Player Matchup

Fafnir
Fafnir
Amodesay
Fafnir
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 120L
1,429 Elo+
Party 2
Awilix
Awilix
DREDrus
Awilix
Level 119
God Stats
9W - 23L
1,373 SR
Queue Stats
441W - 449L
1,446 Elo+
Party 2
Sylvanus
Sylvanus
DalaSrus2
Sylvanus
Level 139
God Stats
2W - 5L
1,500 SR
Queue Stats
569W - 584L
1,473 Elo+
Party 2
Anhur
Anhur
Siodachan
Anhur
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 90L
1,532 Elo+
Solo
Kukulkan
Kukulkan
saljumo
Kukulkan
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 107L
1,743 Elo+
Solo
Team Averages
Level 104
1,475 SR
1,525 Elo+

VS

Team Averages
Level 57
1,552 SR
1,442 Elo+
Ao Kuang
Ao Kuang
Fůhrer
Ao Kuang
Level 15
God Stats
1W - 0L
1,758 SR
Queue Stats
5W - 5L
1,532 Elo+
Solo
Chernobog
Chernobog
Viriathos
Chernobog
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
97W - 87L
1,467 Elo+
Solo
Agni
Agni
chipsenka
Agni
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 24L
1,310 Elo+
Party 1
Merlin
Merlin
iZumka
Merlin
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 67L
1,333 Elo+
Party 1
Artio
Artio
КавказСила
Artio
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
288W - 278L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Amodesay
Fafnir
16
2 / 4 / 7
9,199
657
5,048
18,676
27,027
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
DREDrus
Awilix
16
6 / 4 / 5
9,650
689
11,795
14,637
6,716
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
DalaSrus2
Sylvanus
15
0 / 5 / 9
8,514
608
10,502
24,418
13,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Siodachan
Anhur
17
5 / 4 / 9
10,098
721
14,186
15,284
9,774
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
saljumo
Kukulkan
17
2 / 3 / 9
9,905
708
20,641
13,799
7,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Fůhrer
Ao Kuang
19
9 / 4 / 8
11,197
800
13,663
26,191
11,061
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
Viriathos
Chernobog
19
7 / 2 / 12
11,692
835
24,005
13,137
6,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
16
1 / 3 / 10
9,506
679
9,823
10,154
4,569
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
iZumka
Merlin
18
1 / 3 / 13
10,654
761
22,273
14,178
6,268
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 4 / 9
10,604
757
7,960
19,129
17,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
72
15
Kills
20
20
Deaths
16
39
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Amodesay
Fafnir
2
4
7
1.38
L
Awilix
DREDrus
Awilix
6
4
5
2.13
L
Sylvanus
DalaSrus2
Sylvanus
0
5
9
0.9
W
Ao Kuang
Fůhrer
Ao Kuang
9
4
8
3.25
L
Anhur
Siodachan
Anhur
5
4
9
2.38
W
Chernobog
Viriathos
Chernobog
7
2
12
6.5
W
Agni
1
3
10
2
W
Merlin
iZumka
Merlin
1
3
13
2.5
L
Kukulkan
saljumo
Kukulkan
2
3
9
2.17
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,172
Damage
77,724
86,814
Taken
82,789
64,534
Mitigated
46,074
48,960
Healing
39,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Amodesay
Fafnir
5,048
1,953
436
1,804
18,676
27,027
34
9,900
8,776
7,979
0
L
Awilix
DREDrus
Awilix
11,795
2,586
2,079
1,864
14,637
6,716
0
9,501
5,136
0
12,818
L
Sylvanus
DalaSrus2
Sylvanus
10,502
2,781
21,101
13,067
24,418
13,375
222
16,234
8,184
18,505
0
W
Ao Kuang
Fůhrer
Ao Kuang
13,663
2,148
479
11,616
26,191
11,061
711
9,315
16,876
23,066
0
L
Anhur
Siodachan
Anhur
14,186
6,554
1,353
2,042
15,284
9,774
1,751
10,568
4,716
0
26,274
W
Chernobog
Viriathos
Chernobog
24,005
10,752
2,713
4,708
13,137
6,473
1,700
5,324
7,813
0
46,581
W
Agni
9,823
686
0
591
10,154
4,569
1,138
7,295
2,859
19,276
0
W
Merlin
iZumka
Merlin
22,273
1,587
3,280
2,719
14,178
6,268
1,812
6,800
7,378
52,114
0
L
Kukulkan
saljumo
Kukulkan
20,641
1,382
2,867
2,347
13,799
7,642
265
7,516
6,283
55,706
0
W
7,960
361
4,813
8,133
19,129
17,703
248
7,457
11,672
12,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,366
Gold Earned
53,653
133
Minions Killed
186
0
Camps Cleared
0
1,062,989
Distance Traveled
1,289,413
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,199
657
7
1
0
183,011
0
L
Awilix
9,650
689
4
0
0
267,788
0
L
Sylvanus
8,514
608
17
1
0
194,558
2
W
Ao Kuang
11,197
800
17
1
0
259,546
0
L
Anhur
10,098
721
21
2
0
227,039
0
W
Chernobog
11,692
835
58
4
0
272,179
0
W
Agni
9,506
679
39
3
0
230,069
0
W
Merlin
10,654
761
62
4
0
261,226
2
L
Kukulkan
9,905
708
84
6
0
190,593
0
W
Artio
10,604
757
10
1
0
266,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role