Player Matchup

Artemis
Artemis
Silver I
BeastlyKiller916
Artemis
Silver I
Level 143
God Stats
5W - 2L
1,715 SR
Queue Stats
6W - 6L
1,465 MMR
Party 1
Geb
Geb
Gold V
ManOfTheYearr
Geb
Gold V
Level 160
God Stats
9W - 5L
1,689 SR
Queue Stats
16W - 14L
1,513 MMR
Party 1
Zeus
Zeus
Silver I
haya_busa3
Zeus
Silver I
Level 159
God Stats
1W - 1L
1,715 SR
Queue Stats
10W - 8L
1,456 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 154
1,706 SR
1,478 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 76
1,542 SR
1,477 MMR
Chang'e
Chang'e
Silver V
SwG_JusTFlickS
Chang'e
Silver V
Level 68
God Stats
10W - 7L
1,514 SR
Queue Stats
126W - 110L
1,338 MMR
Party 2
Tsukuyomi
Tsukuyomi
Silver III
zBEXX-13
Tsukuyomi
Silver III
Level 98
God Stats
3W - 1L
1,442 SR
Queue Stats
65W - 60L
1,482 MMR
Party 2
Sobek
Sobek
Silver I
zMyStiicK
Sobek
Silver I
Level 63
God Stats
5W - 4L
1,671 SR
Queue Stats
8W - 11L
1,612 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 10
9,546
734
8,164
5,777
2,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 1 / 16
10,002
769
9,964
16,794
14,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
12 / 2 / 3
11,078
852
22,154
8,696
3,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
YmirCthulhuScyllaNu WaVulcan

VS

Bans
DanzaburouKumbhakarnaPoseidonCu ChulainnPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 2
8,769
675
7,268
14,363
5,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
zBEXX-13
Tsukuyomi
11
2 / 7 / 2
8,396
646
5,697
14,693
6,323
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
zMyStiicK
Sobek
11
1 / 2 / 4
9,027
694
4,289
17,815
19,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
16
Kills
5
5
Deaths
16
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
W
0
1
16
8
L
2
7
2
0.43
W
12
2
3
6.75
L
Tsukuyomi
zBEXX-13
Tsukuyomi
2
7
2
0.43
L
Sobek
zMyStiicK
Sobek
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,282
Damage
17,254
31,267
Taken
46,871
20,896
Mitigated
31,874
12,383
Healing
10,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,164
3,882
0
353
5,777
2,795
1,364
2,062
3,675
0
32,481
W
9,964
824
1,332
7,104
16,794
14,669
364
4,874
11,568
35,851
0
L
7,268
129
2,128
4,633
14,363
5,818
0
11,119
3,244
30,811
0
W
22,154
1,657
0
3,594
8,696
3,432
1,411
4,194
4,300
52,776
0
L
Tsukuyomi
zBEXX-13
Tsukuyomi
5,697
1,749
0
1,842
14,693
6,323
49
8,768
5,925
0
40,454
L
Sobek
zMyStiicK
Sobek
4,289
177
0
2,324
17,815
19,733
0
13,382
4,433
14,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,626
Gold Earned
26,192
164
Minions Killed
127
0
Camps Cleared
0
696,695
Distance Traveled
695,215
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,546
734
60
5
0
202,122
2
W
Geb
10,002
769
35
3
0
260,457
2
L
Chang'e
8,769
675
52
4
0
198,411
2
W
Zeus
11,078
852
69
5
0
234,116
2
L
Tsukuyomi
8,396
646
60
5
0
223,845
1
L
Sobek
9,027
694
15
1
0
272,959
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role