Player Matchup

Sobek
Sobek
Kim-Jong-unou2
Sobek
Level 41
God Stats
20W - 9L
1,468 SR
Queue Stats
80W - 111L
1,353 Elo+
Party 1
Vamana
Vamana
YesMan02
Vamana
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,097 Elo+
Party 1
Vulcan
Vulcan
blacksky_Chappy
Vulcan
Level 27
God Stats
23W - 26L
1,596 SR
Queue Stats
81W - 100L
1,357 Elo+
Party 1
Hades
Hades
blacksky_dyabox
Hades
Level 24
God Stats
27W - 35L
1,228 SR
Queue Stats
52W - 75L
1,266 Elo+
Party 1
Kali
Kali
hellgast082
Kali
Level 23
God Stats
15W - 9L
1,572 SR
Queue Stats
61W - 59L
1,310 Elo+
Party 1
Team Averages
Level 25
1,473 SR
1,277 Elo+

VS

Team Averages
Level 18
1,492 SR
1,275 Elo+
Artemis
Artemis
Alonsidas
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,181 Elo+
Party 2
Pele
Pele
DekuXBaku
Pele
Level 16
God Stats
0W - 1L
1,742 SR
Queue Stats
8W - 16L
1,339 Elo+
Solo
Neith
Neith
Sarp_2310
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,249 Elo+
Solo
Kukulkan
Kukulkan
hotachy
Kukulkan
Level 26
God Stats
45W - 41L
1,217 SR
Queue Stats
411W - 433L
1,423 Elo+
Solo
Cthulhu
Cthulhu
jalvi
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,181 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 2 / 11
8,892
593
6,661
15,524
12,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vamana
YesMan02
Vamana
10
0 / 1 / 4
6,424
428
2,764
7,472
4,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
11 / 1 / 6
8,939
596
12,194
5,137
2,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 3 / 2
8,122
541
11,785
10,276
7,677
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
8 / 2 / 4
8,269
551
6,131
8,248
2,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alonsidas
Artemis
9
2 / 8 / 4
6,309
421
5,604
11,537
3,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
9
0 / 5 / 5
6,095
406
3,866
10,730
2,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
Sarp_2310
Neith
11
3 / 7 / 0
7,070
471
3,700
9,860
3,369
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
hotachy
Kukulkan
12
2 / 5 / 4
7,075
472
7,251
8,615
2,583
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
jalvi
Cthulhu
9
1 / 9 / 3
6,289
419
6,802
13,166
5,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
24
32
Kills
8
9
Deaths
34
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artemis
Alonsidas
Artemis
2
8
4
0.5
L
Pele
0
5
5
0.5
W
8
2
11
6.75
L
Neith
Sarp_2310
Neith
3
7
0
0.43
W
Vamana
YesMan02
Vamana
0
1
4
2
W
11
1
6
14
W
5
3
2
2
W
8
2
4
5
L
Kukulkan
hotachy
Kukulkan
2
5
4
0.8
L
Cthulhu
jalvi
Cthulhu
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,535
Damage
27,223
46,657
Taken
53,908
29,468
Mitigated
17,625
16,365
Healing
6,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Alonsidas
Artemis
5,604
2,091
0
2,160
11,537
3,180
56
8,057
3,200
0
19,049
L
Pele
3,866
855
0
531
10,730
2,785
762
3,548
7,042
0
20,869
W
6,661
834
0
7,275
15,524
12,052
203
4,548
10,976
19,287
0
L
Neith
Sarp_2310
Neith
3,700
2,158
0
637
9,860
3,369
482
7,151
2,669
0
28,077
W
Vamana
YesMan02
Vamana
2,764
933
0
2,049
7,472
4,963
95
2,837
4,635
4,029
14,866
W
12,194
4,264
0
611
5,137
2,041
1,287
1,502
3,635
43,478
0
W
11,785
1,671
0
3,795
10,276
7,677
1,324
3,555
6,721
46,948
0
W
6,131
3,988
0
2,635
8,248
2,735
932
1,611
6,637
0
17,978
L
Kukulkan
hotachy
Kukulkan
7,251
1,413
0
2,146
8,615
2,583
466
3,190
5,261
34,075
0
L
Cthulhu
jalvi
Cthulhu
6,802
789
54
524
13,166
5,708
0
8,691
4,150
17,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,646
Gold Earned
32,838
229
Minions Killed
200
0
Camps Cleared
0
1,379,394
Distance Traveled
1,314,512
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,309
421
26
2
0
263,474
0
L
Pele
6,095
406
24
2
0
285,365
4
W
Sobek
8,892
593
16
1
0
318,276
3
L
Neith
7,070
471
62
4
0
229,456
0
W
Vamana
6,424
428
28
2
0
217,817
0
W
Vulcan
8,939
596
69
5
0
282,717
1
W
Hades
8,122
541
82
5
0
219,800
0
W
Kali
8,269
551
34
2
0
340,784
3
L
Kukulkan
7,075
472
66
4
0
251,644
2
L
Cthulhu
6,289
419
22
1
0
284,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role