Player Matchup

Fenrir
Fenrir
Silver I
Fire Purple Hz
Fenrir
Silver I
Level 143
God Stats
30W - 30L
1,765 SR
Queue Stats
320W - 324L
1,400 MMR
Party 1
Janus
Janus
Bronze III
SEZO-KING
Janus
Bronze III
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 43L
1,412 MMR
Solo
Artemis
Artemis
Silver II
SkotchDegenerus
Artemis
Silver II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Bronze III
TPTheMessiah
Tyr
Bronze III
Level 47
God Stats
1W - 5L
1,446 SR
Queue Stats
20W - 33L
1,461 MMR
Solo
Khepri
Khepri
Gold V
dimitri873
Khepri
Gold V
Level 86
God Stats
2W - 1L
1,731 SR
Queue Stats
168W - 161L
1,407 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,588 SR
1,436 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,514 SR
1,413 MMR
Mercury
Mercury
Bronze III
FearMyMoneys
Mercury
Bronze III
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 8L
1,459 MMR
Solo
Izanami
Izanami
Gold V
IIlIIIIlIllllIlI
Izanami
Gold V
Level 127
God Stats
23W - 9L
1,468 SR
Queue Stats
124W - 126L
1,359 MMR
Solo
Artio
Artio
Bronze III
KappaKuzenbro
Artio
Bronze III
Level 34
God Stats
4W - 1L
1,364 SR
Queue Stats
48W - 40L
1,400 MMR
Solo
Thoth
Thoth
Gold V
Warfiy
Thoth
Gold V
Level 138
God Stats
93W - 74L
1,559 SR
Queue Stats
264W - 246L
1,457 MMR
Solo
Ymir
Ymir
Gold V
northeastflyer
Ymir
Gold V
Level 127
God Stats
107W - 89L
1,682 SR
Queue Stats
204W - 208L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
7,017
439
6,405
14,047
5,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
SEZO-KING
Janus
12
0 / 3 / 3
7,078
442
4,874
7,804
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 4 / 0
6,923
433
4,416
9,225
2,533
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 1 / 0
8,714
545
8,452
14,767
6,912
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Khepri
dimitri873
Khepri
9
0 / 2 / 2
6,122
383
2,904
8,686
4,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
BellonaNu WaCthulhuTsukuyomiBakasura

VS

Bans
PersephoneDanzaburouCupidSkadiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FearMyMoneys
Mercury
16
3 / 1 / 3
9,418
589
5,885
9,845
3,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 0 / 4
9,539
596
7,112
10,942
5,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
0 / 1 / 1
9,512
595
9,484
15,777
14,644
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
Warfiy
Thoth
14
1 / 1 / 5
8,696
544
5,534
5,320
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 1 / 4
9,086
568
8,173
12,474
10,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
13
13
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
FearMyMoneys
Mercury
3
1
3
4.5
L
3
3
1
1.17
W
5
0
4
7
W
0
1
1
0.5
L
Janus
SEZO-KING
Janus
0
3
3
0.5
L
0
4
0
0
L
1
1
0
1
W
Thoth
Warfiy
Thoth
1
1
5
3.5
L
Khepri
dimitri873
Khepri
0
2
2
0.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,051
Damage
36,188
54,529
Taken
54,358
22,320
Mitigated
35,894
16,927
Healing
25,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
FearMyMoneys
Mercury
5,885
2,799
0
5,065
9,845
3,500
0
891
8,888
0
67,338
L
6,405
1,234
0
4,804
14,047
5,636
0
3,451
10,428
0
33,453
W
7,112
4,718
0
5,560
10,942
5,407
4,534
358
10,584
0
83,282
W
9,484
921
0
10,410
15,777
14,644
0
149
15,628
67,240
0
L
Janus
SEZO-KING
Janus
4,874
231
0
1,132
7,804
2,464
0
3,138
4,490
43,031
0
L
4,416
1,797
0
3,634
9,225
2,533
0
1,919
7,306
0
43,199
L
8,452
1,267
0
6,282
14,767
6,912
0
9,142
5,625
0
55,672
W
Thoth
Warfiy
Thoth
5,534
460
0
1,952
5,320
1,780
1,347
2,533
2,563
54,063
0
L
Khepri
dimitri873
Khepri
2,904
263
0
1,075
8,686
4,775
0
5,087
3,489
13,295
0
W
8,173
1,310
0
2,123
12,474
10,563
251
3,459
8,917
31,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,854
Gold Earned
46,251
366
Minions Killed
533
0
Camps Cleared
0
1,526,732
Distance Traveled
1,589,760
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,418
589
122
8
0
359,845
3
L
Fenrir
7,017
439
57
4
0
325,401
0
W
Izanami
9,539
596
131
8
0
296,822
5
W
Artio
9,512
595
132
8
0
330,629
1
L
Janus
7,078
442
92
6
0
296,708
4
L
Artemis
6,923
433
85
5
0
261,056
3
L
Tyr
8,714
545
113
7
0
318,146
5
W
Thoth
8,696
544
101
6
0
314,259
2
L
Khepri
6,122
383
19
1
0
325,421
4
W
Ymir
9,086
568
47
3
0
288,205
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role