Player Matchup

Chaac
Chaac
HazyV
Chaac
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 186L
1,394 Elo+
Solo
Ullr
Ullr
Mookman11
Ullr
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 104L
1,632 Elo+
Party 1
Nox
Nox
Wrath0GX
Nox
Level 25
God Stats
7W - 11L
1,473 SR
Queue Stats
95W - 92L
1,648 Elo+
Party 1
Bacchus
Bacchus
Yehudda
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,612 Elo+
Solo
Pele
Pele
swagbanaan_123
Pele
Level 20
God Stats
7W - 11L
1,274 SR
Queue Stats
47W - 56L
1,532 Elo+
Solo
Team Averages
Level 22
1,449 SR
1,564 Elo+

VS

Team Averages
Level 17
1,678 SR
1,585 Elo+
Ymir
Ymir
InvertedOne
Ymir
Level 29
God Stats
7W - 4L
1,688 SR
Queue Stats
19W - 13L
1,593 Elo+
Solo
Neith
Neith
KazuKazuDesu
Neith
Level 16
God Stats
23W - 21L
1,903 SR
Queue Stats
122W - 134L
1,539 Elo+
Solo
Bellona
Bellona
Mezo3x
Bellona
Level 13
God Stats
1W - 2L
1,747 SR
Queue Stats
2W - 7L
1,527 Elo+
Solo
Scylla
Scylla
valk33
Scylla
Level 25
God Stats
14W - 15L
1,553 SR
Queue Stats
320W - 314L
1,573 Elo+
Solo
Fenrir
Fenrir
鬼魂之龙
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
HazyV
Chaac
14
0 / 6 / 2
8,834
421
6,497
16,418
16,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ullr
20
14 / 1 / 10
13,390
638
25,441
14,586
9,136
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
12 / 1 / 12
11,876
566
13,655
7,123
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Yehudda
Bacchus
16
3 / 3 / 13
10,090
480
11,825
13,834
14,870
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
2 / 4 / 2
9,107
434
4,843
12,250
5,011
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 4
9,817
467
13,941
17,472
14,605
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 7 / 1
9,815
467
6,388
15,829
5,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Mezo3x
Bellona
16
4 / 4 / 1
9,889
471
9,887
18,446
15,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
valk33
Scylla
15
2 / 6 / 3
10,131
482
6,606
13,052
4,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
1 / 11 / 3
8,698
414
3,906
23,164
9,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
31
Kills
15
15
Deaths
32
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
HazyV
Chaac
0
6
2
0.17
L
6
4
4
2
L
2
7
1
0.36
L
Bellona
Mezo3x
Bellona
4
4
1
1.13
W
Ullr
14
1
10
19
W
12
1
12
18
W
Bacchus
Yehudda
Bacchus
3
3
13
3.17
W
2
4
2
0.75
L
Scylla
valk33
Scylla
2
6
3
0.58
L
Fenrir
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,261
Damage
40,728
64,211
Taken
87,963
48,714
Mitigated
48,825
7,864
Healing
17,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
HazyV
Chaac
6,497
1,419
0
3,471
16,418
16,430
899
3,089
13,289
0
48,148
L
13,941
3,630
303
1,328
17,472
14,605
1,480
6,764
10,559
35,773
0
L
6,388
4,465
0
4,200
15,829
5,463
506
3,893
11,831
0
63,495
L
Bellona
Mezo3x
Bellona
9,887
3,225
0
3,133
18,446
15,103
0
4,712
13,197
0
49,855
W
Ullr
25,441
14,286
0
2,146
14,586
9,136
205
4,917
9,565
0
130,806
W
13,655
780
0
822
7,123
3,267
502
3,988
3,043
55,192
0
W
Bacchus
Yehudda
Bacchus
11,825
2,009
0
529
13,834
14,870
117
5,880
7,782
37,053
0
W
4,843
1,205
0
896
12,250
5,011
1,617
2,211
9,706
0
43,496
L
Scylla
valk33
Scylla
6,606
641
0
2,353
13,052
4,552
480
2,880
10,060
53,836
0
L
Fenrir
3,906
1,125
0
6,164
23,164
9,102
222
6,577
16,272
0
50,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,297
Gold Earned
48,350
454
Minions Killed
459
0
Camps Cleared
0
1,981,147
Distance Traveled
1,752,198
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,834
421
70
3
0
373,488
1
L
Ymir
9,817
467
49
2
0
373,409
5
L
Neith
9,815
467
120
6
0
321,201
0
L
Bellona
9,889
471
101
5
0
368,383
3
W
Ullr
13,390
638
176
8
0
403,229
0
W
Nox
11,876
566
99
5
0
384,647
0
W
Bacchus
10,090
480
52
2
0
400,632
0
W
Pele
9,107
434
57
3
0
419,151
0
L
Scylla
10,131
482
112
5
0
365,093
2
L
Fenrir
8,698
414
77
4
0
324,112
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role