Player Matchup

Bacchus
Bacchus
Dump-O-Ling
Bacchus
Level 25
God Stats
52W - 48L
1,481 SR
Queue Stats
185W - 184L
1,450 Elo+
Party 1
Guan Yu
Guan Yu
Hounds---
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,860 Elo+
Party 1
Chang'e
Chang'e
Monomiii___
Chang'e
Level 5
God Stats
3W - 0L
1,840 SR
Queue Stats
8W - 1L
1,770 Elo+
Party 1
Cupid
Cupid
RecruitMain30
Cupid
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,741 Elo+
Party 1
Nemesis
Nemesis
RecruitMain47
Nemesis
Level 8
God Stats
2W - 0L
1,731 SR
Queue Stats
7W - 1L
1,741 Elo+
Party 1
Team Averages
Level 10
1,610 SR
1,712 Elo+

VS

Team Averages
Level 21
1,578 SR
1,576 Elo+
Tyr
Tyr
Cre8tion
Tyr
Level 15
God Stats
14W - 16L
1,500 SR
Queue Stats
582W - 508L
1,585 Elo+
Solo
Khepri
Khepri
GLOS_Ee
Khepri
Level 46
God Stats
19W - 10L
1,891 SR
Queue Stats
244W - 238L
1,453 Elo+
Party 2
Sun Wukong
Sun Wukong
kor won7633
Sun Wukong
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 69L
1,571 Elo+
Solo
Zeus
Zeus
lordtutu34
Zeus
Level 28
God Stats
5W - 10L
1,500 SR
Queue Stats
33W - 52L
1,463 Elo+
Solo
Danzaburou
Danzaburou
x2hunterxhunterx
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,806 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dump-O-Ling
Bacchus
17
2 / 4 / 21
11,346
436
8,188
22,984
22,756
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
Hounds---
Guan Yu
20
9 / 1 / 7
14,615
562
20,200
27,780
26,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
Monomiii___
Chang'e
20
12 / 3 / 16
14,842
571
28,368
25,805
12,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
14 / 4 / 9
13,862
533
19,973
21,516
9,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
20
12 / 2 / 11
14,726
566
23,458
16,677
12,072
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 2
12,834
494
19,537
30,391
27,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
GLOS_Ee
Khepri
15
1 / 10 / 6
11,195
431
10,238
25,526
27,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
kor won7633
Sun Wukong
15
1 / 10 / 5
10,240
394
14,521
22,455
10,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 14 / 0
11,548
444
7,764
22,109
6,514
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
x2hunterxhunterx
Danzaburou
18
7 / 9 / 4
13,326
513
28,009
23,131
11,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
31
49
Kills
14
14
Deaths
49
64
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
W
Bacchus
Dump-O-Ling
Bacchus
2
4
21
3.13
L
Khepri
GLOS_Ee
Khepri
1
10
6
0.4
W
Guan Yu
Hounds---
Guan Yu
9
1
7
12.5
W
Chang'e
Monomiii___
Chang'e
12
3
16
6.67
W
14
4
9
4.63
W
Nemesis
12
2
11
8.75
L
Sun Wukong
kor won7633
Sun Wukong
1
10
5
0.35
L
2
14
0
0.14
L
Danzaburou
x2hunterxhunterx
Danzaburou
7
9
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,187
Damage
80,069
114,762
Taken
123,612
82,404
Mitigated
84,161
60,946
Healing
24,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,537
4,239
0
8,936
30,391
27,713
164
6,583
23,808
0
98,876
W
Bacchus
Dump-O-Ling
Bacchus
8,188
1,369
767
3,078
22,984
22,756
531
4,722
18,262
15,960
0
L
Khepri
GLOS_Ee
Khepri
10,238
1,060
0
1,172
25,526
27,708
7
6,710
18,816
31,237
0
W
Guan Yu
Hounds---
Guan Yu
20,200
5,872
2,920
16,192
27,780
26,014
2,462
4,684
23,096
0
96,144
W
Chang'e
Monomiii___
Chang'e
28,368
2,342
7,761
15,824
25,805
12,387
3,122
4,450
21,355
97,081
0
W
19,973
11,463
2,636
9,721
21,516
9,175
882
3,780
17,736
0
80,477
W
Nemesis
23,458
14,092
0
2,047
16,677
12,072
1,119
945
15,732
0
130,444
L
Sun Wukong
kor won7633
Sun Wukong
14,521
2,728
0
3,648
22,455
10,610
0
10,296
12,159
0
55,715
L
7,764
758
207
4,166
22,109
6,514
0
7,287
14,822
79,414
0
L
Danzaburou
x2hunterxhunterx
Danzaburou
28,009
12,611
0
6,389
23,131
11,616
567
5,680
17,451
0
98,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,391
Gold Earned
59,143
553
Minions Killed
566
0
Camps Cleared
0
2,385,225
Distance Traveled
2,147,277
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
12,834
494
175
7
0
482,415
1
W
Bacchus
11,346
436
15
1
0
470,617
0
L
Khepri
11,195
431
35
1
0
425,609
2
W
Guan Yu
14,615
562
147
6
0
488,168
2
W
Chang'e
14,842
571
152
6
0
429,145
2
W
Cupid
13,862
533
99
4
0
430,451
0
W
Nemesis
14,726
566
140
5
0
566,844
0
L
Sun Wukong
10,240
394
88
3
0
485,139
0
L
Zeus
11,548
444
134
5
0
362,058
0
L
Danzaburou
13,326
513
134
5
0
392,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role