Player Matchup

Thor
Thor
Silver II
DoctorGroges
Thor
Silver II
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
212W - 219L
1,291 MMR
Solo
Tyr
Tyr
Silver IV
ErIcuB_2905
Tyr
Silver IV
Level 96
God Stats
0W - 1L
1,802 SR
Queue Stats
12W - 18L
1,322 MMR
Solo
Izanami
Izanami
Silver II
PrincessCupcake
Izanami
Silver II
Level 104
God Stats
2W - 2L
1,632 SR
Queue Stats
54W - 48L
1,403 MMR
Solo
Bacchus
Bacchus
Silver I
thenevill
Bacchus
Silver I
Level 104
God Stats
38W - 33L
1,512 SR
Queue Stats
259W - 271L
1,296 MMR
Solo
Poseidon
Poseidon
Bronze IV
x23-xxgamermaste
Poseidon
Bronze IV
Level 55
God Stats
14W - 19L
1,504 SR
Queue Stats
51W - 72L
1,354 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,590 SR
1,333 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,531 SR
1,362 MMR
He Bo
He Bo
Gold IV
 
He Bo
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
Halloween214
Geb
Gold V
Level 98
God Stats
8W - 6L
1,664 SR
Queue Stats
163W - 175L
1,178 MMR
Solo
Apollo
Apollo
Bronze III
SLV I Fantom
Apollo
Bronze III
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
458W - 466L
1,361 MMR
Solo
Osiris
Osiris
Bronze III
cumber42
Osiris
Bronze III
Level 107
God Stats
1W - 0L
1,435 SR
Queue Stats
6W - 4L
1,403 MMR
Solo
Awilix
Awilix
Gold IV
tysanzoo
Awilix
Gold IV
Level 142
God Stats
55W - 54L
1,557 SR
Queue Stats
200W - 214L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,378
538
1,570
5,054
1,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 1 / 0
5,570
557
1,262
6,728
4,938
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 1 / 2
5,188
519
2,858
4,474
1,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
thenevill
Bacchus
9
2 / 1 / 1
5,765
577
2,821
5,909
3,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
1 / 1 / 0
4,211
421
752
1,135
240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bans
TsukuyomiCthulhuCu ChulainnScyllaBakasura

VS

Bans
DanzaburouThanatosNu WaSetCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 2 / 3
5,591
559
3,679
4,103
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 1 / 0
4,719
472
1,912
6,447
2,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
9
0 / 1 / 0
4,808
481
458
2,623
535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
cumber42
Osiris
11
1 / 0 / 0
6,198
620
5,409
3,104
2,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Awilix
tysanzoo
Awilix
10
3 / 0 / 0
5,942
594
2,256
3,966
1,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
4
Kills
5
5
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
2
3
1.25
L
1
1
0
1
L
0
1
0
0
W
0
1
0
0
L
0
1
2
1
W
Apollo
0
1
0
0
W
Osiris
cumber42
Osiris
1
0
0
1
L
Bacchus
thenevill
Bacchus
2
1
1
2.5
W
Awilix
tysanzoo
Awilix
3
0
0
3
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,263
Damage
13,714
23,300
Taken
20,243
11,428
Mitigated
8,047
9,322
Healing
9,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
3,679
110
0
1,083
4,103
1,260
0
1,556
2,547
24,537
0
L
1,570
678
0
1,375
5,054
1,536
0
1,977
3,077
0
28,193
L
1,262
298
0
3,126
6,728
4,938
0
0
6,728
0
27,545
W
1,912
274
302
2,971
6,447
2,361
0
1,213
5,234
12,665
0
L
2,858
2,324
0
2,435
4,474
1,100
0
1,160
3,314
0
30,068
W
Apollo
458
88
0
647
2,623
535
0
506
2,117
0
21,677
W
Osiris
cumber42
Osiris
5,409
2,245
0
1,455
3,104
2,761
0
0
3,104
0
35,678
L
Bacchus
thenevill
Bacchus
2,821
469
222
2,164
5,909
3,614
0
2,166
3,743
13,671
0
W
Awilix
tysanzoo
Awilix
2,256
781
0
2,972
3,966
1,130
0
298
3,668
0
29,303
L
752
158
0
0
1,135
240
0
288
847
7,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,112
Gold Earned
27,258
236
Minions Killed
265
0
Camps Cleared
0
795,314
Distance Traveled
968,199
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,591
559
50
5
0
183,028
2
L
Thor
5,378
538
62
6
0
196,864
3
L
Tyr
5,570
557
69
7
0
193,363
3
W
Geb
4,719
472
16
2
0
204,278
3
L
Izanami
5,188
519
64
6
0
170,432
5
W
Apollo
4,808
481
39
4
0
158,759
3
W
Osiris
6,198
620
84
8
0
194,148
5
L
Bacchus
5,765
577
27
3
0
170,054
1
W
Awilix
5,942
594
76
8
0
227,986
2
L
Poseidon
4,211
421
14
1
0
64,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role