Player Matchup

Heimdallr
Heimdallr
BoldDuck6618313
Heimdallr
Level 129
God Stats
79W - 80L
1,736 SR
Queue Stats
618W - 588L
1,606 Elo+
Party 2
Sylvanus
Sylvanus
KMF Ikifar
Sylvanus
Level 107
God Stats
3W - 4L
1,721 SR
Queue Stats
230W - 205L
1,706 Elo+
Party 2
Susano
Susano
TacoDaBaco
Susano
Level 144
God Stats
12W - 12L
1,822 SR
Queue Stats
771W - 739L
1,576 Elo+
Party 2
Chaac
Chaac
aronitsu
Chaac
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,634 Elo+
Solo
Persephone
Persephone
evilboy97
Persephone
Level 160
God Stats
4W - 5L
1,290 SR
Queue Stats
494W - 440L
1,574 Elo+
Solo
Team Averages
Level 124
1,614 SR
1,619 Elo+

VS

Team Averages
Level 151
1,541 SR
1,648 Elo+
Sylvanus
Sylvanus
GODDBM
Sylvanus
Level 160
God Stats
7W - 2L
1,499 SR
Queue Stats
502W - 322L
1,681 Elo+
Party 1
Danzaburou
Danzaburou
GooFSTER022
Danzaburou
Level 139
God Stats
22W - 7L
1,618 SR
Queue Stats
111W - 119L
1,538 Elo+
Party 3
Arachne
Arachne
MobyP
Arachne
Level 146
God Stats
3W - 2L
1,256 SR
Queue Stats
210W - 156L
1,600 Elo+
Solo
Thoth
Thoth
RODRITANI
Thoth
Level 157
God Stats
13W - 9L
1,829 SR
Queue Stats
523W - 408L
1,663 Elo+
Party 1
Tyr
Tyr
m1a1garand
Tyr
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 61L
1,758 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BoldDuck6618313
Heimdallr
18
1 / 3 / 2
11,842
515
9,157
16,477
5,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
KMF Ikifar
Sylvanus
14
2 / 9 / 3
9,846
428
5,792
19,597
13,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Susano
TacoDaBaco
Susano
16
4 / 4 / 3
11,173
486
12,878
17,117
6,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
aronitsu
Chaac
19
1 / 3 / 1
12,149
528
12,525
17,666
17,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
evilboy97
Persephone
15
0 / 7 / 3
9,579
416
5,268
12,051
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GODDBM
Sylvanus
19
3 / 2 / 16
13,253
576
7,379
21,610
34,454
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
GooFSTER022
Danzaburou
20
7 / 3 / 5
14,178
616
15,447
14,604
9,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
MobyP
Arachne
20
6 / 2 / 6
13,132
571
10,361
22,449
11,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
RODRITANI
Thoth
20
7 / 0 / 7
13,651
594
18,483
10,447
4,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
3 / 1 / 5
13,308
579
9,034
14,898
16,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
65
8
Kills
26
26
Deaths
8
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BoldDuck6618313
Heimdallr
1
3
2
0.67
W
Sylvanus
GODDBM
Sylvanus
3
2
16
5.5
W
Danzaburou
GooFSTER022
Danzaburou
7
3
5
3.17
L
Sylvanus
KMF Ikifar
Sylvanus
2
9
3
0.39
W
Arachne
MobyP
Arachne
6
2
6
4.5
W
Thoth
RODRITANI
Thoth
7
0
7
10.5
L
Susano
TacoDaBaco
Susano
4
4
3
1.38
L
Chaac
aronitsu
Chaac
1
3
1
0.5
L
Persephone
evilboy97
Persephone
0
7
3
0.21
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,620
Damage
60,704
82,908
Taken
84,008
45,261
Mitigated
75,859
26,605
Healing
44,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BoldDuck6618313
Heimdallr
9,157
3,502
0
5,746
16,477
5,658
98
3,744
12,647
0
88,451
W
Sylvanus
GODDBM
Sylvanus
7,379
938
6,541
10,413
21,610
34,454
318
3,750
17,619
39,160
0
W
Danzaburou
GooFSTER022
Danzaburou
15,447
7,570
0
6,819
14,604
9,006
5,497
2,512
12,092
0
106,491
L
Sylvanus
KMF Ikifar
Sylvanus
5,792
1,579
1,343
4,745
19,597
13,032
0
5,901
13,390
32,271
0
W
Arachne
MobyP
Arachne
10,361
7,226
0
9,611
22,449
11,592
3,597
3,424
18,983
0
105,392
W
Thoth
RODRITANI
Thoth
18,483
755
0
2,836
10,447
4,674
50
2,177
8,093
103,242
0
L
Susano
TacoDaBaco
Susano
12,878
2,634
0
5,545
17,117
6,367
0
5,469
11,360
0
79,795
L
Chaac
aronitsu
Chaac
12,525
1,952
0
7,930
17,666
17,171
372
2,887
14,373
154
100,161
L
Persephone
evilboy97
Persephone
5,268
544
0
1,296
12,051
3,033
0
6,910
4,715
50,359
0
W
9,034
2,304
0
8,659
14,898
16,133
535
811
13,472
0
84,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,589
Gold Earned
67,522
626
Minions Killed
688
0
Camps Cleared
0
2,014,427
Distance Traveled
2,362,660
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,842
515
153
7
0
396,857
7
W
Sylvanus
13,253
576
35
2
0
394,296
2
W
Danzaburou
14,178
616
162
7
0
463,484
7
L
Sylvanus
9,846
428
54
2
0
364,990
7
W
Arachne
13,132
571
149
6
0
522,068
4
W
Thoth
13,651
594
170
7
0
457,659
5
L
Susano
11,173
486
109
5
0
485,993
3
L
Chaac
12,149
528
202
9
0
419,806
3
L
Persephone
9,579
416
108
5
0
346,781
2
W
Tyr
13,308
579
172
7
0
525,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role