Player Matchup

Kali
Kali
Gold V
ILLIDANSTORM96
Kali
Gold V
Level 160
God Stats
95W - 52L
1,757 SR
Queue Stats
420W - 406L
1,270 MMR
Party 2
Nu Wa
Nu Wa
Gold V
RAMSESFROG
Nu Wa
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Silver V
Sinseraphim
Medusa
Silver V
Level 57
God Stats
2W - 8L
1,255 SR
Queue Stats
8W - 19L
621 MMR
Solo
Janus
Janus
Silver III
SprinterWork222
Janus
Silver III
Level 49
God Stats
13W - 11L
1,500 SR
Queue Stats
115W - 112L
1,261 MMR
Solo
Sylvanus
Sylvanus
Silver IV
TTVRLHighSchool
Sylvanus
Silver IV
Level 63
God Stats
49W - 42L
1,504 SR
Queue Stats
156W - 205L
669 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,503 SR
1,064 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,572 SR
1,144 MMR
Fenrir
Fenrir
Silver V
DelfinoPlazaOST
Fenrir
Silver V
Level 157
God Stats
2W - 2L
1,537 SR
Queue Stats
169W - 153L
1,271 MMR
Solo
Danzaburou
Danzaburou
Silver I
Haydenxzz
Danzaburou
Silver I
Level 89
God Stats
2W - 0L
1,807 SR
Queue Stats
43W - 43L
1,284 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
Lytherian
Sun Wukong
Silver III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver III
Spudzy
Ymir
Silver III
Level 105
God Stats
15W - 14L
1,518 SR
Queue Stats
66W - 77L
888 MMR
Party 1
The Morrigan
The Morrigan
Silver II
itwasBilly
The Morrigan
Silver II
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
306W - 305L
775 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 4
10,457
550
14,752
18,816
9,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
17
2 / 6 / 5
10,649
560
17,464
12,880
4,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
11
1 / 9 / 3
7,476
393
2,340
12,338
3,673
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 7 / 4
9,585
504
7,500
10,750
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
3
0 / 0 / 0
5,447
287
144
953
293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Bans
ScyllaSetTsukuyomiNemesisPersephone

VS

Bans
ApolloCupidKumbhakarnaCu ChulainnGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 9
12,353
650
11,265
18,019
7,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Haydenxzz
Danzaburou
19
9 / 2 / 5
13,401
705
13,812
16,664
6,547
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Lytherian
Sun Wukong
16
1 / 3 / 5
10,601
558
5,192
12,802
8,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Spudzy
Ymir
16
4 / 2 / 8
11,111
585
4,729
16,190
16,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Morrigan
itwasBilly
The Morrigan
17
7 / 4 / 6
11,865
624
7,258
9,591
3,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
61
12
Kills
28
28
Deaths
12
16
Assists
33
Player
Kills
Deaths
Assists
KDA
W
7
1
9
11.5
W
Danzaburou
Haydenxzz
Danzaburou
9
2
5
5.75
L
6
6
4
1.33
W
Sun Wukong
Lytherian
Sun Wukong
1
3
5
1.17
L
Nu Wa
2
6
5
0.75
L
Medusa
1
9
3
0.28
L
3
7
4
0.71
W
Ymir
Spudzy
Ymir
4
2
8
4
L
Sylvanus
0
0
0
0
W
The Morrigan
itwasBilly
The Morrigan
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,200
Damage
42,256
55,737
Taken
73,266
20,917
Mitigated
41,858
11,285
Healing
30,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,265
3,479
0
8,983
18,019
7,192
1,191
6,498
11,340
0
96,142
W
Danzaburou
Haydenxzz
Danzaburou
13,812
6,913
0
9,385
16,664
6,547
3,560
7,150
9,460
0
93,264
L
14,752
9,299
0
7,949
18,816
9,175
0
3,234
15,309
0
58,485
W
Sun Wukong
Lytherian
Sun Wukong
5,192
506
0
6,398
12,802
8,228
1,744
3,616
9,156
0
52,638
L
Nu Wa
17,464
4,568
0
1,269
12,880
4,263
3,177
1,543
11,174
81,572
0
L
Medusa
2,340
1,160
0
1,547
12,338
3,673
0
3,722
8,364
0
26,452
L
7,500
179
0
310
10,750
3,513
0
2,501
8,058
58,494
0
W
Ymir
Spudzy
Ymir
4,729
542
0
3,070
16,190
16,575
531
4,094
12,007
48,100
0
L
Sylvanus
144
144
68
142
953
293
0
243
710
1,377
0
W
The Morrigan
itwasBilly
The Morrigan
7,258
1,245
336
2,756
9,591
3,316
1,888
3,799
5,692
66,229
989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,614
Gold Earned
59,331
419
Minions Killed
549
0
Camps Cleared
0
1,249,603
Distance Traveled
1,802,037
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,353
650
138
7
0
397,355
0
W
Danzaburou
13,401
705
127
7
0
340,535
9
L
Kali
10,457
550
104
5
0
351,574
1
W
Sun Wukong
10,601
558
92
5
0
375,802
4
L
Nu Wa
10,649
560
147
8
0
326,674
2
L
Medusa
7,476
393
49
3
0
230,894
1
L
Janus
9,585
504
115
6
0
317,357
3
W
Ymir
11,111
585
61
3
0
355,118
2
L
Sylvanus
5,447
287
4
0
0
23,104
0
W
The Morrigan
11,865
624
131
7
0
333,227
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role