Player Matchup

Chaac
Chaac
ChopChop2K
Chaac
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,635 Elo+
Solo
Agni
Agni
DysTheos
Agni
Level 16
God Stats
2W - 2L
1,282 SR
Queue Stats
65W - 69L
1,396 Elo+
Solo
Izanami
Izanami
Martinibrooks
Izanami
Level 24
God Stats
4W - 4L
1,500 SR
Queue Stats
39W - 30L
1,806 Elo+
Solo
Hel
Hel
Theobosse
Hel
Level 6
God Stats
2W - 3L
1,194 SR
Queue Stats
6W - 11L
1,172 Elo+
Party 2
Hades
Hades
hades140701
Hades
Level 19
God Stats
6W - 12L
1,366 SR
Queue Stats
6W - 12L
1,295 Elo+
Party 2
Team Averages
Level 15
1,368 SR
1,461 Elo+

VS

Team Averages
Level 16
1,475 SR
1,360 Elo+
Odin
Odin
Ostseeopa
Odin
Level 27
God Stats
32W - 45L
1,358 SR
Queue Stats
117W - 128L
1,416 Elo+
Solo
Nemesis
Nemesis
biowajper
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,179 Elo+
Party 1
Susano
Susano
biwajper
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,386 Elo+
Party 1
Chaac
Chaac
fazyø
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,543 Elo+
Solo
Xbalanque
Xbalanque
harderonfire
Xbalanque
Level 15
God Stats
24W - 24L
1,517 SR
Queue Stats
39W - 49L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
7 / 1 / 16
12,513
1,043
15,615
16,728
23,151
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
20
10 / 5 / 25
14,133
1,178
18,388
13,578
5,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Izanami
20
13 / 5 / 19
13,407
1,117
28,232
15,204
5,986
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
5 / 2 / 32
12,978
1,082
11,209
12,639
5,492
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
12 / 2 / 27
14,521
1,210
29,070
17,303
15,405
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

210

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
18
2 / 4 / 8
11,352
946
7,028
18,426
18,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
biowajper
Nemesis
17
3 / 11 / 7
11,192
933
16,880
26,012
11,863
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Susano
biwajper
Susano
17
4 / 13 / 8
11,914
993
13,807
24,188
10,528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chaac
fazyø
Chaac
17
3 / 10 / 5
11,235
936
18,231
25,188
25,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xbalanque
harderonfire
Xbalanque
16
3 / 9 / 5
10,893
908
12,265
16,221
6,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
48
47
Kills
15
15
Deaths
47
119
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Chaac
7
1
16
15
W
Agni
10
5
25
4.5
W
Izanami
13
5
19
4.5
L
Odin
2
4
8
1.5
W
5
2
32
10.5
L
Nemesis
biowajper
Nemesis
3
11
7
0.59
L
Susano
biwajper
Susano
4
13
8
0.62
L
Chaac
fazyø
Chaac
3
10
5
0.55
W
12
2
27
12.75
L
Xbalanque
harderonfire
Xbalanque
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,514
Damage
68,211
75,452
Taken
110,035
55,138
Mitigated
72,650
29,413
Healing
8,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
15,615
4,199
0
3,818
16,728
23,151
0
342
15,952
0
28,041
W
Agni
18,388
2,011
0
347
13,578
5,104
0
63
13,315
36,391
0
W
Izanami
28,232
20,732
0
2,571
15,204
5,986
0
263
14,716
0
45,624
L
Odin
7,028
1,858
0
303
18,426
18,315
0
10,791
7,560
0
32,538
W
11,209
2,313
8,676
6,422
12,639
5,492
0
229
12,285
17,078
0
L
Nemesis
biowajper
Nemesis
16,880
8,222
0
2,886
26,012
11,863
0
13,857
11,980
0
26,148
L
Susano
biwajper
Susano
13,807
3,643
0
0
24,188
10,528
0
12,489
11,549
0
22,608
L
Chaac
fazyø
Chaac
18,231
4,030
0
3,867
25,188
25,921
0
12,798
12,279
951
38,589
W
29,070
3,975
1,712
5,867
17,303
15,405
0
51
17,004
46,113
0
L
Xbalanque
harderonfire
Xbalanque
12,265
8,640
0
1,333
16,221
6,023
0
8,732
7,389
0
25,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,552
Gold Earned
56,586
173
Minions Killed
172
11
Camps Cleared
3
1,073,730
Distance Traveled
1,037,375
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,513
1,043
28
2
2
211,896
0
W
Agni
14,133
1,178
41
3
2
196,056
2
W
Izanami
13,407
1,117
40
3
0
184,179
0
L
Odin
11,352
946
56
5
0
264,672
0
W
Hel
12,978
1,082
20
2
0
261,701
0
L
Nemesis
11,192
933
18
2
1
228,788
2
L
Susano
11,914
993
16
1
1
198,242
0
L
Chaac
11,235
936
50
4
0
222,839
2
W
Hades
14,521
1,210
44
4
7
219,898
0
L
Xbalanque
10,893
908
32
3
1
122,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role