Player Matchup

Serqet
Serqet
F_L__E_X
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,464 Elo+
Party 1
Hel
Hel
Foglig_Mia
Hel
Level 21
God Stats
8W - 5L
1,427 SR
Queue Stats
193W - 224L
1,444 Elo+
Party 2
Olorun
Olorun
RadiRbr
Olorun
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 16L
1,500 Elo+
Solo
Susano
Susano
Zexi0X75dz
Susano
Level 14
God Stats
6W - 8L
1,254 SR
Queue Stats
11W - 8L
1,448 Elo+
Party 1
Bacchus
Bacchus
jonis023
Bacchus
Level 22
God Stats
26W - 36L
1,431 SR
Queue Stats
138W - 165L
1,410 Elo+
Party 2
Team Averages
Level 18
1,422 SR
1,453 Elo+

VS

Team Averages
Level 19
1,513 SR
1,429 Elo+
Tsukuyomi
Tsukuyomi
G2-BlackCat
Tsukuyomi
Level 29
God Stats
5W - 6L
1,601 SR
Queue Stats
107W - 139L
1,348 Elo+
Solo
Hachiman
Hachiman
King-Ivoiry
Hachiman
Level 8
God Stats
1W - 0L
1,736 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Xx-Marcel328-xX
Ymir
Level 13
God Stats
10W - 6L
1,430 SR
Queue Stats
24W - 27L
1,382 Elo+
Solo
Chang'e
Chang'e
ladyandtherats
Chang'e
Level 27
God Stats
6W - 4L
1,379 SR
Queue Stats
17W - 14L
1,465 Elo+
Solo
Zeus
Zeus
peco010
Zeus
Level 17
God Stats
2W - 3L
1,419 SR
Queue Stats
58W - 55L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
F_L__E_X
Serqet
18
9 / 11 / 5
13,368
1,028
13,830
21,796
8,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
2 / 7 / 6
11,489
884
7,528
20,140
7,511
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
RadiRbr
Olorun
16
0 / 9 / 6
10,352
796
834
14,827
5,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Susano
Zexi0X75dz
Susano
20
8 / 9 / 10
15,367
1,182
24,762
26,115
9,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
jonis023
Bacchus
18
1 / 3 / 5
12,020
925
9,575
21,574
25,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

210

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
G2-BlackCat
Tsukuyomi
19
8 / 6 / 19
13,428
1,033
13,277
14,568
6,496
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hachiman
King-Ivoiry
Hachiman
19
0 / 6 / 13
11,553
889
8,412
12,963
4,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 0 / 25
14,542
1,119
16,180
14,021
18,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
8 / 2 / 14
13,605
1,047
8,589
8,923
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zeus
peco010
Zeus
20
20 / 6 / 12
15,533
1,195
43,422
14,437
5,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
122
20
Kills
39
39
Deaths
20
32
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Serqet
F_L__E_X
Serqet
9
11
5
1.05
L
2
7
6
0.71
W
Tsukuyomi
G2-BlackCat
Tsukuyomi
8
6
19
2.92
W
Hachiman
King-Ivoiry
Hachiman
0
6
13
1.08
L
Olorun
RadiRbr
Olorun
0
9
6
0.33
W
3
0
25
15.5
L
Susano
Zexi0X75dz
Susano
8
9
10
1.44
L
Bacchus
jonis023
Bacchus
1
3
5
1.17
W
8
2
14
7.5
W
Zeus
peco010
Zeus
20
6
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,529
Damage
89,880
104,452
Taken
64,912
56,418
Mitigated
39,534
9,295
Healing
13,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
F_L__E_X
Serqet
13,830
2,155
0
713
21,796
8,455
0
11,960
9,836
0
23,647
L
7,528
1,526
2,443
3,367
20,140
7,511
0
15,939
4,201
22,895
0
W
Tsukuyomi
G2-BlackCat
Tsukuyomi
13,277
6,016
0
1,174
14,568
6,496
0
4,630
9,938
0
25,524
W
Hachiman
King-Ivoiry
Hachiman
8,412
5,659
0
1,919
12,963
4,971
0
2,042
10,807
0
17,749
L
Olorun
RadiRbr
Olorun
834
382
82
704
14,827
5,172
0
10,001
4,826
7,400
0
W
16,180
2,610
0
4,196
14,021
18,508
0
5,905
7,732
36,413
0
L
Susano
Zexi0X75dz
Susano
24,762
8,068
0
1,188
26,115
9,787
0
18,007
8,108
0
51,899
L
Bacchus
jonis023
Bacchus
9,575
982
0
798
21,574
25,493
0
12,284
9,290
31,780
0
W
8,589
704
4,390
1,796
8,923
3,896
0
1,106
7,280
29,266
0
W
Zeus
peco010
Zeus
43,422
7,594
0
0
14,437
5,663
0
4,254
10,015
65,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,596
Gold Earned
68,661
151
Minions Killed
194
8
Camps Cleared
6
1,013,242
Distance Traveled
1,108,168
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
13,368
1,028
18
1
1
242,092
0
L
Hel
11,489
884
32
2
1
192,462
0
W
Tsukuyomi
13,428
1,033
14
1
1
223,843
1
W
Hachiman
11,553
889
23
2
1
169,337
0
L
Olorun
10,352
796
8
1
1
114,272
3
W
Ymir
14,542
1,119
47
4
1
237,956
1
L
Susano
15,367
1,182
44
3
4
240,452
0
L
Bacchus
12,020
925
49
4
1
223,964
0
W
Chang'e
13,605
1,047
58
4
1
275,794
0
W
Zeus
15,533
1,195
52
4
2
201,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role