Player Matchup

Hel
Hel
 
Hel
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
bloodryer
Chaac
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
catfrogkarl
Baron Samedi
Level 128
God Stats
6W - 10L
1,594 SR
Queue Stats
154W - 145L
1,715 Elo+
Solo
Mercury
Mercury
smeagel88
Mercury
Level 148
God Stats
17W - 17L
1,240 SR
Queue Stats
344W - 359L
1,458 Elo+
Solo
Apollo
Apollo
xBirroZ
Apollo
Level 81
God Stats
15W - 10L
1,528 SR
Queue Stats
329W - 276L
1,561 Elo+
Party 2
Team Averages
Level 125
1,473 SR
1,540 Elo+

VS

Team Averages
Level 119
1,615 SR
1,534 Elo+
Ares
Ares
CoJonaz
Ares
Level 99
God Stats
7W - 5L
1,624 SR
Queue Stats
457W - 420L
1,500 Elo+
Solo
Izanami
Izanami
GriffonMinos
Izanami
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 56L
1,614 Elo+
Solo
Nemesis
Nemesis
LongozvB
Nemesis
Level 126
God Stats
3W - 2L
1,737 SR
Queue Stats
278W - 283L
1,575 Elo+
Party 1
Merlin
Merlin
benmansin9
Merlin
Level 88
God Stats
24W - 23L
1,500 SR
Queue Stats
312W - 304L
1,599 Elo+
Party 1
Zhong Kui
Zhong Kui
lBadBunny
Zhong Kui
Level 157
God Stats
2W - 1L
1,715 SR
Queue Stats
144W - 140L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 2 / 2
6,947
496
3,093
5,559
2,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
bloodryer
Chaac
15
4 / 1 / 3
8,513
608
8,457
10,926
9,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Baron Samedi
catfrogkarl
Baron Samedi
14
1 / 0 / 4
7,702
550
5,539
6,016
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
smeagel88
Mercury
14
6 / 2 / 5
8,069
576
5,329
11,008
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
xBirroZ
Apollo
14
3 / 0 / 2
8,456
604
3,322
6,831
1,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
CoJonaz
Ares
9
2 / 2 / 0
5,852
418
3,821
6,248
2,020
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
GriffonMinos
Izanami
11
0 / 5 / 2
6,686
478
4,777
8,491
2,096
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
LongozvB
Nemesis
13
1 / 3 / 2
7,532
538
4,778
8,677
2,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
benmansin9
Merlin
13
0 / 3 / 1
7,660
547
3,100
5,806
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
lBadBunny
Zhong Kui
14
2 / 3 / 1
8,278
591
8,178
9,085
7,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
16
Kills
5
5
Deaths
16
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
2
1.5
L
Ares
CoJonaz
Ares
2
2
0
1
L
Izanami
GriffonMinos
Izanami
0
5
2
0.2
L
Nemesis
LongozvB
Nemesis
1
3
2
0.67
L
Merlin
benmansin9
Merlin
0
3
1
0.17
W
Chaac
bloodryer
Chaac
4
1
3
5.5
W
Baron Samedi
catfrogkarl
Baron Samedi
1
0
4
3
L
Zhong Kui
lBadBunny
Zhong Kui
2
3
1
0.83
W
Mercury
smeagel88
Mercury
6
2
5
4.25
W
Apollo
xBirroZ
Apollo
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,740
Damage
24,654
40,340
Taken
38,307
20,582
Mitigated
16,379
17,525
Healing
11,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,093
95
1,409
2,197
5,559
2,685
0
1,409
4,068
28,297
0
L
Ares
CoJonaz
Ares
3,821
296
274
1,944
6,248
2,020
0
1,393
4,771
10,463
0
L
Izanami
GriffonMinos
Izanami
4,777
2,611
0
2,400
8,491
2,096
28
1,603
6,859
0
45,769
L
Nemesis
LongozvB
Nemesis
4,778
1,731
0
661
8,677
2,961
0
2,323
6,167
0
51,399
L
Merlin
benmansin9
Merlin
3,100
224
0
1,715
5,806
2,045
0
2,132
3,560
45,474
0
W
Chaac
bloodryer
Chaac
8,457
1,063
0
6,209
10,926
9,164
0
5,335
5,555
0
51,965
W
Baron Samedi
catfrogkarl
Baron Samedi
5,539
303
1,355
2,265
6,016
2,415
0
3,571
2,319
50,213
0
L
Zhong Kui
lBadBunny
Zhong Kui
8,178
2,365
0
4,012
9,085
7,257
608
918
7,829
53,136
3,872
W
Mercury
smeagel88
Mercury
5,329
3,291
0
1,057
11,008
4,326
0
2,009
8,919
0
50,425
W
Apollo
xBirroZ
Apollo
3,322
2,083
0
3,033
6,831
1,992
0
1,830
4,985
0
50,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,687
Gold Earned
36,008
480
Minions Killed
437
0
Camps Cleared
0
1,430,136
Distance Traveled
1,153,394
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,947
496
46
3
0
277,532
2
L
Ares
5,852
418
8
1
0
190,625
3
L
Izanami
6,686
478
101
7
0
226,753
0
L
Nemesis
7,532
538
100
7
0
279,000
2
L
Merlin
7,660
547
116
8
0
245,393
2
W
Chaac
8,513
608
114
8
0
301,534
2
W
Baron Samedi
7,702
550
123
9
0
271,872
2
L
Zhong Kui
8,278
591
112
8
0
211,623
1
W
Mercury
8,069
576
81
6
0
323,378
2
W
Apollo
8,456
604
116
8
0
255,820
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role