Player Matchup

Osiris
Osiris
Platinum IV
BIGconk
Osiris
Platinum IV
Level 149
God Stats
7W - 6L
1,561 SR
Queue Stats
187W - 170L
1,724 MMR
Solo
Fafnir
Fafnir
Gold I
BigLuckBuck
Fafnir
Gold I
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 82L
1,691 MMR
Party 2
Heimdallr
Heimdallr
Gold I
Heisenberg737_
Heimdallr
Gold I
Level 127
God Stats
4W - 6L
1,432 SR
Queue Stats
169W - 177L
1,698 MMR
Solo
Hun Batz
Hun Batz
Gold III
MadBombMagam
Hun Batz
Gold III
Level 132
God Stats
3W - 4L
1,500 SR
Queue Stats
115W - 117L
1,697 MMR
Party 2
Janus
Janus
Gold III
SopaEnBotella
Janus
Gold III
Level 108
God Stats
6W - 5L
1,568 SR
Queue Stats
135W - 120L
1,722 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,512 SR
1,706 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 81
1,575 SR
1,681 MMR
Sobek
Sobek
Gold V
DannyO321
Sobek
Gold V
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,692 MMR
Solo
Apollo
Apollo
Silver I
GermanDreaam
Apollo
Silver I
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Gold I
Hiboude
Hera
Gold I
Level 118
God Stats
8W - 10L
1,359 SR
Queue Stats
66W - 69L
1,694 MMR
Solo
Izanami
Izanami
Platinum V
Pulsá
Izanami
Platinum V
Level 113
God Stats
7W - 2L
1,899 SR
Queue Stats
58W - 49L
1,800 MMR
Party 1
Tyr
Tyr
Gold II
SitoToLoVeo
Tyr
Gold II
Level 109
God Stats
11W - 8L
1,616 SR
Queue Stats
49W - 37L
1,718 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BIGconk
Osiris
17
2 / 6 / 4
11,293
491
15,369
26,773
21,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fafnir
12
0 / 9 / 4
9,086
395
4,663
19,812
18,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Heisenberg737_
Heimdallr
19
0 / 5 / 6
11,737
510
10,310
16,780
7,128
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
MadBombMagam
Hun Batz
18
5 / 3 / 4
12,083
525
10,340
15,271
6,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
5 / 3 / 5
12,865
559
10,335
13,766
5,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
RaijinSetScyllaAphroditePersephone

VS

Bans
DanzaburouTsukuyomiKhepriNemesisYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DannyO321
Sobek
16
2 / 2 / 16
12,261
533
7,789
20,710
26,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
20
8 / 3 / 5
14,745
641
12,426
18,502
8,515
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
Hiboude
Hera
18
2 / 2 / 10
12,403
539
13,742
6,022
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Pulsá
Izanami
20
10 / 3 / 8
14,715
640
18,283
14,523
6,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
4 / 2 / 9
13,651
594
16,641
21,950
21,407
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
12
Kills
26
26
Deaths
12
23
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Osiris
BIGconk
Osiris
2
6
4
0.67
L
Fafnir
0
9
4
0.22
W
Sobek
DannyO321
Sobek
2
2
16
5
W
Apollo
8
3
5
3.5
L
Heimdallr
Heisenberg737_
Heimdallr
0
5
6
0.6
W
Hera
Hiboude
Hera
2
2
10
3.5
L
Hun Batz
MadBombMagam
Hun Batz
5
3
4
2.33
W
Izanami
Pulsá
Izanami
10
3
8
4.67
W
4
2
9
4.25
L
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,017
Damage
68,881
92,402
Taken
81,707
59,364
Mitigated
65,279
19,308
Healing
38,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BIGconk
Osiris
15,369
3,752
0
9,075
26,773
21,908
1,320
4,375
22,261
0
75,058
L
Fafnir
4,663
932
0
1,901
19,812
18,486
0
4,893
14,829
22,056
0
W
Sobek
DannyO321
Sobek
7,789
670
0
6,890
20,710
26,276
140
4,814
15,780
27,850
0
W
Apollo
12,426
7,448
0
10,929
18,502
8,515
4,402
5,232
13,122
0
133,019
L
Heimdallr
Heisenberg737_
Heimdallr
10,310
5,157
0
5,465
16,780
7,128
808
3,784
12,916
0
102,676
W
Hera
Hiboude
Hera
13,742
2,846
0
1,437
6,022
2,355
2,249
1,390
4,530
74,972
0
L
Hun Batz
MadBombMagam
Hun Batz
10,340
1,925
0
698
15,271
6,275
0
3,271
11,892
0
89,783
W
Izanami
Pulsá
Izanami
18,283
11,691
0
6,536
14,523
6,726
6,370
1,901
12,580
0
128,006
W
16,641
2,070
0
12,400
21,950
21,407
210
2,244
19,452
0
82,878
L
10,335
597
0
2,169
13,766
5,567
0
4,623
8,973
94,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,064
Gold Earned
67,775
662
Minions Killed
702
0
Camps Cleared
0
2,287,620
Distance Traveled
2,456,476
45
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,293
491
130
6
0
422,393
7
L
Fafnir
9,086
395
29
1
0
451,725
9
W
Sobek
12,261
533
25
1
0
495,762
6
W
Apollo
14,745
641
213
9
0
497,924
5
L
Heimdallr
11,737
510
170
7
0
419,081
4
W
Hera
12,403
539
131
6
0
481,773
13
L
Hun Batz
12,083
525
127
6
0
504,917
10
W
Izanami
14,715
640
192
8
0
466,259
4
W
Tyr
13,651
594
141
6
0
514,758
8
L
Janus
12,865
559
206
9
0
489,504
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role