Player Matchup

Scylla
Scylla
Checkmaté
Scylla
Level 29
God Stats
7W - 7L
1,500 SR
Queue Stats
54W - 58L
1,371 Elo+
Solo
Aphrodite
Aphrodite
DEUSdetchi
Aphrodite
Level 29
God Stats
21W - 18L
1,606 SR
Queue Stats
76W - 70L
1,544 Elo+
Solo
Chaac
Chaac
NATI1664
Chaac
Level 29
God Stats
24W - 20L
1,519 SR
Queue Stats
287W - 309L
1,431 Elo+
Party 1
Hou Yi
Hou Yi
UGKurama
Hou Yi
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 13L
1,219 Elo+
Solo
Ra
Ra
oscarav12
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,648 Elo+
Party 1
Team Averages
Level 20
1,525 SR
1,443 Elo+

VS

Team Averages
Level 18
1,426 SR
1,432 Elo+
Chang'e
Chang'e
Corpius
Chang'e
Level 15
God Stats
2W - 6L
1,146 SR
Queue Stats
32W - 54L
1,272 Elo+
Solo
Jing Wei
Jing Wei
DrGrudg3
Jing Wei
Level 27
God Stats
2W - 5L
1,500 SR
Queue Stats
70W - 75L
1,759 Elo+
Party 2
Nemesis
Nemesis
ModernLOCKE
Nemesis
Level 23
God Stats
1W - 2L
1,482 SR
Queue Stats
56W - 56L
1,377 Elo+
Solo
Guan Yu
Guan Yu
cloudobamind
Guan Yu
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,254 Elo+
Solo
Yemoja
Yemoja
greatrome
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Checkmaté
Scylla
19
18 / 5 / 14
13,926
557
30,860
18,060
6,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
DEUSdetchi
Aphrodite
16
3 / 3 / 21
11,897
476
12,038
19,692
16,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
NATI1664
Chaac
18
6 / 2 / 15
12,515
501
16,753
21,511
15,561
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
UGKurama
Hou Yi
18
6 / 4 / 11
11,931
477
18,837
23,046
9,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
12 / 5 / 13
13,437
537
25,533
21,848
10,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Corpius
Chang'e
14
1 / 18 / 5
9,390
376
10,246
24,699
8,511
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
DrGrudg3
Jing Wei
16
5 / 8 / 3
10,914
437
14,520
25,336
9,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
ModernLOCKE
Nemesis
16
4 / 10 / 2
10,740
430
11,694
25,244
13,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
cloudobamind
Guan Yu
17
5 / 5 / 4
11,364
455
13,453
33,548
29,103
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
greatrome
Yemoja
15
1 / 4 / 11
10,789
432
13,170
22,974
24,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
41
45
Kills
16
19
Deaths
45
74
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Scylla
Checkmaté
Scylla
18
5
14
5
L
Chang'e
Corpius
Chang'e
1
18
5
0.19
W
Aphrodite
DEUSdetchi
Aphrodite
3
3
21
4.5
L
Jing Wei
DrGrudg3
Jing Wei
5
8
3
0.81
L
Nemesis
ModernLOCKE
Nemesis
4
10
2
0.5
W
Chaac
NATI1664
Chaac
6
2
15
6.75
W
Hou Yi
UGKurama
Hou Yi
6
4
11
2.88
L
Guan Yu
cloudobamind
Guan Yu
5
5
4
1.4
L
Yemoja
greatrome
Yemoja
1
4
11
1.63
W
12
5
13
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,021
Damage
63,083
104,157
Taken
131,801
57,836
Mitigated
84,425
54,761
Healing
39,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Checkmaté
Scylla
30,860
4,551
0
3,712
18,060
6,163
1,074
4,006
13,949
86,941
0
L
Chang'e
Corpius
Chang'e
10,246
0
2,005
3,811
24,699
8,511
199
15,988
8,575
38,165
0
W
Aphrodite
DEUSdetchi
Aphrodite
12,038
4,171
8,450
10,110
19,692
16,619
1,764
4,476
15,036
42,057
0
L
Jing Wei
DrGrudg3
Jing Wei
14,520
9,940
477
8,862
25,336
9,336
0
11,812
13,308
0
65,442
L
Nemesis
ModernLOCKE
Nemesis
11,694
3,779
0
5,148
25,244
13,163
291
14,240
10,657
0
54,549
W
Chaac
NATI1664
Chaac
16,753
1,785
641
7,323
21,511
15,561
489
3,482
17,804
0
64,313
W
Hou Yi
UGKurama
Hou Yi
18,837
8,812
0
10,246
23,046
9,189
459
4,261
18,735
0
77,041
L
Guan Yu
cloudobamind
Guan Yu
13,453
2,177
2,048
12,826
33,548
29,103
223
14,231
19,047
155
59,013
L
Yemoja
greatrome
Yemoja
13,170
1,570
1,636
2,864
22,974
24,312
0
11,021
11,783
44,334
0
W
25,533
5,338
6,282
7,997
21,848
10,304
4,086
7,316
14,457
98,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,706
Gold Earned
53,197
505
Minions Killed
365
0
Camps Cleared
0
2,187,864
Distance Traveled
1,978,862
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,926
557
107
4
0
476,574
6
L
Chang'e
9,390
376
35
1
0
360,347
0
W
Aphrodite
11,897
476
65
3
0
442,134
1
L
Jing Wei
10,914
437
103
4
0
380,605
0
L
Nemesis
10,740
430
86
3
0
384,415
2
W
Chaac
12,515
501
104
4
0
462,734
3
W
Hou Yi
11,931
477
85
3
0
408,754
2
L
Guan Yu
11,364
455
92
4
0
455,558
0
L
Yemoja
10,789
432
49
2
0
397,937
1
W
Ra
13,437
537
144
6
0
397,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role