Player Matchup

Da Ji
Da Ji
AkirameMiko
Da Ji
Level 29
God Stats
34W - 23L
1,699 SR
Queue Stats
629W - 587L
1,607 Elo+
Solo
Tyr
Tyr
Elduronify
Tyr
Level 28
God Stats
4W - 3L
1,820 SR
Queue Stats
60W - 65L
1,532 Elo+
Solo
Heimdallr
Heimdallr
Eliasolof
Heimdallr
Level 28
God Stats
5W - 4L
1,500 SR
Queue Stats
227W - 288L
1,500 Elo+
Solo
Scylla
Scylla
Puboinik
Scylla
Level 26
God Stats
1W - 0L
1,475 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
tschirneri
Chaac
Level 15
God Stats
2W - 2L
1,352 SR
Queue Stats
23W - 18L
1,536 Elo+
Solo
Team Averages
Level 25
1,569 SR
1,535 Elo+

VS

Team Averages
Level 20
1,634 SR
1,550 Elo+
Fenrir
Fenrir
Critik2005
Fenrir
Level 21
God Stats
26W - 34L
1,518 SR
Queue Stats
112W - 153L
1,350 Elo+
Solo
The Morrigan
The Morrigan
GetL4STed
The Morrigan
Level 25
God Stats
1W - 4L
1,898 SR
Queue Stats
148W - 140L
1,659 Elo+
Solo
Amaterasu
Amaterasu
Revisi
Amaterasu
Level 25
God Stats
3W - 5L
1,403 SR
Queue Stats
41W - 42L
1,377 Elo+
Solo
Cthulhu
Cthulhu
qASHURAp
Cthulhu
Level 13
God Stats
1W - 2L
1,850 SR
Queue Stats
73W - 70L
1,661 Elo+
Solo
Medusa
Medusa
Флокирон
Medusa
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 18L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 3
6,350
577
5,678
6,637
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 0 / 1
5,392
490
3,561
6,654
2,675
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
Eliasolof
Heimdallr
10
1 / 2 / 0
5,761
524
2,478
5,199
1,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Puboinik
Scylla
10
1 / 1 / 1
5,355
487
1,136
2,341
546
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
12
7 / 0 / 1
7,048
641
8,075
6,795
5,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Critik2005
Fenrir
7
0 / 5 / 1
4,697
427
3,590
8,508
2,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
GetL4STed
The Morrigan
10
1 / 4 / 0
5,682
517
3,060
4,759
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
Revisi
Amaterasu
9
0 / 4 / 0
5,618
511
2,551
9,178
4,612
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
qASHURAp
Cthulhu
9
2 / 1 / 0
5,787
526
2,853
5,271
2,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 1 / 2
4,684
426
3,538
4,210
952
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
15
Kills
3
3
Deaths
15
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
Fenrir
Critik2005
Fenrir
0
5
1
0.1
W
2
0
1
2.5
W
Heimdallr
Eliasolof
Heimdallr
1
2
0
0.5
L
The Morrigan
GetL4STed
The Morrigan
1
4
0
0.25
W
Scylla
Puboinik
Scylla
1
1
1
1.5
L
Amaterasu
Revisi
Amaterasu
0
4
0
0
L
Cthulhu
qASHURAp
Cthulhu
2
1
0
2
W
Chaac
7
0
1
7.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,928
Damage
15,592
27,626
Taken
31,926
12,019
Mitigated
11,923
8,023
Healing
9,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,678
1,605
0
2,390
6,637
1,983
0
1,080
5,451
0
31,692
L
Fenrir
Critik2005
Fenrir
3,590
986
0
2,651
8,508
2,531
0
0
8,508
0
21,345
W
3,561
983
0
1,954
6,654
2,675
757
1,185
5,381
0
22,198
W
Heimdallr
Eliasolof
Heimdallr
2,478
1,240
0
1,212
5,199
1,669
0
2,052
3,147
0
22,075
L
The Morrigan
GetL4STed
The Morrigan
3,060
466
0
592
4,759
1,405
0
1,136
3,577
27,886
38
W
Scylla
Puboinik
Scylla
1,136
183
0
230
2,341
546
825
1,181
977
17,053
0
L
Amaterasu
Revisi
Amaterasu
2,551
1,060
0
3,152
9,178
4,612
0
0
9,178
0
20,344
L
Cthulhu
qASHURAp
Cthulhu
2,853
267
0
1,305
5,271
2,423
0
0
5,271
20,508
0
W
Chaac
8,075
2,813
0
2,237
6,795
5,146
139
0
6,795
0
34,116
L
3,538
2,003
0
1,390
4,210
952
0
0
4,210
0
13,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,906
Gold Earned
26,468
257
Minions Killed
210
0
Camps Cleared
0
1,037,894
Distance Traveled
976,481
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,350
577
61
6
0
214,144
5
L
Fenrir
4,697
427
37
3
0
184,076
2
W
Tyr
5,392
490
37
3
0
235,283
5
W
Heimdallr
5,761
524
55
5
0
186,403
2
L
The Morrigan
5,682
517
59
5
0
192,741
5
W
Scylla
5,355
487
33
3
0
179,505
0
L
Amaterasu
5,618
511
45
4
0
164,484
1
L
Cthulhu
5,787
526
28
3
0
185,885
2
W
Chaac
7,048
641
71
6
0
222,559
1
L
Medusa
4,684
426
41
4
0
249,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role