Player Matchup

Heimdallr
Heimdallr
BabyCHole
Heimdallr
Level 6
God Stats
7W - 3L
1,500 SR
Queue Stats
140W - 108L
1,472 Elo+
Party 1
Osiris
Osiris
Pamastas
Osiris
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,395 Elo+
Solo
Anubis
Anubis
Ramsit323
Anubis
Level 28
God Stats
33W - 21L
1,569 SR
Queue Stats
251W - 308L
1,548 Elo+
Party 3
Nemesis
Nemesis
The10Doc
Nemesis
Level 30
God Stats
10W - 5L
1,500 SR
Queue Stats
68W - 67L
1,551 Elo+
Party 3
Cthulhu
Cthulhu
doubleDF
Cthulhu
Level 17
God Stats
5W - 2L
1,814 SR
Queue Stats
42W - 44L
1,487 Elo+
Party 1
Team Averages
Level 20
1,577 SR
1,491 Elo+

VS

Team Averages
Level 15
1,459 SR
1,483 Elo+
Yemoja
Yemoja
CantKeepMeBanned
Yemoja
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 174L
1,429 Elo+
Solo
Jing Wei
Jing Wei
DyreBres
Jing Wei
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GiantFeeFiFoFum
Fenrir
Level 17
God Stats
16W - 26L
1,318 SR
Queue Stats
143W - 126L
1,570 Elo+
Party 2
Mulan
Mulan
PurfectOZ
Mulan
Level 26
God Stats
85W - 77L
1,428 SR
Queue Stats
263W - 293L
1,394 Elo+
Solo
Kukulkan
Kukulkan
TheSeventhOmen
Kukulkan
Level 25
God Stats
16W - 13L
1,551 SR
Queue Stats
58W - 56L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BabyCHole
Heimdallr
10
1 / 5 / 1
6,510
465
4,922
8,606
2,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
Pamastas
Osiris
11
0 / 3 / 0
6,555
468
3,972
7,729
5,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anubis
Ramsit323
Anubis
8
0 / 7 / 0
5,313
380
741
8,072
3,446
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
The10Doc
Nemesis
11
4 / 5 / 1
7,405
529
5,592
11,646
3,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
doubleDF
Cthulhu
9
1 / 4 / 3
6,261
447
4,478
11,104
5,587
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
7,824
559
7,034
8,249
5,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
DyreBres
Jing Wei
12
3 / 1 / 3
7,375
527
5,373
8,052
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
8 / 2 / 2
8,640
617
7,193
10,558
3,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Mulan
PurfectOZ
Mulan
12
3 / 1 / 7
7,750
554
4,155
6,058
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
14
7 / 0 / 6
8,775
627
11,572
5,255
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
6
Kills
23
24
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BabyCHole
Heimdallr
1
5
1
0.3
W
2
2
6
2.5
W
Jing Wei
DyreBres
Jing Wei
3
1
3
4.5
W
8
2
2
4.5
L
Osiris
Pamastas
Osiris
0
3
0
0
W
Mulan
PurfectOZ
Mulan
3
1
7
6.5
L
Anubis
Ramsit323
Anubis
0
7
0
0
L
Nemesis
The10Doc
Nemesis
4
5
1
0.9
W
Kukulkan
7
0
6
10
L
Cthulhu
doubleDF
Cthulhu
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,705
Damage
35,327
47,157
Taken
38,172
20,275
Mitigated
17,255
7,668
Healing
13,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BabyCHole
Heimdallr
4,922
2,690
0
1,072
8,606
2,479
0
3,191
5,335
0
27,392
W
7,034
1,384
460
1,834
8,249
5,663
180
1,535
6,614
26,144
0
W
Jing Wei
DyreBres
Jing Wei
5,373
4,686
0
4,422
8,052
2,610
1,826
2,552
5,475
0
33,459
W
7,193
1,563
0
4,140
10,558
3,812
0
308
10,200
0
45,792
L
Osiris
Pamastas
Osiris
3,972
1,168
0
1,025
7,729
5,204
0
3,014
4,695
88
30,648
W
Mulan
PurfectOZ
Mulan
4,155
1,269
0
2,288
6,058
3,145
1,452
644
5,264
0
29,579
L
Anubis
Ramsit323
Anubis
741
89
0
560
8,072
3,446
0
3,476
4,378
14,335
0
L
Nemesis
The10Doc
Nemesis
5,592
2,389
0
3,862
11,646
3,559
0
3,363
8,117
0
35,130
W
Kukulkan
11,572
928
0
475
5,255
2,025
876
247
4,958
52,007
0
L
Cthulhu
doubleDF
Cthulhu
4,478
922
0
1,149
11,104
5,587
0
5,010
6,026
15,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,044
Gold Earned
40,364
238
Minions Killed
359
0
Camps Cleared
0
1,145,345
Distance Traveled
1,314,352
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,510
465
55
4
0
232,391
0
W
Yemoja
7,824
559
35
3
0
240,474
1
W
Jing Wei
7,375
527
64
5
0
284,125
2
W
Fenrir
8,640
617
86
6
0
261,861
1
L
Osiris
6,555
468
69
5
0
212,532
1
W
Mulan
7,750
554
62
4
0
257,257
4
L
Anubis
5,313
380
20
1
0
178,034
0
L
Nemesis
7,405
529
68
5
0
272,451
0
W
Kukulkan
8,775
627
112
8
0
270,635
3
L
Cthulhu
6,261
447
26
2
0
249,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role