Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Il KILGRAVE Il
Da Ji
Level 67
God Stats
45W - 37L
1,525 SR
Queue Stats
214W - 236L
1,365 Elo+
Solo
Chaac
Chaac
MAD time KILLER
Chaac
Level 83
God Stats
10W - 8L
1,471 SR
Queue Stats
23W - 22L
1,348 Elo+
Solo
Zeus
Zeus
Tesla Angel
Zeus
Level 61
God Stats
7W - 6L
1,429 SR
Queue Stats
7W - 8L
1,385 Elo+
Solo
Tsukuyomi
Tsukuyomi
iTzAxce_
Tsukuyomi
Level 54
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 6L
1,479 Elo+
Solo
Team Averages
Level 70
1,485 SR
1,415 Elo+

VS

Team Averages
Level 91
1,520 SR
1,417 Elo+
Sobek
Sobek
GoochZA50
Sobek
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 121L
1,374 Elo+
Solo
Hel
Hel
SixDamanikuz
Hel
Level 121
God Stats
21W - 18L
1,517 SR
Queue Stats
855W - 867L
1,459 Elo+
Solo
Chiron
Chiron
Yarik70
Chiron
Level 42
God Stats
13W - 34L
1,363 SR
Queue Stats
91W - 131L
1,341 Elo+
Solo
Pele
Pele
aquisenberry
Pele
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
King Arthur
King Arthur
built_ta_own
King Arthur
Level 89
God Stats
11W - 11L
1,718 SR
Queue Stats
128W - 153L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
3 / 0 / 17
9,294
1,033
10,747
4,296
1,805
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 2 / 18
8,903
989
11,154
5,717
2,099
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
5 / 0 / 20
10,310
1,146
9,533
7,117
7,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
7 / 2 / 13
9,665
1,074
15,172
4,144
1,606
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
iTzAxce_
Tsukuyomi
16
11 / 0 / 11
10,815
1,202
11,858
4,548
1,782
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Team 1 Tickets

360

VS

Team 2 Tickets

112

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
GoochZA50
Sobek
13
0 / 4 / 3
7,611
846
5,409
11,124
9,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 1
7,968
885
4,578
12,072
5,488
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Yarik70
Chiron
13
0 / 4 / 2
7,851
872
2,114
8,409
3,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 8 / 0
7,334
815
687
10,533
5,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

King Arthur
built_ta_own
King Arthur
14
3 / 6 / 1
9,214
1,024
7,663
23,213
25,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
11
28
Kills
4
4
Deaths
28
79
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
0
17
11.5
L
Sobek
GoochZA50
Sobek
0
4
3
0.38
W
2
2
18
5.5
W
5
0
20
15
L
1
6
1
0.25
W
7
2
13
6.75
L
Chiron
Yarik70
Chiron
0
4
2
0.25
L
0
8
0
0
L
King Arthur
built_ta_own
King Arthur
3
6
1
0.58
W
Tsukuyomi
iTzAxce_
Tsukuyomi
11
0
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,464
Damage
20,451
25,822
Taken
65,351
14,334
Mitigated
49,541
13,249
Healing
8,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,747
1,308
3,241
2,153
4,296
1,805
0
2,068
2,228
26,072
0
L
Sobek
GoochZA50
Sobek
5,409
346
0
1,076
11,124
9,989
0
2,907
8,042
8,852
0
W
11,154
3,555
0
0
5,717
2,099
0
3,081
2,586
0
15,207
W
9,533
2,482
960
3,912
7,117
7,042
0
1,623
5,408
0
24,012
L
4,578
134
2,546
2,293
12,072
5,488
0
6,383
5,614
20,179
0
W
15,172
1,768
436
742
4,144
1,606
0
1,469
2,675
23,091
0
L
Chiron
Yarik70
Chiron
2,114
1,129
120
1,113
8,409
3,393
0
5,161
3,173
0
14,903
L
687
392
0
227
10,533
5,253
0
4,083
6,375
0
3,447
L
King Arthur
built_ta_own
King Arthur
7,663
1,259
246
1,029
23,213
25,418
0
7,385
15,608
0
21,276
W
Tsukuyomi
iTzAxce_
Tsukuyomi
11,858
4,169
0
1,805
4,548
1,782
0
1,746
2,453
0
27,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,987
Gold Earned
39,978
138
Minions Killed
98
4
Camps Cleared
1
851,361
Distance Traveled
578,342
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,294
1,033
37
4
1
145,009
0
L
Sobek
7,611
846
7
1
0
116,619
1
W
Da Ji
8,903
989
8
1
2
154,118
0
W
Chaac
10,310
1,146
33
4
1
190,376
0
L
Hel
7,968
885
22
2
0
130,075
1
W
Zeus
9,665
1,074
23
3
0
161,935
1
L
Chiron
7,851
872
33
4
1
72,821
0
L
Pele
7,334
815
6
1
0
105,801
0
L
King Arthur
9,214
1,024
30
3
0
153,026
0
W
Tsukuyomi
10,815
1,202
37
4
0
199,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role