Player Matchup

Cthulhu
Cthulhu
ARMANNSRAI
Cthulhu
Level 16
God Stats
6W - 5L
1,491 SR
Queue Stats
146W - 191L
1,550 Elo+
Solo
Osiris
Osiris
Calvicle
Osiris
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,553 Elo+
Solo
Vulcan
Vulcan
KelRylo_
Vulcan
Level 23
God Stats
10W - 12L
1,261 SR
Queue Stats
38W - 39L
1,519 Elo+
Solo
Arachne
Arachne
Kllomonati
Arachne
Level 21
God Stats
8W - 8L
1,644 SR
Queue Stats
84W - 64L
1,748 Elo+
Solo
Izanami
Izanami
artemis_or_troll
Izanami
Level 17
God Stats
7W - 8L
1,516 SR
Queue Stats
127W - 123L
1,593 Elo+
Solo
Team Averages
Level 17
1,482 SR
1,593 Elo+

VS

Team Averages
Level 12
1,634 SR
1,634 Elo+
Chaac
Chaac
CheeksTotalWar
Chaac
Level 3
God Stats
2W - 1L
1,734 SR
Queue Stats
17W - 17L
1,734 Elo+
Solo
Heimdallr
Heimdallr
DarthDraugr
Heimdallr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,638 Elo+
Solo
Discordia
Discordia
HeavyD_YT1
Discordia
Level 17
God Stats
4W - 6L
1,522 SR
Queue Stats
60W - 42L
1,654 Elo+
Solo
Ao Kuang
Ao Kuang
The ZIZ9488
Ao Kuang
Level 18
God Stats
5W - 0L
1,685 SR
Queue Stats
51W - 36L
1,615 Elo+
Solo
Sol
Sol
Thefightingippo2
Sol
Level 8
God Stats
15W - 15L
1,729 SR
Queue Stats
89W - 105L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ARMANNSRAI
Cthulhu
13
4 / 8 / 5
8,563
451
7,499
16,165
8,904
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
Calvicle
Osiris
11
2 / 5 / 0
7,953
419
4,852
10,692
6,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
KelRylo_
Vulcan
14
1 / 5 / 2
8,363
440
2,955
8,939
3,406
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Kllomonati
Arachne
18
7 / 4 / 3
11,321
596
13,800
16,405
7,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 5 / 2
10,783
568
8,104
15,722
6,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 2
9,396
495
4,502
8,681
6,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
DarthDraugr
Heimdallr
16
6 / 3 / 9
10,859
572
13,218
9,686
5,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Discordia
HeavyD_YT1
Discordia
18
7 / 2 / 5
11,310
595
10,834
11,669
6,142
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
The ZIZ9488
Ao Kuang
17
8 / 1 / 5
11,047
581
9,244
14,027
8,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 10 / 5
10,157
535
10,477
17,176
4,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
18
Kills
27
27
Deaths
19
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ARMANNSRAI
Cthulhu
4
8
5
0.81
L
Osiris
Calvicle
Osiris
2
5
0
0.4
W
4
3
2
1.67
W
Heimdallr
DarthDraugr
Heimdallr
6
3
9
3.5
W
Discordia
HeavyD_YT1
Discordia
7
2
5
4.75
L
Vulcan
KelRylo_
Vulcan
1
5
2
0.4
L
Arachne
Kllomonati
Arachne
7
4
3
2.13
W
Ao Kuang
The ZIZ9488
Ao Kuang
8
1
5
10.5
W
2
10
5
0.45
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,210
Damage
48,275
67,923
Taken
61,239
32,807
Mitigated
30,658
16,386
Healing
19,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ARMANNSRAI
Cthulhu
7,499
1,140
0
2,556
16,165
8,904
0
8,770
7,395
24,541
0
L
Osiris
Calvicle
Osiris
4,852
1,868
0
3,803
10,692
6,799
0
3,309
7,383
0
27,771
W
4,502
839
0
2,261
8,681
6,657
1,237
237
8,444
0
38,451
W
Heimdallr
DarthDraugr
Heimdallr
13,218
6,232
0
740
9,686
5,091
2,037
1,788
7,898
0
56,054
W
Discordia
HeavyD_YT1
Discordia
10,834
665
0
4,175
11,669
6,142
971
2,368
9,301
84,111
0
L
Vulcan
KelRylo_
Vulcan
2,955
908
0
250
8,939
3,406
0
6,564
2,374
34,939
0
L
Arachne
Kllomonati
Arachne
13,800
9,174
0
4,951
16,405
7,682
554
6,594
9,811
0
72,729
W
Ao Kuang
The ZIZ9488
Ao Kuang
9,244
2,696
0
7,270
14,027
8,193
0
1,977
12,050
60,685
10,887
W
10,477
3,322
0
5,255
17,176
4,575
2,180
4,084
13,092
53,496
0
L
8,104
5,626
0
4,826
15,722
6,016
2,936
5,011
10,711
0
86,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,983
Gold Earned
52,769
435
Minions Killed
488
0
Camps Cleared
0
1,659,856
Distance Traveled
1,657,900
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,563
451
33
2
0
389,354
3
L
Osiris
7,953
419
59
3
0
212,796
0
W
Chaac
9,396
495
73
4
0
318,652
1
W
Heimdallr
10,859
572
94
5
0
339,157
1
W
Discordia
11,310
595
132
7
0
326,734
4
L
Vulcan
8,363
440
65
3
0
358,339
0
L
Arachne
11,321
596
129
7
0
367,764
0
W
Ao Kuang
11,047
581
103
5
0
386,357
1
W
Sol
10,157
535
86
5
0
287,000
1
L
Izanami
10,783
568
149
8
0
331,603
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role