Player Matchup

Hel
Hel
BenSm791
Hel
Level 7
God Stats
0W - 2L
1,244 SR
Queue Stats
1W - 2L
833 Elo+
Party 1
Ullr
Ullr
Mydun
Ullr
Level 23
God Stats
2W - 8L
1,500 SR
Queue Stats
67W - 69L
1,455 Elo+
Party 1
Vamana
Vamana
TTV URSOMAD69
Vamana
Level 16
God Stats
3W - 6L
1,495 SR
Queue Stats
27W - 28L
1,410 Elo+
Party 1
Team Averages
Level 15
1,413 SR
1,233 Elo+

VS

Team Averages
Level 53
1,554 SR
1,547 Elo+
Merlin
Merlin
ChinaLeekMuhDeek
Merlin
Level 26
God Stats
3W - 1L
1,662 SR
Queue Stats
8W - 12L
1,440 Elo+
Solo
Loki
Loki
UndeadSannin
Loki
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
183W - 133L
1,658 Elo+
Solo
Sobek
Sobek
Yuajah
Sobek
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
126W - 136L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,336
634
1,836
6,482
2,082
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Mydun
Ullr
10
0 / 2 / 2
6,204
620
2,143
5,701
1,921
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
1 / 1 / 0
6,225
623
1,143
4,376
3,416
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 6
7,262
726
5,757
3,256
1,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
6 / 1 / 2
8,088
809
4,153
4,037
1,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
Yuajah
Sobek
9
1 / 0 / 5
7,159
716
2,016
6,220
5,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
9
9
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
2
1
6
5
L
Ullr
Mydun
Ullr
0
2
2
0.5
L
1
1
0
1
W
6
1
2
7
W
Sobek
Yuajah
Sobek
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,122
Damage
11,926
16,559
Taken
13,513
7,419
Mitigated
7,827
2,836
Healing
3,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,836
384
1,125
1,049
6,482
2,082
0
2,544
3,762
8,593
0
W
5,757
181
0
244
3,256
1,051
526
773
2,483
25,619
0
L
Ullr
Mydun
Ullr
2,143
1,000
0
420
5,701
1,921
0
2,841
2,664
0
22,793
L
1,143
265
0
242
4,376
3,416
0
1,934
2,318
0
7,384
W
4,153
776
0
1,387
4,037
1,349
0
218
3,819
0
27,958
W
Sobek
Yuajah
Sobek
2,016
28
0
1,524
6,220
5,427
0
890
5,330
12,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,765
Gold Earned
22,509
63
Minions Killed
99
0
Camps Cleared
0
488,613
Distance Traveled
567,159
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,336
634
15
2
0
164,670
1
W
Merlin
7,262
726
44
4
0
153,936
2
L
Ullr
6,204
620
40
4
0
166,656
2
L
Vamana
6,225
623
8
1
0
157,287
3
W
Loki
8,088
809
38
4
0
199,932
0
W
Sobek
7,159
716
17
2
0
213,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role