Player Matchup

Scylla
Scylla
Silver I
LordArtharos
Scylla
Silver I
Level 102
God Stats
18W - 12L
1,945 SR
Queue Stats
87W - 79L
1,315 MMR
Solo
Artio
Artio
Gold IV
Pumpkìn
Artio
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold IV
RomandG
Rama
Gold IV
Level 46
God Stats
9W - 8L
1,603 SR
Queue Stats
98W - 96L
1,323 MMR
Solo
Cerberus
Cerberus
Bronze III
mineable
Cerberus
Bronze III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver I
zarosiankin
Ne Zha
Silver I
Level 106
God Stats
5W - 3L
1,526 SR
Queue Stats
52W - 52L
1,310 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,615 SR
1,390 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,552 SR
1,356 MMR
Hera
Hera
Bronze III
Majklov
Hera
Bronze III
Level 66
God Stats
1W - 4L
1,500 SR
Queue Stats
148W - 161L
1,367 MMR
Party 1
Hun Batz
Hun Batz
Silver II
Rhaek
Hun Batz
Silver II
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 43L
1,315 MMR
Solo
Apollo
Apollo
Gold V
Sääk
Apollo
Gold V
Level 143
God Stats
5W - 7L
1,762 SR
Queue Stats
942W - 963L
1,326 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
carniplague
Cthulhu
Bronze IV
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
79W - 76L
1,273 MMR
Party 1
King Arthur
King Arthur
Silver I
cigancek
King Arthur
Silver I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
9 / 2 / 12
13,372
581
24,359
11,605
4,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artio
Pumpkìn
Artio
18
1 / 2 / 15
12,204
531
12,677
28,759
29,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
RomandG
Rama
20
11 / 3 / 7
14,209
618
20,843
23,540
10,541
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
mineable
Cerberus
16
5 / 4 / 16
12,297
535
10,209
24,547
17,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
19
6 / 3 / 8
12,457
542
11,308
17,937
8,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
SetNu WaTsukuyomiYmirJanus

VS

Bans
ArachneThanatosCu ChulainnOsirisKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Majklov
Hera
15
4 / 10 / 3
10,461
455
15,923
15,038
5,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
Rhaek
Hun Batz
17
4 / 5 / 4
10,934
475
13,255
18,621
6,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Sääk
Apollo
16
2 / 5 / 8
10,651
463
12,404
15,640
6,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
carniplague
Cthulhu
14
0 / 6 / 9
9,257
402
12,376
22,461
21,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
cigancek
King Arthur
17
4 / 6 / 4
11,172
486
15,697
28,993
26,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
42
32
Kills
14
14
Deaths
32
58
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Scylla
9
2
12
7.5
L
Hera
Majklov
Hera
4
10
3
0.55
W
Artio
Pumpkìn
Artio
1
2
15
4.25
L
Hun Batz
Rhaek
Hun Batz
4
5
4
1.2
W
Rama
RomandG
Rama
11
3
7
4.83
L
Apollo
Sääk
Apollo
2
5
8
1.2
L
Cthulhu
carniplague
Cthulhu
0
6
9
0.75
L
King Arthur
cigancek
King Arthur
4
6
4
1
W
Cerberus
mineable
Cerberus
5
4
16
3.25
W
Ne Zha
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,396
Damage
69,655
106,388
Taken
100,753
70,514
Mitigated
64,927
64,874
Healing
16,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
24,359
3,090
277
5,442
11,605
4,475
1,826
3,636
7,899
93,905
0
L
Hera
Majklov
Hera
15,923
4,113
0
716
15,038
5,043
0
8,778
5,925
58,247
0
W
Artio
Pumpkìn
Artio
12,677
1,553
3,748
17,839
28,759
29,567
676
7,212
21,383
62,202
0
L
Hun Batz
Rhaek
Hun Batz
13,255
2,335
0
1,105
18,621
6,300
42
8,162
10,161
0
85,093
W
Rama
RomandG
Rama
20,843
17,135
0
17,115
23,540
10,541
7,612
8,222
15,135
0
121,293
L
Apollo
Sääk
Apollo
12,404
9,149
0
2,984
15,640
6,145
1,088
4,890
10,627
0
64,597
L
Cthulhu
carniplague
Cthulhu
12,376
611
1,343
1,529
22,461
21,165
0
9,039
13,255
40,196
0
L
King Arthur
cigancek
King Arthur
15,697
2,202
0
8,394
28,993
26,274
130
14,862
13,368
0
66,398
W
Cerberus
mineable
Cerberus
10,209
303
0
12,346
24,547
17,433
925
6,596
17,797
30,856
0
W
Ne Zha
11,308
3,810
0
8,107
17,937
8,498
1,353
2,560
15,179
0
77,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,539
Gold Earned
52,475
590
Minions Killed
516
0
Camps Cleared
0
2,247,130
Distance Traveled
2,103,457
43
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,372
581
152
7
0
440,171
8
L
Hera
10,461
455
105
5
0
398,118
2
W
Artio
12,204
531
112
5
0
465,837
3
L
Hun Batz
10,934
475
138
6
0
387,827
5
W
Rama
14,209
618
181
8
0
388,970
4
L
Apollo
10,651
463
125
5
0
437,491
4
L
Cthulhu
9,257
402
33
1
0
466,781
7
L
King Arthur
11,172
486
115
5
0
413,240
4
W
Cerberus
12,297
535
36
2
0
483,160
15
W
Ne Zha
12,457
542
109
5
0
468,992
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role