Player Matchup

Janus
Janus
Gold III
AndroSostar
Janus
Gold III
Level 143
God Stats
10W - 7L
1,710 SR
Queue Stats
43W - 42L
1,490 MMR
Party 1
Nemesis
Nemesis
Silver I
Bouchad
Nemesis
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold I
Donut4298
Medusa
Gold I
Level 141
God Stats
1W - 1L
1,758 SR
Queue Stats
48W - 45L
1,705 MMR
Solo
Fenrir
Fenrir
Platinum III
Veriy
Fenrir
Platinum III
Level 149
God Stats
4W - 6L
1,768 SR
Queue Stats
213W - 204L
1,886 MMR
Party 1
Chaac
Chaac
Gold III
kaonoco
Chaac
Gold III
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 129L
1,676 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,647 SR
1,651 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,650 SR
1,619 MMR
Zhong Kui
Zhong Kui
Platinum IV
ImGayDave
Zhong Kui
Platinum IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold III
MrChizzz
Chiron
Gold III
Level 149
God Stats
7W - 10L
1,497 SR
Queue Stats
58W - 47L
1,627 MMR
Solo
Tyr
Tyr
Gold III
Spewni
Tyr
Gold III
Level 110
God Stats
16W - 6L
1,921 SR
Queue Stats
252W - 243L
1,642 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
Truvi
Sun Wukong
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Platinum IV
Yerkóxmaul
Nu Wa
Platinum IV
Level 113
God Stats
51W - 39L
1,833 SR
Queue Stats
454W - 451L
1,824 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,344
491
5,538
10,164
3,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Bouchad
Nemesis
11
0 / 2 / 2
7,195
423
4,218
9,977
6,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Donut4298
Medusa
16
1 / 3 / 0
9,109
536
4,934
12,274
4,643
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Veriy
Fenrir
12
1 / 1 / 2
7,908
465
7,436
13,262
9,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
kaonoco
Chaac
14
0 / 4 / 1
8,469
498
14,371
19,270
17,186
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SetCthulhuTsukuyomiCu ChulainnDanzaburou

VS

Bans
YemojaApolloGebAnhurKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ImGayDave
Zhong Kui
17
6 / 1 / 5
10,262
604
9,017
9,606
6,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
MrChizzz
Chiron
18
5 / 0 / 2
10,949
644
9,596
7,189
2,706
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tyr
Spewni
Tyr
13
0 / 1 / 5
7,863
463
5,571
13,762
6,814
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Truvi
Sun Wukong
17
4 / 1 / 6
10,872
640
14,458
18,688
12,000
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
0 / 0 / 7
10,711
630
10,538
8,011
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
3
Kills
15
15
Deaths
3
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Nemesis
Bouchad
Nemesis
0
2
2
0.5
L
Medusa
Donut4298
Medusa
1
3
0
0.33
W
Zhong Kui
ImGayDave
Zhong Kui
6
1
5
8.5
W
Chiron
MrChizzz
Chiron
5
0
2
6
W
Tyr
Spewni
Tyr
0
1
5
2.5
W
Sun Wukong
Truvi
Sun Wukong
4
1
6
7
L
Fenrir
Veriy
Fenrir
1
1
2
2
W
0
0
7
3.5
L
Chaac
kaonoco
Chaac
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,497
Damage
49,180
64,947
Taken
57,256
40,766
Mitigated
30,933
12,268
Healing
29,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,538
467
0
950
10,164
3,637
0
4,588
5,423
71,074
0
L
Nemesis
Bouchad
Nemesis
4,218
1,705
0
2,122
9,977
6,039
0
2,097
7,759
0
43,526
L
Medusa
Donut4298
Medusa
4,934
1,354
0
1,893
12,274
4,643
2,304
2,725
9,408
0
73,505
W
Zhong Kui
ImGayDave
Zhong Kui
9,017
839
0
5,362
9,606
6,214
912
278
9,312
67,981
0
W
Chiron
MrChizzz
Chiron
9,596
3,716
702
4,341
7,189
2,706
3,975
0
7,189
0
81,115
W
Tyr
Spewni
Tyr
5,571
681
332
5,664
13,762
6,814
683
1,470
12,164
0
37,515
W
Sun Wukong
Truvi
Sun Wukong
14,458
3,689
0
9,333
18,688
12,000
0
1,392
17,202
0
74,338
L
Fenrir
Veriy
Fenrir
7,436
1,360
0
1,807
13,262
9,261
0
4,593
8,472
0
17,783
W
10,538
1,319
462
3,449
8,011
3,199
792
2,058
5,851
97,450
0
L
Chaac
kaonoco
Chaac
14,371
2,259
0
5,496
19,270
17,186
0
4,781
14,330
0
63,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,025
Gold Earned
50,657
511
Minions Killed
688
0
Camps Cleared
0
1,608,198
Distance Traveled
1,816,348
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,344
491
140
8
0
321,909
5
L
Nemesis
7,195
423
82
5
0
289,611
1
L
Medusa
9,109
536
150
9
0
307,375
5
W
Zhong Kui
10,262
604
135
8
0
364,235
3
W
Chiron
10,949
644
174
10
0
327,715
6
W
Tyr
7,863
463
40
2
0
401,318
9
W
Sun Wukong
10,872
640
157
9
0
386,409
3
L
Fenrir
7,908
465
21
1
0
374,324
1
W
Nu Wa
10,711
630
182
11
0
336,671
2
L
Chaac
8,469
498
118
7
0
314,979
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role