Player Matchup

Danzaburou
Danzaburou
Aufdehavo1
Danzaburou
Level 26
God Stats
38W - 23L
1,630 SR
Queue Stats
141W - 127L
1,639 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Rippedjdogg
Tsukuyomi
Level 27
God Stats
21W - 18L
1,308 SR
Queue Stats
225W - 210L
1,594 Elo+
Solo
Ah Puch
Ah Puch
ThyPope
Ah Puch
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 19L
1,500 Elo+
Solo
Sylvanus
Sylvanus
TontoTheTsar
Sylvanus
Level 26
God Stats
24W - 20L
1,879 SR
Queue Stats
279W - 281L
1,646 Elo+
Party 1
Apollo
Apollo
pandinhafurios
Apollo
Level 9
God Stats
0W - 4L
1,161 SR
Queue Stats
5W - 15L
1,195 Elo+
Solo
Team Averages
Level 23
1,496 SR
1,515 Elo+

VS

Team Averages
Level 25
1,768 SR
1,793 Elo+
Khepri
Khepri
DeathLock37
Khepri
Level 45
God Stats
11W - 2L
1,827 SR
Queue Stats
35W - 7L
1,872 Elo+
Party 2
The Morrigan
The Morrigan
Insertwittyname
The Morrigan
Level 19
God Stats
9W - 0L
1,923 SR
Queue Stats
30W - 3L
1,872 Elo+
Party 2
King Arthur
King Arthur
Rin1235
King Arthur
Level 14
God Stats
14W - 1L
1,863 SR
Queue Stats
16W - 2L
1,810 Elo+
Party 2
Susano
Susano
Xl0Wr1DAHxX
Susano
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 155L
1,537 Elo+
Party 2
Bacchus
Bacchus
Yellowmancer
Bacchus
Level 15
God Stats
3W - 0L
1,727 SR
Queue Stats
29W - 3L
1,872 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aufdehavo1
Danzaburou
14
0 / 5 / 3
8,933
812
5,137
8,012
2,943
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
Rippedjdogg
Tsukuyomi
14
0 / 6 / 1
8,653
787
3,557
9,387
3,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Puch
ThyPope
Ah Puch
14
0 / 8 / 3
8,822
802
5,220
10,985
3,382
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
TontoTheTsar
Sylvanus
14
2 / 2 / 1
9,391
854
4,106
7,864
3,348
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
0 / 6 / 3
8,672
788
1,385
9,457
2,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

423

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
17
4 / 1 / 19
11,854
1,078
7,160
9,662
8,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Morrigan
Insertwittyname
The Morrigan
17
13 / 1 / 11
11,624
1,057
14,205
3,225
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Rin1235
King Arthur
17
5 / 0 / 15
10,858
987
7,744
13,559
7,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
16
4 / 1 / 16
10,260
933
9,621
7,552
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Yellowmancer
Bacchus
16
1 / 0 / 21
10,644
968
4,519
3,822
3,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
109
2
Kills
27
27
Deaths
3
11
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Aufdehavo1
Danzaburou
0
5
3
0.3
W
Khepri
4
1
19
13.5
W
The Morrigan
Insertwittyname
The Morrigan
13
1
11
18.5
W
King Arthur
Rin1235
King Arthur
5
0
15
12.5
L
Tsukuyomi
Rippedjdogg
Tsukuyomi
0
6
1
0.08
L
Ah Puch
ThyPope
Ah Puch
0
8
3
0.19
L
Sylvanus
TontoTheTsar
Sylvanus
2
2
1
1.25
W
Susano
4
1
16
12
W
Bacchus
Yellowmancer
Bacchus
1
0
21
11.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,405
Damage
43,249
45,705
Taken
37,820
16,487
Mitigated
24,841
3,251
Healing
6,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Aufdehavo1
Danzaburou
5,137
1,149
0
330
8,012
2,943
0
3,333
4,319
0
13,531
W
Khepri
7,160
825
0
1,043
9,662
8,816
0
2,440
5,258
20,429
0
W
The Morrigan
Insertwittyname
The Morrigan
14,205
2,488
0
455
3,225
1,677
0
1,211
1,976
27,575
2,255
W
King Arthur
Rin1235
King Arthur
7,744
1,183
0
2,976
13,559
7,682
0
2,254
6,121
126
35,741
L
Tsukuyomi
Rippedjdogg
Tsukuyomi
3,557
668
0
635
9,387
3,820
0
4,935
4,316
0
12,049
L
Ah Puch
ThyPope
Ah Puch
5,220
219
0
0
10,985
3,382
0
6,021
4,726
13,065
0
L
Sylvanus
TontoTheTsar
Sylvanus
4,106
210
740
1,369
7,864
3,348
0
3,214
4,463
7,203
0
W
Susano
9,621
1,896
391
674
7,552
2,797
0
1,983
3,728
0
22,614
W
Bacchus
Yellowmancer
Bacchus
4,519
854
0
608
3,822
3,869
0
1,438
2,384
11,166
0
L
1,385
557
0
177
9,457
2,994
0
5,768
3,511
0
3,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,471
Gold Earned
55,240
60
Minions Killed
218
3
Camps Cleared
5
506,841
Distance Traveled
990,774
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,933
812
22
2
1
102,200
0
W
Khepri
11,854
1,078
27
2
0
208,710
0
W
The Morrigan
11,624
1,057
40
4
3
175,439
0
W
King Arthur
10,858
987
89
8
1
215,940
0
L
Tsukuyomi
8,653
787
16
1
1
81,348
0
L
Ah Puch
8,822
802
9
1
0
107,761
1
L
Sylvanus
9,391
854
7
1
1
141,021
0
W
Susano
10,260
933
41
4
1
182,543
0
W
Bacchus
10,644
968
21
2
0
208,142
3
L
Apollo
8,672
788
6
1
0
74,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role