Player Matchup

Neith
Neith
Bratwurst322
Neith
Level 63
God Stats
18W - 23L
1,493 SR
Queue Stats
442W - 429L
1,505 Elo+
Party 1
Scylla
Scylla
Carreraaaaa55
Scylla
Level 32
God Stats
14W - 12L
1,570 SR
Queue Stats
280W - 278L
1,422 Elo+
Solo
Arachne
Arachne
Magier123KG
Arachne
Level 28
God Stats
44W - 40L
1,479 SR
Queue Stats
149W - 172L
1,429 Elo+
Party 1
Ra
Ra
MrGreenKillsYou
Ra
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 64L
1,263 Elo+
Solo
Ymir
Ymir
Tr1Topora
Ymir
Level 38
God Stats
2W - 3L
1,796 SR
Queue Stats
30W - 30L
1,534 Elo+
Solo
Team Averages
Level 39
1,568 SR
1,431 Elo+

VS

Team Averages
Level 66
1,686 SR
1,561 Elo+
Sun Wukong
Sun Wukong
Krygz
Sun Wukong
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
OriginalOpossum
Hou Yi
Level 84
God Stats
3W - 1L
1,865 SR
Queue Stats
88W - 84L
1,668 Elo+
Party 3
Janus
Janus
RalliKuski
Janus
Level 68
God Stats
14W - 6L
1,736 SR
Queue Stats
81W - 75L
1,610 Elo+
Party 3
Bakasura
Bakasura
Richter91
Bakasura
Level 120
God Stats
5W - 0L
1,828 SR
Queue Stats
14W - 17L
1,455 Elo+
Party 2
Xing Tian
Xing Tian
peekka1
Xing Tian
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 29L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
8,851
521
12,032
6,621
3,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 6 / 1
9,240
544
11,181
10,008
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Magier123KG
Arachne
13
2 / 3 / 2
8,010
471
4,536
10,276
5,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
0 / 4 / 1
8,964
527
3,861
8,856
3,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
13
3 / 5 / 3
7,991
470
9,332
15,421
8,543
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Krygz
Sun Wukong
14
3 / 6 / 6
8,677
510
7,171
17,691
8,875
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 0 / 3
10,272
604
11,051
11,914
4,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
16
3 / 1 / 4
9,848
579
5,635
6,108
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Richter91
Bakasura
15
5 / 2 / 5
9,301
547
7,964
11,406
6,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
peekka1
Xing Tian
14
2 / 3 / 6
8,313
489
4,072
13,272
7,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
12
Kills
20
20
Deaths
12
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
2
3
2.25
L
4
6
1
0.75
W
Sun Wukong
Krygz
Sun Wukong
3
6
6
1
L
Arachne
Magier123KG
Arachne
2
3
2
1
L
0
4
1
0.13
W
7
0
3
8.5
W
Janus
3
1
4
5
W
Bakasura
Richter91
Bakasura
5
2
5
3.75
L
Ymir
3
5
3
0.9
W
Xing Tian
peekka1
Xing Tian
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,942
Damage
35,893
51,182
Taken
60,391
23,911
Mitigated
28,992
15,055
Healing
19,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,032
5,252
0
2,755
6,621
3,703
942
1,223
4,996
0
68,335
L
11,181
2,510
0
1,320
10,008
2,902
337
844
8,626
53,405
0
W
Sun Wukong
Krygz
Sun Wukong
7,171
1,236
0
5,602
17,691
8,875
661
10,677
6,388
0
34,029
L
Arachne
Magier123KG
Arachne
4,536
2,337
0
4,230
10,276
5,414
0
1,095
8,801
0
49,887
L
3,861
261
14
3,109
8,856
3,349
806
3,170
5,066
66,154
0
W
11,051
6,643
0
7,057
11,914
4,298
747
3,680
8,234
0
62,357
W
Janus
5,635
1,075
0
1,746
6,108
2,024
467
749
5,359
74,519
0
W
Bakasura
Richter91
Bakasura
7,964
4,633
0
2,289
11,406
6,501
974
3,393
7,962
0
47,813
L
Ymir
9,332
726
290
3,337
15,421
8,543
152
3,074
12,151
26,621
0
W
Xing Tian
peekka1
Xing Tian
4,072
305
0
2,987
13,272
7,294
108
5,198
8,074
22,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,056
Gold Earned
46,411
495
Minions Killed
479
0
Camps Cleared
0
1,543,597
Distance Traveled
1,642,476
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,851
521
129
8
0
295,482
7
L
Scylla
9,240
544
119
7
0
242,714
2
W
Sun Wukong
8,677
510
71
4
0
321,008
4
L
Arachne
8,010
471
85
5
0
387,704
0
L
Ra
8,964
527
135
8
0
322,887
2
W
Hou Yi
10,272
604
132
8
0
285,596
2
W
Janus
9,848
579
157
9
0
329,766
5
W
Bakasura
9,301
547
100
6
0
356,379
2
L
Ymir
7,991
470
27
2
0
294,810
3
W
Xing Tian
8,313
489
19
1
0
349,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role