Player Matchup

Bakasura
Bakasura
Meegaax
Bakasura
Level 16
God Stats
6W - 0L
1,941 SR
Queue Stats
96W - 80L
1,581 Elo+
Solo
Bacchus
Bacchus
ShinjuLi
Bacchus
Level 21
God Stats
44W - 32L
1,879 SR
Queue Stats
121W - 108L
1,624 Elo+
Party 1
Amaterasu
Amaterasu
Siden69
Amaterasu
Level 22
God Stats
1W - 1L
1,370 SR
Queue Stats
7W - 5L
1,654 Elo+
Solo
Neith
Neith
erodente
Neith
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,678 Elo+
Solo
Janus
Janus
geddaslayer
Janus
Level 27
God Stats
4W - 6L
1,490 SR
Queue Stats
134W - 116L
1,560 Elo+
Party 1
Team Averages
Level 22
1,636 SR
1,619 Elo+

VS

Team Averages
Level 22
1,667 SR
1,557 Elo+
Jormungandr
Jormungandr
Dinocryst
Jormungandr
Level 29
God Stats
3W - 4L
1,664 SR
Queue Stats
254W - 252L
1,677 Elo+
Solo
Bakasura
Bakasura
EpicTimeTravels
Bakasura
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 35L
1,538 Elo+
Solo
Ymir
Ymir
Tiguma
Ymir
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Solo
Agni
Agni
ahilak471
Agni
Level 16
God Stats
20W - 17L
1,788 SR
Queue Stats
299W - 331L
1,507 Elo+
Solo
Medusa
Medusa
dKupsvK
Medusa
Level 31
God Stats
6W - 6L
1,884 SR
Queue Stats
94W - 98L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Meegaax
Bakasura
11
4 / 0 / 0
6,165
617
2,659
5,542
1,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
ShinjuLi
Bacchus
8
2 / 2 / 4
5,527
553
2,398
7,025
4,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Amaterasu
Siden69
Amaterasu
11
3 / 0 / 2
6,187
619
4,066
6,403
2,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
erodente
Neith
7
1 / 3 / 3
4,695
470
4,092
4,993
1,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
5 / 0 / 1
6,552
655
4,674
4,026
1,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dinocryst
Jormungandr
8
0 / 2 / 0
4,604
460
3,310
5,472
2,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bakasura
8
2 / 4 / 0
5,120
512
2,913
8,401
2,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
Tiguma
Ymir
7
1 / 4 / 2
4,297
430
1,843
4,615
1,812
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
10
0 / 3 / 0
5,083
508
2,873
4,644
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
dKupsvK
Medusa
9
2 / 2 / 3
5,086
509
6,387
4,925
1,557
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
15
Kills
5
5
Deaths
15
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Dinocryst
Jormungandr
0
2
0
0
L
Bakasura
2
4
0
0.5
W
Bakasura
Meegaax
Bakasura
4
0
0
4
W
Bacchus
ShinjuLi
Bacchus
2
2
4
2
W
Amaterasu
Siden69
Amaterasu
3
0
2
4
L
Ymir
Tiguma
Ymir
1
4
2
0.5
L
Agni
0
3
0
0
L
Medusa
dKupsvK
Medusa
2
2
3
1.75
W
Neith
erodente
Neith
1
3
3
0.83
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,889
Damage
17,326
27,989
Taken
28,057
10,714
Mitigated
10,126
9,316
Healing
8,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Dinocryst
Jormungandr
3,310
1,320
0
1,818
5,472
2,704
0
0
5,472
18,603
0
L
Bakasura
2,913
2,482
0
3,768
8,401
2,632
0
1,233
6,884
0
16,974
W
Bakasura
Meegaax
Bakasura
2,659
1,897
0
990
5,542
1,853
0
861
4,616
0
31,350
W
Bacchus
ShinjuLi
Bacchus
2,398
474
0
1,455
7,025
4,379
0
1,262
5,763
5,399
0
W
Amaterasu
Siden69
Amaterasu
4,066
2,318
0
4,113
6,403
2,150
648
2,988
2,995
0
30,177
L
Ymir
Tiguma
Ymir
1,843
293
0
0
4,615
1,812
0
1,834
2,765
4,070
0
L
Agni
2,873
185
0
1,490
4,644
1,421
0
2,404
2,011
30,889
0
L
Medusa
dKupsvK
Medusa
6,387
2,585
0
1,265
4,925
1,557
0
1,323
3,602
0
28,641
W
Neith
erodente
Neith
4,092
1,818
0
1,663
4,993
1,148
272
581
4,337
0
22,639
W
4,674
389
0
1,095
4,026
1,184
368
2,012
1,959
36,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,126
Gold Earned
24,190
256
Minions Killed
205
0
Camps Cleared
0
934,305
Distance Traveled
824,102
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,604
460
45
5
0
132,627
1
L
Bakasura
5,120
512
51
5
0
180,596
2
W
Bakasura
6,165
617
80
8
0
213,444
3
W
Bacchus
5,527
553
5
1
0
173,114
3
W
Amaterasu
6,187
619
59
6
0
177,423
2
L
Ymir
4,297
430
8
1
0
163,527
0
L
Agni
5,083
508
57
6
0
188,214
1
L
Medusa
5,086
509
44
4
0
159,138
1
W
Neith
4,695
470
39
4
0
156,908
0
W
Janus
6,552
655
73
7
0
213,416
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role