Player Matchup

Hercules
Hercules
Acewastakenx
Hercules
Level 27
God Stats
1W - 3L
1,141 SR
Queue Stats
44W - 31L
1,652 Elo+
Solo
Set
Set
Daniste21
Set
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 14L
1,585 Elo+
Solo
Heimdallr
Heimdallr
Gankinglanes689
Heimdallr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 55L
1,238 Elo+
Solo
Cthulhu
Cthulhu
KILLAZ-971
Cthulhu
Level 27
God Stats
11W - 14L
1,588 SR
Queue Stats
80W - 90L
1,497 Elo+
Solo
Nu Wa
Nu Wa
Spartanidos
Nu Wa
Level 17
God Stats
3W - 0L
1,540 SR
Queue Stats
151W - 137L
1,579 Elo+
Solo
Team Averages
Level 21
1,454 SR
1,510 Elo+

VS

Team Averages
Level 20
1,673 SR
1,549 Elo+
Osiris
Osiris
Gashashadokuro
Osiris
Level 17
God Stats
6W - 2L
1,500 SR
Queue Stats
21W - 18L
1,550 Elo+
Solo
Ymir
Ymir
Heum_Rage
Ymir
Level 16
God Stats
30W - 14L
1,767 SR
Queue Stats
42W - 37L
1,585 Elo+
Solo
Bellona
Bellona
Jass-V13
Bellona
Level 13
God Stats
2W - 1L
1,823 SR
Queue Stats
36W - 23L
1,608 Elo+
Solo
Sol
Sol
O-Snatch-O
Sol
Level 29
God Stats
9W - 8L
1,480 SR
Queue Stats
49W - 54L
1,524 Elo+
Solo
Cernunnos
Cernunnos
iMaqPaqo
Cernunnos
Level 27
God Stats
1W - 2L
1,794 SR
Queue Stats
97W - 101L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Acewastakenx
Hercules
17
4 / 0 / 2
9,848
616
9,372
16,116
10,910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
8 / 3 / 4
9,891
618
8,247
13,722
7,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Gankinglanes689
Heimdallr
14
0 / 1 / 7
8,248
516
7,178
8,503
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
KILLAZ-971
Cthulhu
11
4 / 3 / 1
7,175
448
6,899
14,700
6,111
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 0 / 6
9,164
573
10,020
6,608
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,504
469
9,937
12,821
9,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
11
1 / 3 / 1
7,126
445
4,952
14,524
10,704
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bellona
Jass-V13
Bellona
14
2 / 3 / 0
7,803
488
9,337
10,429
9,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
3 / 3 / 1
8,572
536
6,285
11,695
5,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
iMaqPaqo
Cernunnos
9
0 / 5 / 1
5,869
367
6,523
10,584
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
19
Kills
7
7
Deaths
19
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
Acewastakenx
Hercules
4
0
2
5
W
8
3
4
3.33
W
Heimdallr
Gankinglanes689
Heimdallr
0
1
7
3.5
L
1
5
0
0.2
L
Ymir
1
3
1
0.5
L
Bellona
Jass-V13
Bellona
2
3
0
0.67
W
Cthulhu
KILLAZ-971
Cthulhu
4
3
1
1.5
L
3
3
1
1.17
W
3
0
6
6
L
Cernunnos
iMaqPaqo
Cernunnos
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,716
Damage
37,034
59,649
Taken
60,053
29,712
Mitigated
39,406
23,537
Healing
15,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Acewastakenx
Hercules
9,372
3,443
0
8,629
16,116
10,910
267
372
15,119
0
59,889
W
8,247
4,121
0
4,865
13,722
7,146
0
2,882
10,790
0
69,103
W
Heimdallr
Gankinglanes689
Heimdallr
7,178
2,290
0
4,188
8,503
3,293
1,531
673
7,830
0
55,298
L
9,937
3,769
0
2,660
12,821
9,786
0
678
11,987
107
41,621
L
Ymir
4,952
894
0
3,526
14,524
10,704
58
5,555
8,687
19,046
0
L
Bellona
Jass-V13
Bellona
9,337
5,466
0
1,380
10,429
9,934
0
2,339
7,880
0
55,838
W
Cthulhu
KILLAZ-971
Cthulhu
6,899
626
73
3,773
14,700
6,111
337
5,203
9,497
20,395
0
L
6,285
1,826
0
5,172
11,695
5,503
1,375
4,341
7,145
57,142
4,174
W
10,020
1,121
59
1,950
6,608
2,252
702
2,026
4,582
56,677
0
L
Cernunnos
iMaqPaqo
Cernunnos
6,523
3,100
0
3,246
10,584
3,479
549
2,993
7,435
0
30,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,326
Gold Earned
36,874
476
Minions Killed
380
0
Camps Cleared
0
1,473,745
Distance Traveled
1,446,884
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,848
616
139
9
0
297,385
5
W
Set
9,891
618
104
7
0
319,762
4
W
Heimdallr
8,248
516
96
6
0
283,786
2
L
Osiris
7,504
469
75
5
0
285,725
4
L
Ymir
7,126
445
22
1
0
348,403
1
L
Bellona
7,803
488
110
7
0
319,396
2
W
Cthulhu
7,175
448
22
1
0
271,332
0
L
Sol
8,572
536
120
8
0
241,935
0
W
Nu Wa
9,164
573
115
7
0
301,480
3
L
Cernunnos
5,869
367
53
3
0
251,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role