Party 2
Arachne
Arachne
Dzukela123
Arachne
Level 15
God Stats
16W - 20L
1,482 SR
Queue Stats
64W - 91L
1,373 Elo+
Party 2
Artemis
Artemis
Mikvarce
Artemis
Level 14
God Stats
14W - 15L
1,548 SR
Queue Stats
346W - 391L
1,392 Elo+
Party 2
Ymir
Ymir
NotNicky
Ymir
Level 27
God Stats
12W - 14L
1,672 SR
Queue Stats
59W - 117L
1,284 Elo+
Party 2
Nu Wa
Nu Wa
notNikki
Nu Wa
Level 32
God Stats
23W - 46L
1,442 SR
Queue Stats
102W - 199L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Wimis
Neith
13
2 / 7 / 2
8,542
427
6,854
14,294
4,503
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
YuKho23
Sun Wukong
14
2 / 6 / 3
8,625
431
7,717
18,001
10,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
13
0 / 10 / 3
8,178
409
3,351
15,245
4,607
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
ichigo04
Tsukuyomi
13
3 / 6 / 2
8,453
423
11,801
20,241
7,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
3 / 6 / 3
8,960
448
10,334
12,935
4,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Certament
Chaac
17
4 / 5 / 14
10,845
542
14,958
18,127
21,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Dzukela123
Arachne
19
11 / 1 / 6
11,645
582
8,716
11,673
5,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
Mikvarce
Artemis
17
11 / 3 / 8
11,219
561
17,794
13,253
5,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
16
4 / 0 / 18
10,837
542
8,881
13,103
14,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
notNikki
Nu Wa
16
4 / 1 / 8
9,794
490
10,713
8,016
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
88
10
Kills
34
35
Deaths
10
13
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Chaac
Certament
Chaac
4
5
14
2.2
W
Arachne
Dzukela123
Arachne
11
1
6
14
W
Artemis
Mikvarce
Artemis
11
3
8
5
W
Ymir
4
0
18
13
L
Neith
Wimis
Neith
2
7
2
0.43
L
Sun Wukong
YuKho23
Sun Wukong
2
6
3
0.58
L
Jing Wei
0
10
3
0.15
L
Tsukuyomi
ichigo04
Tsukuyomi
3
6
2
0.67
W
Nu Wa
notNikki
Nu Wa
4
1
8
8
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,057
Damage
61,062
80,716
Taken
64,172
32,000
Mitigated
50,230
19,107
Healing
21,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Certament
Chaac
14,958
2,529
0
5,081
18,127
21,925
394
2,582
14,974
0
58,198
W
Arachne
Dzukela123
Arachne
8,716
5,587
510
7,670
11,673
5,359
147
1,652
9,996
0
62,755
W
Artemis
Mikvarce
Artemis
17,794
7,572
201
5,355
13,253
5,565
3,761
1,594
11,659
0
58,333
W
Ymir
8,881
1,787
0
1,079
13,103
14,315
771
2,430
10,606
27,608
0
L
Neith
Wimis
Neith
6,854
2,889
0
2,219
14,294
4,503
523
3,868
10,301
0
39,619
L
Sun Wukong
YuKho23
Sun Wukong
7,717
1,750
0
3,651
18,001
10,968
595
4,504
12,972
210
44,156
L
Jing Wei
3,351
2,069
876
2,737
15,245
4,607
0
3,268
11,952
0
34,367
L
Tsukuyomi
ichigo04
Tsukuyomi
11,801
2,656
0
6,184
20,241
7,225
0
3,439
16,734
0
55,734
W
Nu Wa
notNikki
Nu Wa
10,713
2,900
90
1,605
8,016
3,066
3,835
2,286
5,684
62,237
0
L
10,334
1,132
965
2,475
12,935
4,697
330
4,515
8,320
51,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,758
Gold Earned
54,340
380
Minions Killed
435
0
Camps Cleared
0
1,786,205
Distance Traveled
1,845,228
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,845
542
105
5
0
337,042
0
W
Arachne
11,645
582
107
5
0
397,871
1
W
Artemis
11,219
561
85
4
0
355,489
0
W
Ymir
10,837
542
39
2
0
410,684
0
L
Neith
8,542
427
87
4
0
336,830
0
L
Sun Wukong
8,625
431
75
4
0
360,222
2
L
Jing Wei
8,178
409
55
3
0
310,022
2
L
Tsukuyomi
8,453
423
72
4
0
368,423
2
W
Nu Wa
9,794
490
99
5
0
344,142
0
L
Ra
8,960
448
91
5
0
410,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role