Player Matchup

Thor
Thor
CarlosV333
Thor
Level 27
God Stats
1W - 3L
1,652 SR
Queue Stats
113W - 121L
1,552 Elo+
Solo
Neith
Neith
Overlord91Hun
Neith
Level 24
God Stats
1W - 3L
1,392 SR
Queue Stats
18W - 24L
1,368 Elo+
Solo
Cabrakan
Cabrakan
Prentii
Cabrakan
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 24L
1,627 Elo+
Solo
Amaterasu
Amaterasu
RiesenLi
Amaterasu
Level 24
God Stats
6W - 5L
1,585 SR
Queue Stats
17W - 26L
1,428 Elo+
Solo
Janus
Janus
cojothebeast
Janus
Level 26
God Stats
5W - 6L
1,621 SR
Queue Stats
61W - 35L
1,643 Elo+
Solo
Team Averages
Level 26
1,550 SR
1,524 Elo+

VS

Team Averages
Level 35
1,543 SR
1,550 Elo+
Nu Wa
Nu Wa
ElSalvitaBlack
Nu Wa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,644 Elo+
Party 1
Medusa
Medusa
MrShadowineczeQ
Medusa
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Mrs_Xmas11
Cthulhu
Level 12
God Stats
2W - 1L
1,713 SR
Queue Stats
9W - 6L
1,462 Elo+
Party 1
Thanatos
Thanatos
ROVMiami
Thanatos
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 5L
1,644 Elo+
Party 1
Thoth
Thoth
cgpoveda92
Thoth
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 6
7,648
588
7,533
10,992
3,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 6 / 6
6,512
501
8,874
8,407
2,633
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
Prentii
Cabrakan
11
5 / 5 / 5
6,987
537
6,182
10,289
8,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
RiesenLi
Amaterasu
11
2 / 5 / 4
6,037
464
5,904
12,911
5,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 6 / 2
7,043
542
4,368
7,008
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 4
8,674
667
13,806
7,073
1,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
3 / 6 / 2
5,936
457
5,192
9,726
2,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Mrs_Xmas11
Cthulhu
10
2 / 4 / 10
6,714
516
3,099
12,225
5,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
ROVMiami
Thanatos
13
11 / 2 / 2
8,164
628
9,144
10,277
3,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
11
2 / 7 / 6
6,862
528
3,862
6,850
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
51
19
Kills
27
27
Deaths
19
23
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
5
6
1.4
W
9
0
4
11
W
3
6
2
0.67
W
Cthulhu
Mrs_Xmas11
Cthulhu
2
4
10
1.75
L
4
6
6
1.17
L
Cabrakan
Prentii
Cabrakan
5
5
5
1.5
W
Thanatos
ROVMiami
Thanatos
11
2
2
6
L
Amaterasu
RiesenLi
Amaterasu
2
5
4
0.8
W
Thoth
2
7
6
0.71
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,861
Damage
35,103
49,607
Taken
46,151
21,024
Mitigated
16,070
10,727
Healing
15,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,533
2,143
0
2,733
10,992
3,231
0
3,960
7,032
0
36,100
W
13,806
4,930
114
1,815
7,073
1,977
44
723
6,057
52,347
0
W
5,192
2,589
0
1,968
9,726
2,800
0
2,109
7,617
0
18,627
W
Cthulhu
Mrs_Xmas11
Cthulhu
3,099
338
422
1,084
12,225
5,954
0
3,168
8,952
14,675
0
L
8,874
5,731
152
1,591
8,407
2,633
0
2,093
6,314
0
29,637
L
Cabrakan
Prentii
Cabrakan
6,182
746
0
1,172
10,289
8,147
0
3,205
7,084
25,583
0
W
Thanatos
ROVMiami
Thanatos
9,144
1,719
0
10,398
10,277
3,353
0
1,365
8,833
0
41,097
L
Amaterasu
RiesenLi
Amaterasu
5,904
1,993
0
4,579
12,911
5,439
0
9,011
3,900
490
21,288
W
Thoth
3,862
249
0
96
6,850
1,986
0
3,282
3,345
30,974
0
L
4,368
545
0
500
7,008
1,574
0
2,498
4,510
34,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,227
Gold Earned
36,350
276
Minions Killed
281
0
Camps Cleared
0
1,150,161
Distance Traveled
1,222,978
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,648
588
60
5
0
209,172
1
W
Nu Wa
8,674
667
93
7
0
236,700
3
W
Medusa
5,936
457
20
2
0
206,802
0
W
Cthulhu
6,714
516
35
3
0
260,390
0
L
Neith
6,512
501
47
4
0
205,768
2
L
Cabrakan
6,987
537
43
3
0
246,750
2
W
Thanatos
8,164
628
71
5
0
280,063
0
L
Amaterasu
6,037
464
44
3
0
242,173
0
W
Thoth
6,862
528
62
5
0
239,023
4
L
Janus
7,043
542
82
6
0
246,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role