Player Matchup

Fenrir
Fenrir
Bakunouchi
Fenrir
Level 44
God Stats
2W - 0L
1,763 SR
Queue Stats
3W - 4L
1,540 Elo+
Solo
Chaac
Chaac
GuamokGrarkada
Chaac
Level 57
God Stats
22W - 20L
1,501 SR
Queue Stats
63W - 94L
1,450 Elo+
Party 2
Danzaburou
Danzaburou
NickMarshello
Danzaburou
Level 57
God Stats
7W - 11L
1,409 SR
Queue Stats
34W - 40L
1,490 Elo+
Party 2
Bacchus
Bacchus
TFWLasha
Bacchus
Level 26
God Stats
5W - 4L
1,500 SR
Queue Stats
13W - 14L
1,448 Elo+
Party 2
Chang'e
Chang'e
魔仙女王
Chang'e
Level 42
God Stats
2W - 2L
1,761 SR
Queue Stats
8W - 3L
1,667 Elo+
Solo
Team Averages
Level 45
1,587 SR
1,519 Elo+

VS

Team Averages
Level 51
1,651 SR
1,536 Elo+
Ares
Ares
Drekzo
Ares
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 8L
1,684 Elo+
Party 3
Artemis
Artemis
NasalPayment
Artemis
Level 67
God Stats
1W - 1L
1,729 SR
Queue Stats
45W - 51L
1,521 Elo+
Party 1
Zeus
Zeus
Obscrite
Zeus
Level 47
God Stats
3W - 2L
1,733 SR
Queue Stats
18W - 25L
1,413 Elo+
Solo
Medusa
Medusa
RobaCobre
Medusa
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Anubis
Anubis
Vensom
Anubis
Level 25
God Stats
1W - 1L
1,791 SR
Queue Stats
40W - 48L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bakunouchi
Fenrir
20
11 / 2 / 4
12,896
561
10,156
23,423
13,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
4 / 3 / 7
11,870
516
9,246
19,227
22,907
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
NickMarshello
Danzaburou
17
7 / 5 / 10
12,173
529
9,369
15,919
6,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
TFWLasha
Bacchus
16
3 / 6 / 20
11,382
495
9,075
20,644
21,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
魔仙女王
Chang'e
20
15 / 0 / 4
16,313
709
21,355
24,365
10,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Drekzo
Ares
16
6 / 8 / 7
11,490
500
21,635
21,253
19,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
NasalPayment
Artemis
15
2 / 11 / 3
9,454
411
8,869
15,501
5,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
13
0 / 7 / 0
8,957
389
5,648
9,979
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
RobaCobre
Medusa
17
6 / 7 / 2
11,344
493
10,466
13,191
4,631
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
Vensom
Anubis
17
2 / 7 / 0
10,743
467
11,656
15,202
9,475
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
28
40
Kills
16
16
Deaths
40
45
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bakunouchi
Fenrir
11
2
4
6.5
L
Ares
Drekzo
Ares
6
8
7
1.19
W
4
3
7
2.5
L
Artemis
NasalPayment
Artemis
2
11
3
0.32
W
Danzaburou
NickMarshello
Danzaburou
7
5
10
2.4
L
Zeus
0
7
0
0
L
Medusa
RobaCobre
Medusa
6
7
2
1
W
Bacchus
TFWLasha
Bacchus
3
6
20
2.17
L
Anubis
Vensom
Anubis
2
7
0
0.29
W
Chang'e
魔仙女王
Chang'e
15
0
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,201
Damage
58,274
103,578
Taken
75,126
73,951
Mitigated
41,649
45,437
Healing
11,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bakunouchi
Fenrir
10,156
2,106
0
9,102
23,423
13,643
0
5,670
17,753
0
104,512
L
Ares
Drekzo
Ares
21,635
1,296
0
2,217
21,253
19,130
0
12,379
8,874
45,713
0
W
9,246
3,004
0
6,660
19,227
22,907
2,559
8,176
11,051
0
59,162
L
Artemis
NasalPayment
Artemis
8,869
4,352
0
990
15,501
5,378
718
4,554
10,947
0
39,346
W
Danzaburou
NickMarshello
Danzaburou
9,369
3,265
0
3,698
15,919
6,000
4,639
6,314
9,299
0
62,649
L
Zeus
5,648
631
0
1,333
9,979
3,035
300
5,178
4,801
53,300
0
L
Medusa
RobaCobre
Medusa
10,466
5,272
0
2,620
13,191
4,631
186
4,527
8,664
0
61,342
W
Bacchus
TFWLasha
Bacchus
9,075
1,382
0
2,446
20,644
21,046
788
5,585
15,059
21,640
0
L
Anubis
Vensom
Anubis
11,656
1,195
0
3,967
15,202
9,475
273
3,792
11,410
76,681
0
W
Chang'e
魔仙女王
Chang'e
21,355
1,541
5,334
18,197
24,365
10,355
628
12,888
11,477
149,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,634
Gold Earned
51,988
576
Minions Killed
486
0
Camps Cleared
0
2,190,290
Distance Traveled
1,731,252
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,896
561
119
5
0
449,293
7
L
Ares
11,490
500
25
1
0
430,008
3
W
Chaac
11,870
516
106
5
0
407,344
0
L
Artemis
9,454
411
76
3
0
319,601
1
W
Danzaburou
12,173
529
93
4
0
415,428
1
L
Zeus
8,957
389
126
5
0
247,917
5
L
Medusa
11,344
493
106
5
0
396,484
3
W
Bacchus
11,382
495
21
1
0
426,709
4
L
Anubis
10,743
467
153
7
0
337,242
3
W
Chang'e
16,313
709
237
10
0
491,516
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role