Player Matchup

Artemis
Artemis
CuthuluGaming
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,713 Elo+
Solo
Cthulhu
Cthulhu
HonestImTrying
Cthulhu
Level 32
God Stats
7W - 5L
1,607 SR
Queue Stats
51W - 53L
1,397 Elo+
Party 1
Chang'e
Chang'e
Jerry jeeves
Chang'e
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 37L
1,627 Elo+
Solo
Pele
Pele
QualityYeet
Pele
Level 27
God Stats
4W - 3L
1,423 SR
Queue Stats
68W - 78L
1,418 Elo+
Party 1
Neith
Neith
Slodgehammer
Neith
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,690 Elo+
Solo
Team Averages
Level 21
1,506 SR
1,569 Elo+

VS

Team Averages
Level 25
1,501 SR
1,452 Elo+
Loki
Loki
Corona_Deportee
Loki
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,059 Elo+
Party 2
Chang'e
Chang'e
Dizdan1
Chang'e
Level 27
God Stats
8W - 7L
1,505 SR
Queue Stats
14W - 16L
1,530 Elo+
Solo
Ares
Ares
TotalPlay 5G
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,750 Elo+
Solo
Kuzenbo
Kuzenbo
ricanbasura
Kuzenbo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 46L
1,422 Elo+
Party 2
Neith
Neith
zombieBigMan03
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
3 / 5 / 7
8,431
496
9,136
10,017
3,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 1 / 5
8,244
485
3,776
9,886
5,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Jerry jeeves
Chang'e
17
8 / 1 / 1
11,246
662
9,074
8,291
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 2 / 1
9,877
581
6,369
11,561
4,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
3 / 1 / 7
8,556
503
3,746
2,911
1,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 3
7,524
443
4,443
11,254
3,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Dizdan1
Chang'e
10
1 / 5 / 4
6,936
408
4,189
9,166
2,512
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

2
0 / 3 / 0
4,916
289
33
2,140
909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kuzenbo
ricanbasura
Kuzenbo
14
6 / 4 / 3
8,432
496
11,078
12,782
13,108
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

10
0 / 7 / 3
6,505
383
1,650
8,229
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
22
Kills
10
10
Deaths
23
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
Artemis
3
5
7
1.3
L
Chang'e
Dizdan1
Chang'e
1
5
4
0.6
W
1
1
5
3.5
W
Chang'e
Jerry jeeves
Chang'e
8
1
1
8.5
W
7
2
1
3.75
W
3
1
7
6.5
L
0
3
0
0
L
Kuzenbo
ricanbasura
Kuzenbo
6
4
3
1.88
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,101
Damage
21,393
42,666
Taken
43,571
18,330
Mitigated
22,110
15,003
Healing
8,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,443
1,929
0
3,088
11,254
3,755
0
3,584
7,670
0
33,530
W
Artemis
9,136
6,018
0
1,549
10,017
3,806
730
6,604
3,413
0
30,978
L
Chang'e
Dizdan1
Chang'e
4,189
258
354
2,201
9,166
2,512
308
3,179
5,987
18,868
0
W
3,776
142
739
2,272
9,886
5,900
992
3,005
6,881
33,466
0
W
Chang'e
Jerry jeeves
Chang'e
9,074
876
72
4,201
8,291
3,168
2,236
1,918
6,373
77,752
0
W
6,369
1,863
0
4,997
11,561
4,437
147
2,669
8,892
0
74,576
W
3,746
1,745
0
1,173
2,911
1,019
1,399
1,104
1,807
0
26,433
L
33
33
0
48
2,140
909
30
875
1,265
748
0
L
Kuzenbo
ricanbasura
Kuzenbo
11,078
3,120
0
1,774
12,782
13,108
0
3,283
9,499
35,614
0
L
1,650
426
0
865
8,229
1,826
0
1,929
6,300
0
9,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,354
Gold Earned
34,313
422
Minions Killed
149
0
Camps Cleared
0
1,450,590
Distance Traveled
1,104,138
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,524
443
68
4
0
317,993
0
W
Artemis
8,431
496
53
3
0
249,350
1
L
Chang'e
6,936
408
23
1
0
228,234
0
W
Cthulhu
8,244
485
48
3
0
293,910
2
W
Chang'e
11,246
662
143
8
0
321,874
1
W
Pele
9,877
581
125
7
0
304,797
3
W
Neith
8,556
503
53
3
0
280,659
1
L
Ares
4,916
289
0
0
0
53,297
0
L
Kuzenbo
8,432
496
41
2
0
258,006
3
L
Neith
6,505
383
17
1
0
246,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role