Player Matchup

Khepri
Khepri
Forward Theory
Khepri
Level 147
God Stats
12W - 16L
1,598 SR
Queue Stats
214W - 226L
1,533 Elo+
Party 1
Sol
Sol
WINTERxBELLE
Sol
Level 48
God Stats
40W - 37L
1,596 SR
Queue Stats
115W - 116L
1,560 Elo+
Party 1
Danzaburou
Danzaburou
xBracEyoSeLF
Danzaburou
Level 68
God Stats
17W - 14L
1,731 SR
Queue Stats
33W - 25L
1,704 Elo+
Solo
Team Averages
Level 88
1,642 SR
1,599 Elo+

VS

Team Averages
Level 61
1,594 SR
1,506 Elo+
Cerberus
Cerberus
Die__Currywurst_
Cerberus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 135L
1,490 Elo+
Party 2
Cthulhu
Cthulhu
vZepta
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 152L
1,454 Elo+
Party 2
Bacchus
Bacchus
zRypz
Bacchus
Level 91
God Stats
2W - 1L
1,783 SR
Queue Stats
29W - 19L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 6
10,351
690
5,860
9,735
8,445
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes

Shoes

+6%
Movement Speed

13
4 / 3 / 4
10,480
699
7,276
8,092
4,953
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
xBracEyoSeLF
Danzaburou
14
4 / 3 / 5
10,888
726
12,112
8,990
3,440
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
8,610
574
2,739
5,152
2,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
vZepta
Cthulhu
13
0 / 5 / 5
9,016
601
6,868
14,870
7,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bacchus
zRypz
Bacchus
15
5 / 5 / 1
10,492
699
9,107
16,366
5,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
12
Kills
6
6
Deaths
12
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
4
0
6
7
W
4
3
4
2
L
Cthulhu
vZepta
Cthulhu
0
5
5
0.5
W
Danzaburou
xBracEyoSeLF
Danzaburou
4
3
5
2.17
L
Bacchus
zRypz
Bacchus
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,248
Damage
18,714
26,817
Taken
36,388
16,838
Mitigated
14,426
5,171
Healing
4,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,739
203
0
1,242
5,152
2,097
0
1,636
3,516
12,811
0
W
5,860
141
0
2,382
9,735
8,445
294
4,619
4,691
15,829
0
W
7,276
1,902
366
1,574
8,092
4,953
444
6,377
1,113
40,511
0
L
Cthulhu
vZepta
Cthulhu
6,868
207
135
983
14,870
7,176
0
5,109
9,761
31,633
0
W
Danzaburou
xBracEyoSeLF
Danzaburou
12,112
4,926
0
849
8,990
3,440
2,464
6,145
2,268
0
50,915
L
Bacchus
zRypz
Bacchus
9,107
446
0
1,821
16,366
5,153
0
6,553
9,813
43,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,719
Gold Earned
28,118
158
Minions Killed
135
0
Camps Cleared
0
776,508
Distance Traveled
650,483
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,610
574
35
2
0
132,591
0
W
Khepri
10,351
690
20
1
0
259,519
1
W
Sol
10,480
699
72
5
0
268,581
0
L
Cthulhu
9,016
601
43
3
0
257,987
0
W
Danzaburou
10,888
726
66
4
0
248,408
1
L
Bacchus
10,492
699
57
4
0
259,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role