Player Matchup

Sobek
Sobek
La_Biscotte78
Sobek
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 52L
1,346 Elo+
Party 1
Mercury
Mercury
gedocripasnippa
Mercury
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 17L
1,821 Elo+
Party 4
Anubis
Anubis
kiIIarjames29
Anubis
Level 28
God Stats
13W - 11L
1,494 SR
Queue Stats
34W - 46L
1,571 Elo+
Party 4
Sun Wukong
Sun Wukong
lI-Hestya-Il
Sun Wukong
Level 25
God Stats
1W - 4L
1,300 SR
Queue Stats
54W - 61L
1,331 Elo+
Party 1
Jing Wei
Jing Wei
slushybibi971
Jing Wei
Level 18
God Stats
29W - 35L
1,488 SR
Queue Stats
95W - 121L
1,311 Elo+
Party 1
Team Averages
Level 20
1,456 SR
1,476 Elo+

VS

Team Averages
Level 15
1,463 SR
1,399 Elo+
Medusa
Medusa
Alonsidas
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,260 Elo+
Party 3
Pele
Pele
ExtinctPrism688
Pele
Level 29
God Stats
11W - 10L
1,316 SR
Queue Stats
374W - 395L
1,477 Elo+
Solo
Ra
Ra
WisdomVortex
Ra
Level 1
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
jalvi
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,260 Elo+
Party 3
Thor
Thor
moutass_916
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 3
7,744
484
5,826
10,693
9,517
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
7 / 2 / 1
8,656
541
4,461
8,595
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
10 / 3 / 6
10,161
635
9,838
8,492
4,847
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
lI-Hestya-Il
Sun Wukong
13
2 / 4 / 0
8,578
536
3,345
8,822
8,745
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jing Wei
slushybibi971
Jing Wei
12
1 / 2 / 10
7,862
491
4,233
5,710
2,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alonsidas
Medusa
9
0 / 7 / 3
6,210
388
3,406
10,550
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
11 / 3 / 0
9,594
600
11,749
13,730
7,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

7
0 / 10 / 0
5,227
327
465
6,701
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
jalvi
Jormungandr
9
1 / 3 / 0
6,564
410
5,908
9,717
4,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 8 / 1
5,555
347
1,305
7,693
2,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
28
Kills
12
12
Deaths
31
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
Alonsidas
Medusa
0
7
3
0.21
L
11
3
0
3.67
W
8
1
3
9.5
L
0
10
0
0
W
7
2
1
3.75
L
Jormungandr
jalvi
Jormungandr
1
3
0
0.33
W
10
3
6
4.33
W
Sun Wukong
lI-Hestya-Il
Sun Wukong
2
4
0
0.5
L
0
8
1
0.06
W
Jing Wei
slushybibi971
Jing Wei
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,703
Damage
22,833
42,312
Taken
48,391
28,028
Mitigated
19,019
7,549
Healing
6,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Alonsidas
Medusa
3,406
1,683
0
2,012
10,550
3,341
455
2,975
7,575
0
22,630
L
11,749
4,717
0
3,871
13,730
7,034
0
4,070
9,660
0
57,269
W
5,826
878
0
1,077
10,693
9,517
136
3,261
7,382
14,799
0
L
465
97
42
16
6,701
1,577
0
2,688
4,013
5,995
0
W
4,461
2,290
0
0
8,595
2,897
484
270
8,325
0
54,086
L
Jormungandr
jalvi
Jormungandr
5,908
1,984
0
564
9,717
4,170
270
3,070
6,647
27,943
0
W
9,838
1,060
147
4,249
8,492
4,847
1,857
237
8,155
55,005
0
W
Sun Wukong
lI-Hestya-Il
Sun Wukong
3,345
1,386
0
643
8,822
8,745
1,471
522
8,300
0
39,499
L
1,305
226
0
125
7,693
2,897
0
2,861
4,832
0
11,976
W
Jing Wei
slushybibi971
Jing Wei
4,233
3,761
0
1,433
5,710
2,022
276
2,083
3,627
0
36,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,001
Gold Earned
33,150
365
Minions Killed
193
0
Camps Cleared
0
1,397,511
Distance Traveled
1,352,037
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,210
388
34
2
0
274,392
0
L
Pele
9,594
600
92
6
0
276,653
0
W
Sobek
7,744
484
16
1
0
314,435
1
L
Ra
5,227
327
7
0
0
218,906
0
W
Mercury
8,656
541
97
6
0
329,423
3
L
Jormungandr
6,564
410
42
3
0
311,779
0
W
Anubis
10,161
635
92
6
0
274,382
2
W
Sun Wukong
8,578
536
87
5
0
239,023
0
L
Thor
5,555
347
18
1
0
270,307
0
W
Jing Wei
7,862
491
73
5
0
240,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role