Player Matchup

Ymir
Ymir
McLaren16-2a
Ymir
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 24L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
XxTHExVOiDxX
Kuzenbo
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,625 Elo+
Solo
Neith
Neith
er0t1q
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Thor
Thor
gg-GARY-
Thor
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 141L
1,372 Elo+
Solo
Chaac
Chaac
vXvBLACKOUTvXv
Chaac
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,533 Elo+
Solo
Team Averages
Level 11
1,500 SR
1,506 Elo+

VS

Team Averages
Level 23
1,438 SR
1,465 Elo+
Vamana
Vamana
MTVMViska
Vamana
Level 26
God Stats
68W - 52L
1,643 SR
Queue Stats
181W - 239L
1,403 Elo+
Party 1
Danzaburou
Danzaburou
Mr Cowbo
Danzaburou
Level 28
God Stats
7W - 2L
1,671 SR
Queue Stats
44W - 33L
1,440 Elo+
Solo
Kali
Kali
Thefightingippo2
Kali
Level 6
God Stats
7W - 9L
1,185 SR
Queue Stats
89W - 105L
1,600 Elo+
Solo
Nu Wa
Nu Wa
bestvins
Nu Wa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
cardealia
Discordia
Level 26
God Stats
4W - 7L
1,192 SR
Queue Stats
59W - 56L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 1
6,635
415
1,833
13,108
7,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
XxTHExVOiDxX
Kuzenbo
13
3 / 2 / 1
7,173
448
4,865
9,912
10,665
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
er0t1q
Neith
11
2 / 5 / 2
6,926
433
3,987
8,629
2,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
10
3 / 7 / 0
6,862
429
5,017
13,252
4,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 8 / 3
6,553
410
5,821
14,045
11,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
MTVMViska
Vamana
14
6 / 1 / 7
8,773
548
9,254
11,076
7,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Mr Cowbo
Danzaburou
15
7 / 5 / 5
9,975
623
11,324
10,070
3,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 3 / 3
8,865
554
5,623
12,609
5,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
bestvins
Nu Wa
16
6 / 0 / 11
9,633
602
14,993
5,151
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
cardealia
Discordia
13
4 / 0 / 8
8,286
518
5,349
6,327
1,486
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
9
Kills
29
29
Deaths
9
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Vamana
MTVMViska
Vamana
6
1
7
9.5
L
1
7
1
0.21
W
Danzaburou
Mr Cowbo
Danzaburou
7
5
5
1.9
W
6
3
3
2.5
L
Kuzenbo
XxTHExVOiDxX
Kuzenbo
3
2
1
1.75
W
Nu Wa
bestvins
Nu Wa
6
0
11
11.5
W
Discordia
cardealia
Discordia
4
0
8
8
L
Neith
er0t1q
Neith
2
5
2
0.6
L
Thor
3
7
0
0.43
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,523
Damage
46,543
58,946
Taken
45,233
36,379
Mitigated
19,887
7,654
Healing
16,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
MTVMViska
Vamana
9,254
6,386
0
3,398
11,076
7,812
1,385
1,882
9,144
0
34,384
L
1,833
907
0
319
13,108
7,437
114
3,889
8,951
19,685
0
W
Danzaburou
Mr Cowbo
Danzaburou
11,324
5,978
0
1,616
10,070
3,656
2,223
1,744
8,176
0
62,619
W
5,623
2,081
0
5,277
12,609
5,008
1,330
915
11,644
0
42,301
L
Kuzenbo
XxTHExVOiDxX
Kuzenbo
4,865
2,201
0
540
9,912
10,665
0
2,560
7,096
20,406
0
W
Nu Wa
bestvins
Nu Wa
14,993
2,975
0
2,543
5,151
1,925
1,497
1,016
4,085
59,855
0
W
Discordia
cardealia
Discordia
5,349
1,161
183
3,529
6,327
1,486
1,398
1,141
5,086
25,770
0
L
Neith
er0t1q
Neith
3,987
1,742
0
2,084
8,629
2,520
184
3,158
5,240
0
22,031
L
Thor
5,017
719
0
2,577
13,252
4,257
336
4,255
8,701
0
30,257
L
5,821
1,025
0
2,134
14,045
11,500
0
5,502
8,233
0
32,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,149
Gold Earned
45,532
208
Minions Killed
372
0
Camps Cleared
0
1,274,708
Distance Traveled
1,408,842
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,773
548
61
4
0
300,012
0
L
Ymir
6,635
415
36
2
0
229,700
1
W
Danzaburou
9,975
623
98
6
0
245,388
1
W
Kali
8,865
554
72
5
0
294,186
3
L
Kuzenbo
7,173
448
24
2
0
284,883
0
W
Nu Wa
9,633
602
101
6
0
285,668
7
W
Discordia
8,286
518
40
3
0
283,588
0
L
Neith
6,926
433
35
2
0
257,841
0
L
Thor
6,862
429
46
3
0
245,177
0
L
Chaac
6,553
410
67
4
0
257,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role