Player Matchup

Sol
Sol
Gold IV
Afeksia
Sol
Gold IV
Level 150
God Stats
8W - 9L
1,503 SR
Queue Stats
185W - 170L
1,452 MMR
Party 1
Cupid
Cupid
Gold II
Flanqer
Cupid
Gold II
Level 153
God Stats
72W - 95L
1,491 SR
Queue Stats
1,009W - 1,133L
1,623 MMR
Party 1
Cthulhu
Cthulhu
Gold II
Гoспoдин
Cthulhu
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 154
1,498 SR
1,525 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,581 SR
1,473 MMR
Chang'e
Chang'e
Gold IV
CzechMeOut
Chang'e
Gold IV
Level 153
God Stats
2W - 3L
1,625 SR
Queue Stats
148W - 161L
1,512 MMR
Solo
Medusa
Medusa
Gold IV
VenomsCrusher
Medusa
Gold IV
Level 157
God Stats
11W - 8L
1,619 SR
Queue Stats
117W - 142L
1,454 MMR
Solo
Odin
Odin
Bronze III
gorox1313
Odin
Bronze III
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
8 / 1 / 6
10,962
783
16,447
11,101
3,665
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
Flanqer
Cupid
12
3 / 6 / 9
9,885
706
8,648
13,663
5,707
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

14
4 / 1 / 11
10,461
747
9,748
14,843
13,386
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
ThothScyllaPersephoneDiscordiaAphrodite

VS

Bans
TsukuyomiSobekAgniAchillesNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CzechMeOut
Chang'e
12
2 / 7 / 5
9,032
645
9,299
15,745
5,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 6 / 4
9,270
662
8,038
13,206
6,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
12
3 / 2 / 4
8,992
642
5,544
10,304
10,032
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
15
Kills
7
8
Deaths
15
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
8
1
6
11
L
Chang'e
CzechMeOut
Chang'e
2
7
5
0.64
W
Cupid
Flanqer
Cupid
3
6
9
1.25
L
2
6
4
0.67
L
Odin
3
2
4
2.5
W
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,843
Damage
22,881
39,607
Taken
39,255
22,758
Mitigated
21,442
13,515
Healing
6,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
16,447
6,463
0
5,164
11,101
3,665
2,432
3,170
7,657
61,353
0
L
Chang'e
CzechMeOut
Chang'e
9,299
546
1,706
3,385
15,745
5,309
0
10,642
5,103
27,873
0
W
Cupid
Flanqer
Cupid
8,648
3,926
451
3,351
13,663
5,707
599
2,918
10,503
0
45,038
L
8,038
1,893
0
988
13,206
6,101
0
8,503
4,703
0
48,247
L
Odin
5,544
1,849
0
233
10,304
10,032
0
7,054
3,250
0
16,071
W
9,748
679
658
3,891
14,843
13,386
0
2,997
11,602
35,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,308
Gold Earned
27,294
182
Minions Killed
139
0
Camps Cleared
0
798,849
Distance Traveled
760,486
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,962
783
75
5
0
244,241
4
L
Chang'e
9,032
645
56
4
0
252,664
0
W
Cupid
9,885
706
54
4
0
248,178
7
L
Medusa
9,270
662
60
4
0
231,574
2
L
Odin
8,992
642
23
2
0
276,248
4
W
Cthulhu
10,461
747
53
4
0
306,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role