Player Matchup

Bellona
Bellona
Chellymon
Bellona
Level 37
God Stats
11W - 31L
1,329 SR
Queue Stats
218W - 285L
1,406 Elo+
Party 2
Bacchus
Bacchus
Jiffatron
Bacchus
Level 43
God Stats
6W - 6L
1,420 SR
Queue Stats
47W - 36L
1,537 Elo+
Party 4
Skadi
Skadi
MR Oddwell
Skadi
Level 69
God Stats
3W - 4L
1,500 SR
Queue Stats
187W - 146L
1,525 Elo+
Party 4
Chang'e
Chang'e
Ro91
Chang'e
Level 43
God Stats
1W - 3L
1,290 SR
Queue Stats
130W - 168L
1,347 Elo+
Solo
Bakasura
Bakasura
xReaZii
Bakasura
Level 39
God Stats
0W - 3L
1,182 SR
Queue Stats
460W - 510L
1,372 Elo+
Party 2
Team Averages
Level 46
1,344 SR
1,437 Elo+

VS

Team Averages
Level 55
1,527 SR
1,449 Elo+
Chaac
Chaac
BigTbag1337
Chaac
Level 64
God Stats
22W - 17L
1,601 SR
Queue Stats
51W - 45L
1,446 Elo+
Solo
Raijin
Raijin
Peibol_03
Raijin
Level 62
God Stats
3W - 5L
1,500 SR
Queue Stats
67W - 92L
1,503 Elo+
Party 3
Thoth
Thoth
Pirri1999
Thoth
Level 16
God Stats
2W - 0L
1,659 SR
Queue Stats
17W - 14L
1,578 Elo+
Party 1
Ymir
Ymir
SradrianMC
Ymir
Level 41
God Stats
2W - 2L
1,324 SR
Queue Stats
45W - 51L
1,201 Elo+
Party 3
Arachne
Arachne
Xunakle
Arachne
Level 91
God Stats
6W - 10L
1,551 SR
Queue Stats
663W - 634L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chellymon
Bellona
15
0 / 4 / 0
9,545
455
5,224
14,614
12,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Jiffatron
Bacchus
15
2 / 4 / 6
9,932
473
8,625
14,127
15,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
17
5 / 7 / 2
10,760
512
13,147
14,305
4,605
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chang'e
Ro91
Chang'e
16
1 / 7 / 1
9,404
448
5,590
14,621
4,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
xReaZii
Bakasura
16
3 / 8 / 0
9,972
475
5,640
22,188
9,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 5
12,740
607
18,152
15,104
13,723
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
Peibol_03
Raijin
15
3 / 4 / 6
9,725
463
5,340
10,411
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thoth
Pirri1999
Thoth
19
6 / 2 / 8
12,596
600
15,440
11,737
4,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 2 / 4
11,154
531
4,669
12,132
6,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
Xunakle
Arachne
20
11 / 3 / 5
12,847
612
14,080
16,406
7,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
56
11
Kills
28
30
Deaths
11
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
Bellona
Chellymon
Bellona
0
4
0
0
L
Bacchus
Jiffatron
Bacchus
2
4
6
1.25
L
Skadi
5
7
2
0.86
W
Raijin
Peibol_03
Raijin
3
4
6
1.5
W
Thoth
Pirri1999
Thoth
6
2
8
5
L
Chang'e
Ro91
Chang'e
1
7
1
0.21
W
4
2
4
3
W
Arachne
Xunakle
Arachne
11
3
5
4.5
L
Bakasura
xReaZii
Bakasura
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,226
Damage
57,681
79,855
Taken
65,790
46,777
Mitigated
36,443
19,838
Healing
26,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,152
5,078
0
7,743
15,104
13,723
2,574
1,865
12,950
0
87,146
L
Bellona
Chellymon
Bellona
5,224
3,129
0
2,111
14,614
12,922
638
1,292
13,285
0
59,919
L
Bacchus
Jiffatron
Bacchus
8,625
899
314
2,714
14,127
15,097
34
7,609
6,424
30,940
0
L
Skadi
13,147
4,988
0
1,752
14,305
4,605
97
7,211
6,970
0
76,333
W
Raijin
Peibol_03
Raijin
5,340
721
284
1,952
10,411
3,512
1,565
1,881
8,530
40,671
0
W
Thoth
Pirri1999
Thoth
15,440
425
145
4,370
11,737
4,885
1,765
4,548
6,861
87,157
0
L
Chang'e
Ro91
Chang'e
5,590
201
215
4,754
14,621
4,807
0
3,915
10,310
54,200
0
W
4,669
1,653
429
4,092
12,132
6,564
802
2,978
9,154
42,702
0
W
Arachne
Xunakle
Arachne
14,080
12,015
0
7,128
16,406
7,759
0
2,377
13,322
0
91,844
L
Bakasura
xReaZii
Bakasura
5,640
3,669
318
7,660
22,188
9,346
0
4,491
17,417
0
58,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,613
Gold Earned
59,062
540
Minions Killed
602
0
Camps Cleared
0
1,902,210
Distance Traveled
1,962,377
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,740
607
191
9
0
378,167
5
L
Bellona
9,545
455
159
8
0
346,974
5
L
Bacchus
9,932
473
44
2
0
407,033
2
L
Skadi
10,760
512
138
7
0
364,148
4
W
Raijin
9,725
463
63
3
0
321,701
0
W
Thoth
12,596
600
135
6
0
412,221
3
L
Chang'e
9,404
448
86
4
0
374,777
4
W
Ymir
11,154
531
78
4
0
357,574
1
W
Arachne
12,847
612
135
6
0
492,714
0
L
Bakasura
9,972
475
113
5
0
409,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role