Player Matchup

Izanami
Izanami
BigLarry1994
Izanami
Level 36
God Stats
45W - 33L
1,630 SR
Queue Stats
108W - 114L
1,618 Elo+
Party 1
Vamana
Vamana
CRITICAL_S0UL
Vamana
Level 17
God Stats
14W - 20L
1,393 SR
Queue Stats
24W - 30L
1,482 Elo+
Solo
Agni
Agni
EZBWOY
Agni
Level 25
God Stats
10W - 14L
1,287 SR
Queue Stats
312W - 301L
1,535 Elo+
Party 1
Chang'e
Chang'e
KingBrook987
Chang'e
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 81L
1,481 Elo+
Solo
Nemesis
Nemesis
RickStoleMyBike
Nemesis
Level 21
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 41L
1,479 Elo+
Solo
Team Averages
Level 26
1,462 SR
1,519 Elo+

VS

Team Averages
Level 19
1,521 SR
1,531 Elo+
Ymir
Ymir
ComplexGenome
Ymir
Level 15
God Stats
43W - 38L
1,560 SR
Queue Stats
43W - 40L
1,541 Elo+
Solo
Hades
Hades
OB3Y_DEAD_GOD
Hades
Level 28
God Stats
9W - 13L
1,515 SR
Queue Stats
77W - 101L
1,556 Elo+
Solo
Mercury
Mercury
gmaiL_1996
Mercury
Level 26
God Stats
19W - 25L
1,532 SR
Queue Stats
47W - 52L
1,585 Elo+
Solo
Jing Wei
Jing Wei
romarikbarbarik
Jing Wei
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,473 Elo+
Solo
Da Ji
Da Ji
uajeto
Da Ji
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
42W - 46L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigLarry1994
Izanami
20
4 / 3 / 13
14,680
979
28,482
18,268
7,002
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 3 / 12
13,885
926
22,771
23,788
22,241
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
EZBWOY
Agni
20
4 / 6 / 14
13,442
896
21,861
17,594
6,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
KingBrook987
Chang'e
20
4 / 3 / 18
14,673
978
17,641
18,217
7,102
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
10 / 4 / 13
15,330
1,022
16,266
20,835
9,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

143

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 8
15,698
1,047
21,045
31,408
39,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
8 / 6 / 8
15,812
1,054
32,152
32,042
17,120
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
gmaiL_1996
Mercury
16
0 / 1 / 1
11,265
751
878
1,946
486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
19
0 / 14 / 8
12,605
840
7,002
24,959
9,810
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Da Ji
uajeto
Da Ji
20
7 / 9 / 8
15,549
1,037
29,080
26,310
13,804
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
52
30
Kills
19
19
Deaths
30
70
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Izanami
BigLarry1994
Izanami
4
3
13
3.5
W
8
3
12
4.67
L
4
0
8
8
W
Agni
EZBWOY
Agni
4
6
14
1.83
W
Chang'e
KingBrook987
Chang'e
4
3
18
4.33
L
8
6
8
2
W
10
4
13
4.13
L
Mercury
gmaiL_1996
Mercury
0
1
1
0.5
L
Jing Wei
0
14
8
0.29
L
Da Ji
uajeto
Da Ji
7
9
8
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,021
Damage
90,157
98,702
Taken
116,665
52,765
Mitigated
80,940
28,910
Healing
14,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BigLarry1994
Izanami
28,482
23,918
0
2,471
18,268
7,002
0
8,850
9,418
0
66,468
W
22,771
13,643
0
4,269
23,788
22,241
0
12,764
11,024
0
39,743
L
21,045
3,121
0
1,069
31,408
39,720
0
9,779
21,333
60,923
0
W
Agni
EZBWOY
Agni
21,861
2,635
514
2,794
17,594
6,622
0
10,232
7,362
44,363
0
W
Chang'e
KingBrook987
Chang'e
17,641
1,385
9,413
6,243
18,217
7,102
0
11,657
6,560
41,718
0
L
32,152
1,722
977
11,480
32,042
17,120
0
9,701
22,126
59,066
0
W
16,266
7,853
0
3,206
20,835
9,798
0
9,694
11,141
0
29,831
L
Mercury
gmaiL_1996
Mercury
878
684
0
268
1,946
486
0
223
1,648
0
3,392
L
Jing Wei
7,002
5,811
0
420
24,959
9,810
0
10,311
14,438
0
17,796
L
Da Ji
uajeto
Da Ji
29,080
5,310
438
219
26,310
13,804
0
9,488
16,651
0
54,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,010
Gold Earned
70,929
274
Minions Killed
232
8
Camps Cleared
5
1,467,650
Distance Traveled
1,137,670
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,680
979
109
7
2
249,780
2
W
Vamana
13,885
926
38
3
2
319,307
0
L
Ymir
15,698
1,047
94
6
0
314,055
0
W
Agni
13,442
896
45
3
3
266,487
0
W
Chang'e
14,673
978
56
4
0
308,963
0
L
Hades
15,812
1,054
62
4
3
235,721
0
W
Nemesis
15,330
1,022
26
2
1
323,113
0
L
Mercury
11,265
751
4
0
1
38,819
0
L
Jing Wei
12,605
840
23
2
1
264,062
0
L
Da Ji
15,549
1,037
49
3
0
285,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role