Player Matchup

Horus
Horus
Checkmaté
Horus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 58L
1,273 Elo+
Solo
Ravana
Ravana
Gremp
Ravana
Level 29
God Stats
4W - 4L
1,184 SR
Queue Stats
98W - 97L
1,514 Elo+
Solo
Artemis
Artemis
JAOM1304
Artemis
Level 29
God Stats
25W - 19L
1,592 SR
Queue Stats
206W - 204L
1,448 Elo+
Solo
Tsukuyomi
Tsukuyomi
oscarav12
Tsukuyomi
Level 3
God Stats
3W - 4L
1,496 SR
Queue Stats
5W - 6L
1,451 Elo+
Solo
Kukulkan
Kukulkan
uglyJ
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,459 Elo+
Solo
Team Averages
Level 19
1,454 SR
1,429 Elo+

VS

Team Averages
Level 8
1,502 SR
1,456 Elo+
Thor
Thor
Boo__NiNja
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,184 Elo+
Party 1
Nox
Nox
Hemerua
Nox
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,715 Elo+
Solo
Jing Wei
Jing Wei
MikoShunpo
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
NATI1664
Chaac
Level 29
God Stats
24W - 20L
1,512 SR
Queue Stats
287W - 309L
1,427 Elo+
Solo
Thoth
Thoth
NoxicWarrior
Thoth
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
7 / 0 / 11
8,893
556
6,229
10,979
8,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
Gremp
Ravana
14
4 / 0 / 5
8,881
555
6,574
9,137
3,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
JAOM1304
Artemis
16
5 / 0 / 8
9,663
604
7,799
5,908
3,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
oscarav12
Tsukuyomi
14
4 / 5 / 1
9,057
566
6,819
11,757
4,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
uglyJ
Kukulkan
14
8 / 2 / 4
9,389
587
6,063
6,091
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 11 / 0
5,341
334
1,338
10,632
2,597
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nox
7
0 / 4 / 0
5,615
351
4,083
6,989
2,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
MikoShunpo
Jing Wei
7
0 / 7 / 1
5,563
348
3,776
8,545
1,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
NATI1664
Chaac
14
5 / 2 / 1
8,517
532
9,519
12,513
7,552
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 6 / 1
7,235
452
6,459
8,301
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
28
Kills
7
7
Deaths
30
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
11
0
0
W
Horus
7
0
11
12.5
W
Ravana
Gremp
Ravana
4
0
5
6.5
L
Nox
0
4
0
0
W
Artemis
JAOM1304
Artemis
5
0
8
9
L
Jing Wei
MikoShunpo
Jing Wei
0
7
1
0.07
L
Chaac
NATI1664
Chaac
5
2
1
2.75
L
2
6
1
0.42
W
Tsukuyomi
oscarav12
Tsukuyomi
4
5
1
0.9
W
Kukulkan
uglyJ
Kukulkan
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,484
Damage
25,175
43,872
Taken
46,980
22,465
Mitigated
16,395
17,585
Healing
6,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,338
395
0
0
10,632
2,597
0
1,262
9,370
0
16,585
W
Horus
6,229
2,965
1,120
4,552
10,979
8,093
187
3,480
7,499
0
21,092
W
Ravana
Gremp
Ravana
6,574
1,620
0
4,241
9,137
3,932
377
1,719
7,418
0
54,481
L
Nox
4,083
677
0
252
6,989
2,259
0
827
6,162
14,781
0
W
Artemis
JAOM1304
Artemis
7,799
4,960
0
3,661
5,908
3,423
4,033
1,646
4,262
0
69,122
L
Jing Wei
MikoShunpo
Jing Wei
3,776
2,972
0
1,392
8,545
1,750
40
972
7,573
0
14,728
L
Chaac
NATI1664
Chaac
9,519
359
0
4,346
12,513
7,552
0
936
11,577
0
48,281
L
6,459
727
0
55
8,301
2,237
0
2,066
6,235
31,721
0
W
Tsukuyomi
oscarav12
Tsukuyomi
6,819
1,324
184
3,827
11,757
4,420
2,278
1,695
10,062
0
43,646
W
Kukulkan
uglyJ
Kukulkan
6,063
1,005
0
0
6,091
2,597
1,229
2,002
4,089
47,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,883
Gold Earned
32,271
447
Minions Killed
209
0
Camps Cleared
0
1,506,422
Distance Traveled
1,280,592
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,341
334
24
2
0
254,134
1
W
Horus
8,893
556
32
2
0
352,225
12
W
Ravana
8,881
555
93
6
0
345,405
4
L
Nox
5,615
351
29
2
0
264,085
3
W
Artemis
9,663
604
138
9
0
253,977
0
L
Jing Wei
5,563
348
15
1
0
207,414
3
L
Chaac
8,517
532
97
6
0
288,288
1
L
Thoth
7,235
452
44
3
0
266,671
0
W
Tsukuyomi
9,057
566
84
5
0
278,607
0
W
Kukulkan
9,389
587
100
6
0
276,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role