Player Matchup

Yemoja
Yemoja
Brinjl
Yemoja
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 58L
1,412 Elo+
Party 4
Heimdallr
Heimdallr
DaSava6e
Heimdallr
Level 14
God Stats
10W - 13L
1,500 SR
Queue Stats
67W - 54L
1,357 Elo+
Solo
Scylla
Scylla
Urban_RastaZA
Scylla
Level 27
God Stats
5W - 2L
1,528 SR
Queue Stats
136W - 151L
1,459 Elo+
Party 4
Bellona
Bellona
unknowm_player11
Bellona
Level 8
God Stats
11W - 5L
1,474 SR
Queue Stats
12W - 6L
1,356 Elo+
Party 3
Arachne
Arachne
vG3rm4n_RVG
Arachne
Level 29
God Stats
11W - 10L
1,497 SR
Queue Stats
44W - 51L
1,406 Elo+
Party 3
Team Averages
Level 19
1,500 SR
1,398 Elo+

VS

Team Averages
Level 23
1,527 SR
1,504 Elo+
Thor
Thor
GaamaKitchi
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,468 Elo+
Solo
Kukulkan
Kukulkan
JuanFranAdri
Kukulkan
Level 8
God Stats
10W - 11L
1,568 SR
Queue Stats
64W - 74L
1,544 Elo+
Party 2
Olorun
Olorun
Scorpion619
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
King Arthur
King Arthur
Whiter16
King Arthur
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 36L
1,500 Elo+
Party 1
Hercules
Hercules
j3321
Hercules
Level 48
God Stats
11W - 11L
1,565 SR
Queue Stats
87W - 88L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Brinjl
Yemoja
16
0 / 4 / 6
10,210
464
4,603
11,524
9,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
DaSava6e
Heimdallr
19
4 / 2 / 2
11,428
519
12,663
15,309
6,483
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
3 / 2 / 4
12,453
566
8,583
8,947
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 4 / 0
10,241
466
10,944
15,980
13,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
vG3rm4n_RVG
Arachne
18
6 / 2 / 4
11,753
534
14,436
19,283
11,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 4
10,188
463
9,639
13,340
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
JuanFranAdri
Kukulkan
15
2 / 5 / 4
9,653
439
8,622
11,123
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
17
4 / 4 / 2
10,539
479
8,998
11,546
4,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Whiter16
King Arthur
16
2 / 2 / 2
9,427
429
9,459
19,575
14,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
j3321
Hercules
14
2 / 3 / 4
8,402
382
4,853
17,900
7,422
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
30
15
Kills
14
14
Deaths
15
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Brinjl
Yemoja
0
4
6
0.75
W
Heimdallr
DaSava6e
Heimdallr
4
2
2
2.5
L
4
1
4
6
L
Kukulkan
JuanFranAdri
Kukulkan
2
5
4
0.8
L
Olorun
4
4
2
1.25
W
3
2
4
2.5
L
King Arthur
Whiter16
King Arthur
2
2
2
1.5
L
Hercules
j3321
Hercules
2
3
4
1.33
W
2
4
0
0.5
W
Arachne
vG3rm4n_RVG
Arachne
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,229
Damage
41,571
71,043
Taken
73,484
44,452
Mitigated
35,426
24,103
Healing
24,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Brinjl
Yemoja
4,603
710
1,693
2,120
11,524
9,330
0
5,130
6,394
25,429
0
W
Heimdallr
DaSava6e
Heimdallr
12,663
6,788
0
8,977
15,309
6,483
2,939
4,167
11,142
0
100,198
L
9,639
2,735
0
4,711
13,340
5,062
0
1,821
11,414
0
65,178
L
Kukulkan
JuanFranAdri
Kukulkan
8,622
719
0
1,140
11,123
4,004
524
2,316
8,743
63,889
0
L
Olorun
8,998
4,556
389
5,425
11,546
4,269
4,316
4,493
6,892
60,527
0
W
8,583
522
0
2,534
8,947
3,286
512
2,171
6,776
87,587
0
L
King Arthur
Whiter16
King Arthur
9,459
1,683
0
6,959
19,575
14,669
547
270
18,691
233
45,770
L
Hercules
j3321
Hercules
4,853
1,586
635
5,201
17,900
7,422
174
3,940
13,779
0
29,003
W
10,944
3,846
0
1,260
15,980
13,568
0
3,146
12,259
0
55,713
W
Arachne
vG3rm4n_RVG
Arachne
14,436
9,641
0
7,519
19,283
11,785
0
3,239
16,000
0
96,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,085
Gold Earned
48,209
584
Minions Killed
496
0
Camps Cleared
0
2,040,907
Distance Traveled
1,965,096
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,210
464
33
2
0
385,650
2
W
Heimdallr
11,428
519
154
7
0
372,626
6
L
Thor
10,188
463
123
6
0
371,409
0
L
Kukulkan
9,653
439
142
6
0
382,396
0
L
Olorun
10,539
479
128
6
0
391,834
3
W
Scylla
12,453
566
175
8
0
399,294
3
L
King Arthur
9,427
429
72
3
0
362,883
7
L
Hercules
8,402
382
31
1
0
456,574
13
W
Bellona
10,241
466
108
5
0
425,486
0
W
Arachne
11,753
534
114
5
0
457,851
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role