Player Matchup

Olorun
Olorun
ChronoAMV
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Corconut
Cthulhu
Level 6
God Stats
0W - 2L
1,373 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Jing Wei
Jing Wei
GodOfVania
Jing Wei
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
NorthernWinter
Bellona
Level 17
God Stats
7W - 6L
1,638 SR
Queue Stats
12W - 12L
1,516 Elo+
Solo
Arachne
Arachne
ThiarBetta
Arachne
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 63L
1,313 Elo+
Solo
Team Averages
Level 11
1,502 SR
1,466 Elo+

VS

Team Averages
Level 20
1,657 SR
1,489 Elo+
Fenrir
Fenrir
Checkmarks
Fenrir
Level 10
God Stats
4W - 3L
1,819 SR
Queue Stats
11W - 17L
1,425 Elo+
Party 1
Achilles
Achilles
DeeTea8
Achilles
Level 16
God Stats
2W - 0L
1,463 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Dion3388
Cu Chulainn
Level 22
God Stats
14W - 21L
1,465 SR
Queue Stats
20W - 26L
1,457 Elo+
Party 1
Anubis
Anubis
Fabru95
Anubis
Level 26
God Stats
50W - 22L
1,729 SR
Queue Stats
68W - 36L
1,744 Elo+
Solo
Danzaburou
Danzaburou
TaterJam
Danzaburou
Level 27
God Stats
3W - 0L
1,811 SR
Queue Stats
5W - 3L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ChronoAMV
Olorun
9
0 / 5 / 3
5,330
485
2,128
7,980
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Corconut
Cthulhu
9
1 / 4 / 0
5,742
522
1,992
6,093
2,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
GodOfVania
Jing Wei
8
0 / 5 / 4
4,973
452
2,080
7,531
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
4 / 2 / 2
6,313
574
3,710
9,951
4,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
ThiarBetta
Arachne
9
3 / 4 / 2
5,639
513
5,629
8,280
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Checkmarks
Fenrir
9
3 / 3 / 6
5,872
534
5,538
5,984
3,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
DeeTea8
Achilles
9
1 / 1 / 4
5,501
500
2,261
7,943
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Dion3388
Cu Chulainn
10
6 / 3 / 2
6,457
587
4,987
4,842
3,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Boots

Boots

+6%
Movement Speed

Anubis
Fabru95
Anubis
11
3 / 0 / 3
6,523
593
8,145
5,369
2,416
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
TaterJam
Danzaburou
11
7 / 1 / 0
7,382
671
5,056
5,440
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
8
Kills
20
20
Deaths
8
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Checkmarks
Fenrir
3
3
6
2
L
Olorun
ChronoAMV
Olorun
0
5
3
0.3
L
Cthulhu
Corconut
Cthulhu
1
4
0
0.25
W
Achilles
DeeTea8
Achilles
1
1
4
3
W
Cu Chulainn
Dion3388
Cu Chulainn
6
3
2
2.33
W
Anubis
Fabru95
Anubis
3
0
3
4.5
L
Jing Wei
GodOfVania
Jing Wei
0
5
4
0.4
L
4
2
2
2.5
W
Danzaburou
TaterJam
Danzaburou
7
1
0
7
L
Arachne
ThiarBetta
Arachne
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,539
Damage
25,987
39,835
Taken
29,578
13,072
Mitigated
13,705
9,999
Healing
11,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Checkmarks
Fenrir
5,538
1,793
0
1,587
5,984
3,317
0
94
5,890
0
16,909
L
Olorun
ChronoAMV
Olorun
2,128
1,399
64
1,365
7,980
1,888
780
3,645
4,335
21,299
0
L
Cthulhu
Corconut
Cthulhu
1,992
413
0
216
6,093
2,439
0
276
5,817
14,174
0
W
Achilles
DeeTea8
Achilles
2,261
842
0
4,005
7,943
2,805
61
536
7,407
0
23,770
W
Cu Chulainn
Dion3388
Cu Chulainn
4,987
817
0
454
4,842
3,144
0
195
4,647
0
26,183
W
Anubis
Fabru95
Anubis
8,145
427
0
2,992
5,369
2,416
448
1,644
3,725
44,010
0
L
Jing Wei
GodOfVania
Jing Wei
2,080
2,080
0
1,258
7,531
1,730
874
1,916
5,615
0
14,356
L
3,710
1,122
0
5,079
9,951
4,804
240
1,620
8,331
0
28,231
W
Danzaburou
TaterJam
Danzaburou
5,056
2,070
0
2,335
5,440
2,023
1,611
1,651
3,789
0
36,591
L
Arachne
ThiarBetta
Arachne
5,629
4,472
0
2,017
8,280
2,211
0
688
7,592
0
20,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,997
Gold Earned
31,735
197
Minions Killed
276
0
Camps Cleared
0
970,158
Distance Traveled
942,695
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,872
534
27
2
0
208,770
0
L
Olorun
5,330
485
44
4
0
182,778
1
L
Cthulhu
5,742
522
26
2
0
190,032
0
W
Achilles
5,501
500
51
5
0
182,840
4
W
Cu Chulainn
6,457
587
43
4
0
214,976
0
W
Anubis
6,523
593
76
7
0
177,299
2
L
Jing Wei
4,973
452
33
3
0
196,749
0
L
Bellona
6,313
574
63
6
0
180,154
2
W
Danzaburou
7,382
671
79
7
0
158,810
2
L
Arachne
5,639
513
31
3
0
220,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role