Player Matchup

Fafnir
Fafnir
BinaryBundit
Fafnir
Level 116
God Stats
16W - 15L
1,793 SR
Queue Stats
129W - 85L
1,772 Elo+
Party 2
Janus
Janus
Nøáh
Janus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 32L
1,655 Elo+
Solo
Heimdallr
Heimdallr
Rynkang
Heimdallr
Level 131
God Stats
1W - 1L
1,707 SR
Queue Stats
59W - 36L
1,772 Elo+
Party 2
Arachne
Arachne
TenTwo
Arachne
Level 56
God Stats
1W - 1L
1,793 SR
Queue Stats
138W - 88L
1,735 Elo+
Party 2
Achilles
Achilles
UltiG
Achilles
Level 157
God Stats
9W - 4L
1,870 SR
Queue Stats
387W - 244L
1,775 Elo+
Party 2
Team Averages
Level 122
1,733 SR
1,742 Elo+

VS

Team Averages
Level 138
1,653 SR
1,690 Elo+
Nox
Nox
FlameyTheFeeder
Nox
Level 160
God Stats
26W - 26L
1,458 SR
Queue Stats
599W - 454L
1,657 Elo+
Party 1
Cerberus
Cerberus
Fr0stee
Cerberus
Level 147
God Stats
6W - 5L
1,459 SR
Queue Stats
431W - 315L
1,679 Elo+
Party 1
Mulan
Mulan
LeoNoCaprio
Mulan
Level 108
God Stats
9W - 5L
1,500 SR
Queue Stats
695W - 338L
1,788 Elo+
Party 1
Jing Wei
Jing Wei
NotIntingJustBad
Jing Wei
Level 146
God Stats
8W - 7L
1,978 SR
Queue Stats
1,004W - 623L
1,720 Elo+
Party 1
Sobek
Sobek
ZombieSlayer5
Sobek
Level 129
God Stats
12W - 4L
1,869 SR
Queue Stats
141W - 95L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
0 / 2 / 1
6,025
430
947
4,327
2,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Nøáh
Janus
10
0 / 7 / 1
6,207
443
3,089
6,883
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
Rynkang
Heimdallr
11
0 / 2 / 0
6,591
471
1,999
4,917
1,235
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
TenTwo
Arachne
13
3 / 3 / 0
7,442
532
4,637
7,738
4,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
UltiG
Achilles
14
3 / 4 / 2
7,898
564
14,268
16,281
9,940
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 3
8,783
627
4,954
4,986
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Fr0stee
Cerberus
13
3 / 3 / 3
8,002
572
6,764
15,020
13,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
5 / 2 / 4
9,223
659
7,378
9,824
4,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
4 / 0 / 2
8,490
606
3,378
4,964
1,680
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 1 / 7
6,991
499
2,883
9,286
4,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
18
18
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
2
1
0.25
W
6
0
3
7.5
W
Cerberus
Fr0stee
Cerberus
3
3
3
1.5
W
5
2
4
3.5
W
4
0
2
5
L
Janus
Nøáh
Janus
0
7
1
0.07
L
Heimdallr
Rynkang
Heimdallr
0
2
0
0
L
Arachne
TenTwo
Arachne
3
3
0
1
L
Achilles
UltiG
Achilles
3
4
2
1
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,940
Damage
25,357
40,146
Taken
44,080
19,764
Mitigated
26,006
9,825
Healing
21,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
947
157
0
1,205
4,327
2,510
0
1,230
3,097
14,329
0
W
4,954
327
0
950
4,986
1,787
0
2,338
2,428
47,847
0
W
Cerberus
Fr0stee
Cerberus
6,764
732
0
6,145
15,020
13,238
0
148
14,872
42,561
0
W
7,378
1,896
0
5,280
9,824
4,627
222
522
9,274
0
67,138
W
3,378
2,780
0
4,003
4,964
1,680
132
163
4,801
0
65,900
L
Janus
Nøáh
Janus
3,089
461
0
325
6,883
2,002
0
3,809
3,074
31,476
0
L
Heimdallr
Rynkang
Heimdallr
1,999
1,144
0
1,242
4,917
1,235
0
1,366
3,551
0
34,171
L
Arachne
TenTwo
Arachne
4,637
2,612
0
2,487
7,738
4,077
0
1,456
6,282
0
48,243
L
Achilles
UltiG
Achilles
14,268
4,885
0
4,566
16,281
9,940
0
6,740
9,541
876
48,944
W
2,883
280
0
5,086
9,286
4,674
0
981
8,277
16,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,163
Gold Earned
41,489
340
Minions Killed
503
0
Camps Cleared
0
1,388,390
Distance Traveled
1,374,660
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,025
430
18
1
0
316,834
4
W
Nox
8,783
627
109
8
0
301,329
4
W
Cerberus
8,002
572
115
8
0
240,726
0
W
Mulan
9,223
659
137
10
0
284,221
2
W
Jing Wei
8,490
606
136
10
0
257,867
4
L
Janus
6,207
443
63
5
0
210,536
2
L
Heimdallr
6,591
471
77
6
0
258,409
2
L
Arachne
7,442
532
97
7
0
311,222
2
L
Achilles
7,898
564
85
6
0
291,389
4
W
Sobek
6,991
499
6
0
0
290,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role