Player Matchup

Kukulkan
Kukulkan
Archangels_Sythe
Kukulkan
Level 127
God Stats
4W - 4L
1,584 SR
Queue Stats
32W - 51L
1,435 Elo+
Solo
Cthulhu
Cthulhu
GR0FF DADDY82
Cthulhu
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 205L
1,350 Elo+
Solo
Ne Zha
Ne Zha
psychohobo5
Ne Zha
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 207L
1,560 Elo+
Solo
Team Averages
Level 117
1,528 SR
1,448 Elo+

VS

Team Averages
Level 88
1,652 SR
1,434 Elo+
Ne Zha
Ne Zha
Carlittoman
Ne Zha
Level 104
God Stats
6W - 12L
1,764 SR
Queue Stats
69W - 96L
1,614 Elo+
Solo
Chaac
Chaac
OG Joke One
Chaac
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 9L
1,244 Elo+
Solo
Sol
Sol
RickyPinapple
Sol
Level 91
God Stats
28W - 26L
1,691 SR
Queue Stats
590W - 814L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 5
7,004
637
7,773
7,069
2,336
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
9
1 / 5 / 2
7,471
679
5,108
15,616
7,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
10
4 / 3 / 1
7,493
681
7,022
9,013
2,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
4 / 4 / 5
8,228
748
4,945
8,828
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 8
8,205
746
9,960
10,993
6,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 6
8,250
750
9,004
8,599
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
5
Kills
11
11
Deaths
5
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
W
Ne Zha
4
4
5
1.63
L
Cthulhu
1
5
2
0.4
W
3
1
8
7
W
4
0
6
7
L
Ne Zha
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,903
Damage
23,909
31,698
Taken
28,420
12,332
Mitigated
11,556
8,869
Healing
10,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,773
266
468
1,863
7,069
2,336
597
874
6,099
23,219
0
W
Ne Zha
4,945
920
0
1,012
8,828
2,875
0
2,701
6,127
0
23,325
L
Cthulhu
5,108
764
648
4,704
15,616
7,046
92
5,169
10,010
16,831
0
W
9,960
1,775
171
5,506
10,993
6,045
20
5,617
5,376
0
19,490
W
9,004
1,919
207
3,808
8,599
2,636
1,802
4,591
4,008
30,674
0
L
Ne Zha
7,022
2,783
0
1,186
9,013
2,950
318
2,240
6,549
0
22,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,968
Gold Earned
24,683
94
Minions Killed
105
0
Camps Cleared
0
579,251
Distance Traveled
568,475
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,004
637
35
3
0
170,039
1
W
Ne Zha
8,228
748
22
2
0
182,889
0
L
Cthulhu
7,471
679
28
3
0
194,459
0
W
Chaac
8,205
746
21
2
0
194,905
0
W
Sol
8,250
750
62
6
0
190,681
2
L
Ne Zha
7,493
681
31
3
0
214,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role