Player Matchup

Awilix
Awilix
Akumi91
Awilix
Level 27
God Stats
5W - 5L
1,500 SR
Queue Stats
118W - 159L
1,380 Elo+
Party 1
Cthulhu
Cthulhu
CARAB1N1ER1
Cthulhu
Level 23
God Stats
6W - 6L
1,458 SR
Queue Stats
98W - 86L
1,459 Elo+
Solo
Da Ji
Da Ji
Junine_games
Da Ji
Level 26
God Stats
13W - 15L
1,662 SR
Queue Stats
117W - 156L
1,388 Elo+
Party 1
Neith
Neith
kenypunk
Neith
Level 13
God Stats
4W - 3L
1,520 SR
Queue Stats
6W - 9L
1,410 Elo+
Solo
Anubis
Anubis
piquant_effet245
Anubis
Level 18
God Stats
28W - 25L
1,570 SR
Queue Stats
50W - 56L
1,407 Elo+
Party 1
Team Averages
Level 21
1,542 SR
1,409 Elo+

VS

Team Averages
Level 16
1,557 SR
1,527 Elo+
Thor
Thor
Dik2s785
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Errepandense
Cthulhu
Level 27
God Stats
24W - 11L
1,677 SR
Queue Stats
97W - 123L
1,562 Elo+
Party 2
Chaac
Chaac
alba2311
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ullr
Ullr
gaizkito
Ullr
Level 17
God Stats
11W - 21L
1,602 SR
Queue Stats
332W - 354L
1,633 Elo+
Party 2
Danzaburou
Danzaburou
oieroim
Danzaburou
Level 26
God Stats
18W - 16L
1,506 SR
Queue Stats
115W - 125L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Akumi91
Awilix
7
1 / 0 / 1
4,612
577
635
2,791
661
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
CARAB1N1ER1
Cthulhu
7
5 / 3 / 1
5,239
655
3,315
5,269
3,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
3 / 2 / 0
5,224
653
2,393
4,509
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
kenypunk
Neith
8
2 / 3 / 5
5,247
656
3,634
5,780
1,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 2 / 0
4,840
605
4,315
5,227
1,739
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
6
0 / 4 / 0
3,877
485
1,590
5,264
1,238
Boots

Boots

+6%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Errepandense
Cthulhu
7
2 / 2 / 3
5,062
633
3,648
6,489
2,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
alba2311
Chaac
1
0 / 1 / 0
3,101
388
212
671
273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
8
2 / 2 / 0
4,672
584
3,440
5,362
1,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
oieroim
Danzaburou
8
5 / 4 / 1
5,646
706
5,098
5,375
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
13
Kills
9
10
Deaths
13
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Awilix
Akumi91
Awilix
1
0
1
1.5
W
Cthulhu
CARAB1N1ER1
Cthulhu
5
3
1
1.83
L
Thor
0
4
0
0
L
Cthulhu
Errepandense
Cthulhu
2
2
3
1.75
W
3
2
0
1.5
L
Chaac
alba2311
Chaac
0
1
0
0
L
Ullr
2
2
0
1
W
Neith
kenypunk
Neith
2
3
5
1.5
L
Danzaburou
oieroim
Danzaburou
5
4
1
1.38
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,292
Damage
13,988
23,576
Taken
23,161
8,970
Mitigated
6,898
7,454
Healing
1,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Akumi91
Awilix
635
430
0
510
2,791
661
251
0
2,791
0
14,355
W
Cthulhu
CARAB1N1ER1
Cthulhu
3,315
808
0
1,230
5,269
3,667
0
1,770
3,474
7,054
0
L
Thor
1,590
756
0
842
5,264
1,238
0
1,195
4,069
0
11,535
L
Cthulhu
Errepandense
Cthulhu
3,648
941
169
0
6,489
2,659
0
1,160
5,329
11,296
0
W
2,393
619
0
1,726
4,509
1,329
0
264
4,245
0
22,084
L
Chaac
alba2311
Chaac
212
187
0
25
671
273
0
300
371
0
233
L
Ullr
3,440
1,794
0
21
5,362
1,210
592
3,358
2,004
0
20,633
W
Neith
kenypunk
Neith
3,634
2,219
0
1,976
5,780
1,574
820
1,614
4,166
0
22,037
L
Danzaburou
oieroim
Danzaburou
5,098
2,584
0
368
5,375
1,518
0
1,617
3,758
0
20,752
W
4,315
535
0
2,012
5,227
1,739
566
0
5,227
22,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,162
Gold Earned
22,358
176
Minions Killed
113
0
Camps Cleared
0
741,569
Distance Traveled
649,353
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
4,612
577
35
4
0
133,732
0
W
Cthulhu
5,239
655
11
1
0
149,081
1
L
Thor
3,877
485
24
3
0
147,355
0
L
Cthulhu
5,062
633
21
3
0
167,649
0
W
Da Ji
5,224
653
55
7
0
176,564
0
L
Chaac
3,101
388
0
0
0
24,567
0
L
Ullr
4,672
584
31
4
0
150,322
0
W
Neith
5,247
656
47
6
0
166,087
0
L
Danzaburou
5,646
706
37
5
0
159,460
0
W
Anubis
4,840
605
28
4
0
116,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role