Player Matchup

Cerberus
Cerberus
Djedikaya
Cerberus
Level 17
God Stats
3W - 4L
1,397 SR
Queue Stats
122W - 113L
1,386 Elo+
Party 2
Yemoja
Yemoja
EdmondKristo122
Yemoja
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 27L
1,770 Elo+
Solo
Ra
Ra
Gloomylandscape
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 49L
1,364 Elo+
Party 2
Scylla
Scylla
Smo59260
Scylla
Level 26
God Stats
84W - 56L
1,654 SR
Queue Stats
668W - 616L
1,444 Elo+
Solo
Bakasura
Bakasura
piotrjestboski
Bakasura
Level 19
God Stats
5W - 3L
1,324 SR
Queue Stats
7W - 5L
1,394 Elo+
Solo
Team Averages
Level 16
1,475 SR
1,472 Elo+

VS

Team Averages
Level 40
1,598 SR
1,536 Elo+
Set
Set
ChrisKirigaya
Set
Level 21
God Stats
3W - 3L
1,434 SR
Queue Stats
33W - 25L
1,578 Elo+
Party 1
Ymir
Ymir
JeanLuke27
Ymir
Level 17
God Stats
10W - 6L
1,717 SR
Queue Stats
19W - 11L
1,636 Elo+
Party 1
Neith
Neith
franzolo
Neith
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 25L
1,589 Elo+
Party 1
Hou Yi
Hou Yi
skeak
Hou Yi
Level 28
God Stats
3W - 3L
1,721 SR
Queue Stats
22W - 23L
1,455 Elo+
Solo
Olorun
Olorun
tanman_x
Olorun
Level 19
God Stats
16W - 15L
1,621 SR
Queue Stats
310W - 321L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Djedikaya
Cerberus
13
1 / 8 / 5
8,514
370
8,500
27,575
13,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
1 / 3 / 6
10,424
453
9,342
14,102
17,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
5 / 7 / 3
9,050
393
7,532
12,111
5,088
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Smo59260
Scylla
14
1 / 4 / 2
9,025
392
7,614
8,511
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
20
9 / 4 / 1
12,426
540
13,843
26,183
14,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 7
11,671
507
7,985
15,790
7,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
1 / 5 / 7
10,904
474
5,817
17,039
12,645
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
franzolo
Neith
20
15 / 1 / 6
14,436
628
37,299
19,228
8,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
skeak
Hou Yi
17
0 / 4 / 2
11,057
481
4,273
17,079
6,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
tanman_x
Olorun
17
5 / 3 / 4
11,723
510
11,919
10,659
4,300
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
51
17
Kills
25
26
Deaths
17
17
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
4
7
1.88
L
Cerberus
Djedikaya
Cerberus
1
8
5
0.44
L
1
3
6
1.33
L
5
7
3
0.93
W
1
5
7
0.9
L
Scylla
Smo59260
Scylla
1
4
2
0.5
W
Neith
franzolo
Neith
15
1
6
18
L
Bakasura
9
4
1
2.38
W
Hou Yi
skeak
Hou Yi
0
4
2
0.25
W
Olorun
tanman_x
Olorun
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,831
Damage
67,293
88,482
Taken
79,795
54,170
Mitigated
38,891
15,103
Healing
26,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,985
3,390
0
4,804
15,790
7,043
2,551
5,768
9,932
0
69,997
L
Cerberus
Djedikaya
Cerberus
8,500
699
105
4,264
27,575
13,261
0
5,443
22,132
37,026
0
L
9,342
682
973
602
14,102
17,092
790
3,258
10,844
48,622
0
L
7,532
1,456
1,050
1,356
12,111
5,088
264
4,389
7,722
34,684
0
W
5,817
858
0
623
17,039
12,645
479
9,271
7,768
32,257
0
L
Scylla
Smo59260
Scylla
7,614
34
0
774
8,511
3,771
102
904
7,607
49,001
0
W
Neith
franzolo
Neith
37,299
24,399
0
12,867
19,228
8,481
9,532
8,098
10,680
0
131,216
L
Bakasura
13,843
11,093
0
5,979
26,183
14,958
0
3,742
22,441
0
78,255
W
Hou Yi
skeak
Hou Yi
4,273
1,099
219
4,611
17,079
6,422
2,943
4,720
11,597
0
60,771
W
Olorun
tanman_x
Olorun
11,919
6,041
571
2,370
10,659
4,300
1,720
4,393
5,941
59,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,439
Gold Earned
59,791
473
Minions Killed
540
0
Camps Cleared
0
1,825,086
Distance Traveled
2,057,738
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,671
507
117
5
0
433,582
0
L
Cerberus
8,514
370
67
3
0
310,285
0
L
Yemoja
10,424
453
77
3
0
421,774
0
L
Ra
9,050
393
66
3
0
288,064
0
W
Ymir
10,904
474
54
2
0
413,691
0
L
Scylla
9,025
392
108
5
0
323,205
0
W
Neith
14,436
628
184
8
0
379,160
0
L
Bakasura
12,426
540
155
7
0
481,758
0
W
Hou Yi
11,057
481
91
4
0
399,291
3
W
Olorun
11,723
510
94
4
0
432,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role