Player Matchup

Sobek
Sobek
DevilMayCare4
Sobek
Level 16
God Stats
5W - 2L
1,531 SR
Queue Stats
69W - 73L
1,489 Elo+
Party 3
Nike
Nike
I2ealsKiLLa
Nike
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 8L
1,738 Elo+
Solo
Thoth
Thoth
JH13MVP
Thoth
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
SkuIlyyy
Artemis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 59L
1,392 Elo+
Solo
Hun Batz
Hun Batz
TweedyMK
Hun Batz
Level 42
God Stats
39W - 20L
1,754 SR
Queue Stats
163W - 150L
1,503 Elo+
Party 3
Team Averages
Level 25
1,557 SR
1,524 Elo+

VS

Team Averages
Level 22
1,498 SR
1,517 Elo+
Cerberus
Cerberus
GiantFeeFiFoFum
Cerberus
Level 18
God Stats
9W - 11L
1,631 SR
Queue Stats
143W - 126L
1,578 Elo+
Party 1
Izanami
Izanami
Hashenstein
Izanami
Level 24
God Stats
3W - 3L
1,500 SR
Queue Stats
80W - 100L
1,357 Elo+
Party 2
Ganesha
Ganesha
ThePeeplezChamp
Ganesha
Level 13
God Stats
10W - 13L
1,481 SR
Queue Stats
85W - 105L
1,499 Elo+
Party 2
Ra
Ra
TheSeventhOmen
Ra
Level 25
God Stats
5W - 11L
1,378 SR
Queue Stats
58W - 56L
1,530 Elo+
Party 1
Erlang Shen
Erlang Shen
Yodafce
Erlang Shen
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 5
7,147
511
759
7,215
3,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 3 / 2
7,221
516
5,456
9,134
2,543
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
JH13MVP
Thoth
17
14 / 0 / 3
10,456
747
15,887
5,779
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
SkuIlyyy
Artemis
11
0 / 3 / 6
6,505
465
6,562
5,361
1,397
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
TweedyMK
Hun Batz
16
6 / 0 / 4
8,952
639
7,737
9,522
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 3 / 2
7,280
520
6,611
11,567
9,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Hashenstein
Izanami
10
3 / 3 / 1
6,103
436
4,775
7,308
1,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 4 / 3
6,581
470
2,304
9,604
4,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 6 / 0
6,382
456
1,526
7,515
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Yodafce
Erlang Shen
11
0 / 6 / 2
6,647
475
3,147
11,259
6,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
22
Kills
8
8
Deaths
22
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
2
5
1.25
L
Cerberus
2
3
2
1
L
Izanami
Hashenstein
Izanami
3
3
1
1.17
W
2
3
2
1
W
Thoth
JH13MVP
Thoth
14
0
3
15.5
W
Artemis
SkuIlyyy
Artemis
0
3
6
1
L
1
4
3
0.63
L
2
6
0
0.33
W
Hun Batz
TweedyMK
Hun Batz
6
0
4
8
L
Erlang Shen
Yodafce
Erlang Shen
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,401
Damage
18,363
37,011
Taken
47,253
13,523
Mitigated
24,367
8,335
Healing
11,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
759
85
0
2,064
7,215
3,962
636
762
6,453
19,333
0
L
Cerberus
6,611
220
0
4,822
11,567
9,225
282
478
11,071
44,335
0
L
Izanami
Hashenstein
Izanami
4,775
2,046
0
1,818
7,308
1,973
0
2,355
4,895
0
26,119
W
5,456
1,165
0
628
9,134
2,543
84
5,004
3,777
0
30,651
W
Thoth
JH13MVP
Thoth
15,887
332
0
1,278
5,779
2,136
376
851
4,726
77,132
0
W
Artemis
SkuIlyyy
Artemis
6,562
1,899
0
984
5,361
1,397
1,617
1,687
3,543
0
32,491
L
2,304
310
0
1,592
9,604
4,126
0
3,547
5,935
14,238
0
L
1,526
88
257
547
7,515
2,264
0
4,895
2,314
29,749
0
W
Hun Batz
TweedyMK
Hun Batz
7,737
2,578
0
3,381
9,522
3,485
1,399
1,365
8,071
0
60,685
L
Erlang Shen
Yodafce
Erlang Shen
3,147
1,264
0
2,006
11,259
6,779
0
4,637
6,392
0
41,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,281
Gold Earned
32,993
424
Minions Killed
342
0
Camps Cleared
0
1,329,566
Distance Traveled
1,240,674
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,147
511
47
3
0
283,378
4
L
Cerberus
7,280
520
128
9
0
236,460
1
L
Izanami
6,103
436
74
5
0
225,820
0
W
Nike
7,221
516
58
4
0
237,641
0
W
Thoth
10,456
747
143
10
0
285,169
0
W
Artemis
6,505
465
56
4
0
229,459
1
L
Ganesha
6,581
470
2
0
0
258,051
5
L
Ra
6,382
456
59
4
0
268,332
0
W
Hun Batz
8,952
639
120
9
0
293,919
3
L
Erlang Shen
6,647
475
79
6
0
252,011
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role