Player Matchup

Bellona
Bellona
BubbaBakedBeans
Bellona
Level 20
God Stats
3W - 3L
2,017 SR
Queue Stats
90W - 79L
1,667 Elo+
Solo
Nemesis
Nemesis
Copperchain
Nemesis
Level 21
God Stats
0W - 1L
1,611 SR
Queue Stats
6W - 5L
1,433 Elo+
Solo
Cerberus
Cerberus
El-Drahcir
Cerberus
Level 49
God Stats
1W - 1L
1,842 SR
Queue Stats
13W - 13L
1,408 Elo+
Solo
Olorun
Olorun
KEOIJE
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,773 Elo+
Solo
Danzaburou
Danzaburou
Srepins
Danzaburou
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 84L
1,614 Elo+
Solo
Team Averages
Level 31
1,694 SR
1,579 Elo+

VS

Team Averages
Level 43
1,546 SR
1,561 Elo+
Jing Wei
Jing Wei
CallMeGraze
Jing Wei
Level 29
God Stats
2W - 0L
1,676 SR
Queue Stats
37W - 36L
1,815 Elo+
Solo
Terra
Terra
Jusue-san
Terra
Level 62
God Stats
2W - 1L
1,512 SR
Queue Stats
28W - 35L
1,399 Elo+
Party 1
Pele
Pele
KousakuJP
Pele
Level 26
God Stats
1W - 2L
1,618 SR
Queue Stats
24W - 28L
1,388 Elo+
Party 1
Vamana
Vamana
Shikai-Desu
Vamana
Level 69
God Stats
2W - 0L
1,426 SR
Queue Stats
17W - 22L
1,377 Elo+
Party 1
Ah Puch
Ah Puch
xDflowx
Ah Puch
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 108L
1,826 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 7
10,542
753
15,383
12,303
13,335
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
Copperchain
Nemesis
16
3 / 4 / 7
10,039
717
12,801
18,770
8,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
El-Drahcir
Cerberus
15
1 / 3 / 9
8,603
615
5,254
12,737
12,264
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
KEOIJE
Olorun
16
4 / 5 / 5
9,791
699
14,431
15,437
6,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Srepins
Danzaburou
15
2 / 1 / 6
9,066
648
6,223
6,536
2,799
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CallMeGraze
Jing Wei
20
6 / 0 / 6
12,452
889
16,308
14,363
8,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Terra
Jusue-san
Terra
17
1 / 1 / 9
9,699
693
10,227
12,141
5,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
13
1 / 8 / 4
8,938
638
4,502
13,780
3,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
16
5 / 5 / 2
10,869
776
13,335
18,630
10,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
xDflowx
Ah Puch
18
1 / 1 / 6
10,522
752
11,495
6,355
2,526
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
41
15
Kills
14
14
Deaths
15
34
Assists
27
Player
Kills
Deaths
Assists
KDA
L
5
1
7
8.5
W
Jing Wei
CallMeGraze
Jing Wei
6
0
6
9
L
Nemesis
Copperchain
Nemesis
3
4
7
1.63
L
Cerberus
El-Drahcir
Cerberus
1
3
9
1.83
W
Terra
Jusue-san
Terra
1
1
9
5.5
L
Olorun
KEOIJE
Olorun
4
5
5
1.3
W
Pele
1
8
4
0.38
W
Vamana
5
5
2
1.2
L
Danzaburou
Srepins
Danzaburou
2
1
6
5
W
Ah Puch
xDflowx
Ah Puch
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,092
Damage
55,867
65,783
Taken
65,269
43,391
Mitigated
31,244
13,251
Healing
18,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,383
6,010
0
102
12,303
13,335
49
5,334
6,969
0
42,544
W
Jing Wei
CallMeGraze
Jing Wei
16,308
11,095
0
3,408
14,363
8,102
2,235
5,797
8,566
0
58,793
L
Nemesis
Copperchain
Nemesis
12,801
4,605
0
3,738
18,770
8,237
0
4,896
13,874
0
37,414
L
Cerberus
El-Drahcir
Cerberus
5,254
152
0
2,901
12,737
12,264
122
4,897
7,840
27,177
0
W
Terra
Jusue-san
Terra
10,227
887
2,965
2,946
12,141
5,693
252
4,082
8,059
29,991
0
L
Olorun
KEOIJE
Olorun
14,431
5,986
221
4,375
15,437
6,756
228
4,750
10,687
43,643
0
W
Pele
4,502
1,197
510
917
13,780
3,974
518
3,618
10,162
0
7,808
W
Vamana
13,335
7,916
0
4,545
18,630
10,949
1,691
5,997
12,633
0
30,917
L
Danzaburou
Srepins
Danzaburou
6,223
3,106
0
1,914
6,536
2,799
0
1,927
4,609
0
23,720
W
Ah Puch
xDflowx
Ah Puch
11,495
337
0
2,969
6,355
2,526
323
726
5,629
47,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,041
Gold Earned
52,480
355
Minions Killed
310
5
Camps Cleared
10
1,326,864
Distance Traveled
1,334,554
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,542
753
80
6
1
280,570
1
W
Jing Wei
12,452
889
119
9
5
304,875
2
L
Nemesis
10,039
717
69
5
4
306,678
3
L
Cerberus
8,603
615
58
4
0
276,788
2
W
Terra
9,699
693
50
4
0
280,044
0
L
Olorun
9,791
699
94
7
0
224,961
2
W
Pele
8,938
638
8
1
1
234,877
2
W
Vamana
10,869
776
43
3
1
237,936
0
L
Danzaburou
9,066
648
54
4
0
237,867
1
W
Ah Puch
10,522
752
90
6
3
276,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role