Player Matchup

Apollo
Apollo
Gold IV
DASMuffin
Apollo
Gold IV
Level 58
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 10L
1,674 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
DEATROS
Kuzenbo
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver I
Fianzo
Cthulhu
Silver I
Level 154
God Stats
4W - 0L
1,718 SR
Queue Stats
74W - 74L
1,679 MMR
Solo
Chang'e
Chang'e
Platinum IV
Rajami
Chang'e
Platinum IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold IV
TheJoguy
Bakasura
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,544 SR
1,571 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,705 SR
1,651 MMR
Jing Wei
Jing Wei
Platinum IV
Buttmuncha
Jing Wei
Platinum IV
Level 82
God Stats
1W - 5L
1,695 SR
Queue Stats
228W - 199L
1,869 MMR
Party 2
Erlang Shen
Erlang Shen
Gold III
Licraux
Erlang Shen
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold II
PlayNoLife
Guan Yu
Gold II
Level 129
God Stats
3W - 2L
1,776 SR
Queue Stats
112W - 106L
1,672 MMR
Solo
Scylla
Scylla
Gold V
Quadporn
Scylla
Gold V
Level 105
God Stats
9W - 9L
1,794 SR
Queue Stats
282W - 266L
1,544 MMR
Party 2
Sobek
Sobek
Gold III
jimmyelrexulon
Sobek
Gold III
Level 160
God Stats
2W - 3L
1,761 SR
Queue Stats
197W - 172L
1,671 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DASMuffin
Apollo
19
3 / 0 / 4
12,952
682
7,197
10,819
4,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kuzenbo
DEATROS
Kuzenbo
16
2 / 0 / 14
10,844
571
11,670
14,780
17,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Cthulhu
Fianzo
Cthulhu
18
3 / 0 / 5
11,183
589
14,390
18,981
20,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
Rajami
Chang'e
19
5 / 0 / 9
11,867
625
13,493
11,966
4,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
TheJoguy
Bakasura
18
7 / 1 / 5
11,321
596
8,747
13,024
5,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Nu WaThe MorriganJanusTsukuyomiAthena

VS

Bans
SetGebRamaDanzaburouFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Buttmuncha
Jing Wei
16
0 / 4 / 1
9,437
497
5,242
13,179
4,820
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
Licraux
Erlang Shen
16
0 / 3 / 0
8,999
474
5,620
14,078
8,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
PlayNoLife
Guan Yu
17
1 / 4 / 0
10,220
538
9,526
20,796
17,362
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Quadporn
Scylla
15
0 / 5 / 1
8,676
457
6,458
7,750
2,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 1
7,128
375
4,099
16,911
13,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
4
20
Kills
1
1
Deaths
20
37
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Buttmuncha
Jing Wei
0
4
1
0.13
W
Apollo
DASMuffin
Apollo
3
0
4
5
W
Kuzenbo
DEATROS
Kuzenbo
2
0
14
9
W
Cthulhu
Fianzo
Cthulhu
3
0
5
5.5
L
Erlang Shen
Licraux
Erlang Shen
0
3
0
0
L
Guan Yu
PlayNoLife
Guan Yu
1
4
0
0.25
L
Scylla
Quadporn
Scylla
0
5
1
0.1
W
Chang'e
Rajami
Chang'e
5
0
9
9.5
W
Bakasura
TheJoguy
Bakasura
7
1
5
9.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,497
Damage
30,945
69,570
Taken
72,714
51,453
Mitigated
47,019
44,938
Healing
16,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Buttmuncha
Jing Wei
5,242
4,106
0
4,505
13,179
4,820
0
4,007
8,735
0
72,017
W
Apollo
DASMuffin
Apollo
7,197
4,672
0
6,888
10,819
4,137
6,272
1,591
9,176
0
97,621
W
Kuzenbo
DEATROS
Kuzenbo
11,670
2,965
1,306
9,116
14,780
17,037
864
3,737
10,978
43,685
0
W
Cthulhu
Fianzo
Cthulhu
14,390
1,841
438
9,909
18,981
20,695
126
858
18,123
70,277
0
L
Erlang Shen
Licraux
Erlang Shen
5,620
2,266
0
2,042
14,078
8,889
0
7,136
6,369
0
80,588
L
Guan Yu
PlayNoLife
Guan Yu
9,526
2,097
218
5,987
20,796
17,362
0
13,036
6,515
0
65,682
L
Scylla
Quadporn
Scylla
6,458
490
0
618
7,750
2,646
0
2,766
4,407
69,771
0
W
Chang'e
Rajami
Chang'e
13,493
1,420
4,500
7,784
11,966
4,149
1,696
2,599
9,219
84,269
0
W
Bakasura
TheJoguy
Bakasura
8,747
6,036
0
4,997
13,024
5,435
1,830
3,977
8,863
0
80,833
L
4,099
696
0
2,783
16,911
13,302
0
10,935
5,113
13,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,167
Gold Earned
44,460
647
Minions Killed
594
0
Camps Cleared
0
1,962,707
Distance Traveled
1,811,985
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,437
497
161
8
0
317,401
4
W
Apollo
12,952
682
190
10
0
344,757
1
W
Kuzenbo
10,844
571
35
2
0
399,309
5
W
Cthulhu
11,183
589
123
6
0
380,994
4
L
Erlang Shen
8,999
474
138
7
0
400,370
2
L
Guan Yu
10,220
538
136
7
0
377,019
10
L
Scylla
8,676
457
153
8
0
348,633
5
W
Chang'e
11,867
625
160
8
0
381,975
4
W
Bakasura
11,321
596
139
7
0
455,672
4
L
Sobek
7,128
375
6
0
0
368,562
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role