Player Matchup

Yemoja
Yemoja
Belka400
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 51L
1,272 Elo+
Solo
Guan Yu
Guan Yu
ChicoSuavee__
Guan Yu
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 11L
1,243 Elo+
Party 2
Fenrir
Fenrir
Dynzell
Fenrir
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Nemesis
Nemesis
Minniebinnie279
Nemesis
Level 4
God Stats
3W - 6L
1,557 SR
Queue Stats
3W - 6L
1,478 Elo+
Party 2
Cthulhu
Cthulhu
lIDepressionlIxv
Cthulhu
Level 28
God Stats
3W - 1L
1,815 SR
Queue Stats
48W - 48L
1,494 Elo+
Solo
Team Averages
Level 12
1,574 SR
1,398 Elo+

VS

Team Averages
Level 13
1,329 SR
1,248 Elo+
Kukulkan
Kukulkan
CGM UalreadyNO
Kukulkan
Level 18
God Stats
10W - 17L
1,381 SR
Queue Stats
11W - 17L
1,339 Elo+
Solo
Pele
Pele
TechSage420
Pele
Level 4
God Stats
1W - 6L
1,193 SR
Queue Stats
2W - 8L
1,138 Elo+
Party 1
Khepri
Khepri
XxHERCULESx4
Khepri
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 46L
1,385 Elo+
Solo
Jing Wei
Jing Wei
flippinfreshkid
Jing Wei
Level 17
God Stats
1W - 7L
1,071 SR
Queue Stats
7W - 9L
1,138 Elo+
Party 1
Chaac
Chaac
rosomorso
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Belka400
Yemoja
20
1 / 6 / 5
14,028
825
4,204
19,128
10,800
Guan Yu
20
2 / 6 / 7
14,907
877
4,005
27,472
34,811
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
Dynzell
Fenrir
20
7 / 8 / 5
15,614
918
12,212
22,237
14,536
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
0 / 6 / 10
14,358
845
8,439
18,929
10,282
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
3 / 3 / 6
14,803
871
16,742
23,876
32,555
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

95

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
4 / 2 / 14
15,940
938
21,989
7,243
4,490
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
2 / 7 / 14
14,959
880
3,365
15,347
6,566
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Khepri
20
3 / 2 / 19
17,557
1,033
17,360
15,839
19,356
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Jing Wei
20
20 / 0 / 8
19,786
1,164
52,725
11,903
5,733
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
rosomorso
Chaac
17
0 / 3 / 0
12,426
731
147
3,236
1,119

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
84
13
Kills
29
29
Deaths
14
33
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Belka400
Yemoja
1
6
5
0.58
L
Kukulkan
4
2
14
5.5
W
Guan Yu
2
6
7
0.92
W
Fenrir
Dynzell
Fenrir
7
8
5
1.19
W
0
6
10
0.83
L
2
7
14
1.29
L
Khepri
3
2
19
6.25
L
Jing Wei
20
0
8
24
W
3
3
6
2
L
Chaac
rosomorso
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,602
Damage
95,586
111,642
Taken
53,568
102,984
Mitigated
37,264
8,399
Healing
9,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Belka400
Yemoja
4,204
362
1,523
493
19,128
10,800
0
7,503
11,625
15,545
0
L
Kukulkan
21,989
1,591
146
1,955
7,243
4,490
0
3,976
3,209
41,860
0
W
Guan Yu
4,005
1,350
105
3,005
27,472
34,811
0
8,823
18,649
0
36,868
W
Fenrir
Dynzell
Fenrir
12,212
4,657
0
648
22,237
14,536
0
5,447
16,790
0
38,836
W
8,439
4,243
0
0
18,929
10,282
0
7,803
11,126
0
30,947
L
3,365
3,365
0
788
15,347
6,566
0
5,196
10,151
0
6,001
L
Khepri
17,360
1,707
0
531
15,839
19,356
0
5,513
10,326
36,415
0
L
Jing Wei
52,725
45,548
921
5,186
11,903
5,733
0
5,808
6,095
0
103,100
W
16,742
2,018
265
2,360
23,876
32,555
0
9,773
14,103
46,487
0
L
Chaac
rosomorso
Chaac
147
147
0
129
3,236
1,119
0
453
2,783
0
1,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,710
Gold Earned
80,668
296
Minions Killed
225
6
Camps Cleared
4
1,438,377
Distance Traveled
1,063,166
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
14,028
825
28
2
0
241,082
0
L
Kukulkan
15,940
938
55
3
0
203,509
0
W
Guan Yu
14,907
877
94
6
1
310,800
0
W
Fenrir
15,614
918
59
3
3
276,908
1
W
Nemesis
14,358
845
42
2
2
316,873
0
L
Pele
14,959
880
5
0
0
196,482
1
L
Khepri
17,557
1,033
33
2
0
338,158
2
L
Jing Wei
19,786
1,164
129
8
4
297,017
0
W
Cthulhu
14,803
871
73
4
0
292,714
0
L
Chaac
12,426
731
3
0
0
28,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role