Player Matchup

Jormungandr
Jormungandr
InfiniteKin
Jormungandr
Level 16
God Stats
14W - 6L
1,636 SR
Queue Stats
114W - 72L
1,595 Elo+
Solo
Loki
Loki
ManiResolver
Loki
Level 20
God Stats
8W - 12L
1,408 SR
Queue Stats
88W - 85L
1,301 Elo+
Solo
Sol
Sol
Stringcap
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,415 Elo+
Solo
Bellona
Bellona
Xxcessive
Bellona
Level 12
God Stats
7W - 5L
1,533 SR
Queue Stats
21W - 21L
1,438 Elo+
Solo
Neith
Neith
yKurtZz13
Neith
Level 28
God Stats
0W - 2L
1,161 SR
Queue Stats
5W - 13L
1,500 Elo+
Solo
Team Averages
Level 16
1,448 SR
1,450 Elo+

VS

Team Averages
Level 20
1,459 SR
1,439 Elo+
Ymir
Ymir
DadoPrso123
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,530 Elo+
Solo
Ra
Ra
Invader Ink
Ra
Level 24
God Stats
3W - 7L
1,376 SR
Queue Stats
90W - 72L
1,504 Elo+
Solo
Tyr
Tyr
ddefw33
Tyr
Level 13
God Stats
1W - 3L
1,158 SR
Queue Stats
5W - 18L
1,142 Elo+
Solo
Medusa
Medusa
pabloxrt
Medusa
Level 29
God Stats
1W - 0L
1,760 SR
Queue Stats
21W - 20L
1,518 Elo+
Solo
Bellona
Bellona
yordaffe
Bellona
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
InfiniteKin
Jormungandr
12
2 / 4 / 3
8,242
412
9,784
14,502
9,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 7 / 1
8,101
405
8,834
12,598
3,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 7 / 1
8,046
402
8,967
13,873
4,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Xxcessive
Bellona
15
3 / 4 / 0
9,644
482
8,729
10,525
8,635
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
yKurtZz13
Neith
12
2 / 4 / 3
7,851
393
6,559
11,234
2,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 8
9,654
483
4,103
17,593
13,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
5 / 2 / 5
11,060
553
14,436
15,440
7,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
5
0 / 2 / 0
6,432
322
176
1,458
342
Medusa
pabloxrt
Medusa
20
17 / 1 / 2
13,201
660
23,636
17,620
7,252
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
yordaffe
Bellona
19
1 / 0 / 3
11,184
559
4,440
13,826
15,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
10
Kills
24
26
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
5
8
1
L
Jormungandr
InfiniteKin
Jormungandr
2
4
3
0.88
W
5
2
5
3.75
L
3
7
1
0.5
L
0
7
1
0.07
L
Bellona
Xxcessive
Bellona
3
4
0
0.75
W
Tyr
0
2
0
0
W
Medusa
pabloxrt
Medusa
17
1
2
18
L
Neith
yKurtZz13
Neith
2
4
3
0.88
W
Bellona
yordaffe
Bellona
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,873
Damage
46,791
62,732
Taken
65,937
29,414
Mitigated
43,039
11,140
Healing
24,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,103
863
0
1,001
17,593
13,132
1,059
6,502
11,091
18,867
0
L
Jormungandr
InfiniteKin
Jormungandr
9,784
1,330
0
1,077
14,502
9,483
0
3,681
10,743
37,712
0
W
14,436
1,501
598
7,840
15,440
7,155
0
6,890
8,550
75,160
0
L
8,834
1,774
0
2,633
12,598
3,904
147
4,267
8,162
0
35,557
L
8,967
1,447
0
3,286
13,873
4,414
48
6,033
7,530
47,608
0
L
Bellona
Xxcessive
Bellona
8,729
3,241
0
1,646
10,525
8,635
778
1,655
8,828
0
49,231
W
Tyr
176
30
0
87
1,458
342
0
0
1,458
0
3,296
W
Medusa
pabloxrt
Medusa
23,636
12,532
0
10,677
17,620
7,252
3,421
4,345
13,275
0
112,542
L
Neith
yKurtZz13
Neith
6,559
3,480
0
2,498
11,234
2,978
468
3,385
7,799
0
27,312
W
Bellona
yordaffe
Bellona
4,440
416
0
4,584
13,826
15,158
884
1,014
12,812
10,794
79,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,884
Gold Earned
51,531
370
Minions Killed
485
0
Camps Cleared
0
1,699,588
Distance Traveled
1,531,424
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,654
483
27
1
0
326,961
2
L
Jormungandr
8,242
412
58
3
0
354,122
2
W
Ra
11,060
553
130
7
0
397,641
6
L
Loki
8,101
405
58
3
0
384,484
1
L
Sol
8,046
402
91
5
0
334,413
0
L
Bellona
9,644
482
115
6
0
295,303
1
W
Tyr
6,432
322
3
0
0
63,760
0
W
Medusa
13,201
660
151
8
0
349,396
5
L
Neith
7,851
393
48
2
0
331,266
4
W
Bellona
11,184
559
174
9
0
393,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role